@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Scotland to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Algeria
Battle in Southern France
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking Algeria from Italians, taking Southern France from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to British Guiana
1 bomber moved from France to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Southeast Mexico to Western United States
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from 55 Sea Zone to Caroline Islands
1 armour moved from Queensland to New South Wales
1 fighter moved from 55 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 51 Sea Zone to Samoa
1 aaGun moved from 51 Sea Zone to Samoa
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Western United States to Wake IslandPlace Units - Americans
1 infantry placed in Western United States
4 fighters placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
My last combat roll was for India, where the Brits failed miserably once again
I retreated the bomber, but realizing it is dead in West India anyway, I want to continue
Rolls: 1@4; Total Hits: 01@4: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Well that was an interesting combat phase.
Failing on a 92% chance to take India really fouls me up
But the Brits won a great victory over Leningrad…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
3 fighters moved from Nenetsia to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 bomber moved from Trans-Jordan to India
4 infantry moved from West India to IndiaCombat - British
Battle in Novgorod
British attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 3 mech_infantrys
Battle in India
British attack with 1 bomber and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
retreated to India
Japanese win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Norway to Finland
5 fighters and 1 tactical_bomber moved from Novgorod to Nenetsia
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 armour moved from Kazakhstan to Russia
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 bomber moved from Union of South Africa to Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 armour placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Ethiopia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 transports placed in 110 Sea Zone
British undo move 1.
1 artillery placed in Union of South Africa
1 armour placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Removing units owned by British from Iraq: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Ethiopia: 1 artillery
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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Sorry, that one was a bit messy with the edits after noncom
If you have any questions, I would be happy to explain what I did
Seems my Japan problem is growing…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to Southern France
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from 81 Sea Zone to Tobruk
1 artillery and 4 infantry moved from Romania to Bulgaria
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 13 PUs (4 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun and 3 infantry
Tobruk : 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major, 5 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Baltic States : 1 flag
Bulgaria : 1 flag, 1 artillery and 4 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 44 / 53
Russians : 21 / 23
Japanese : 66 / 81
Americans : 53 / 77
Chinese : 6 / 8
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Doing ANZ/Fra now
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Attacking Z34 with cruiser and bomber
Submerge submarine?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra -
Z34 submerge submarine or fight?
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sub fights.
if your cruiser hits remove the destroyer and submerge the sub.
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The bomber hit so you lost the destroyer
The cruiser missed so your sub is still there
I retreated to Z46
Even if you hadn’t told me in advance, I might have guessed that you would submerge the sub in the next round, so could have retreated.
If you have a problem with this, then edit the cruiser back to 34… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer and 1 submarine
1 cruiser owned by the ANZAC retreated to 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 aaGun moved from Queensland to New South Wales
5 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 artillery moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from United Kingdom to Scotland
2 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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i have just rolled my combat, check timestamp.
i accidently brought 4 trucks instead of the intended 3 into caucasus.
i was already cutting it thin in bryansk.if you will let me edit i would appreciate it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Western Germany to Tambov
1 mech_infantry and 1 tactical_bomber moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Battle in Belarus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/6 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 2 bombers, 1 infantry and 3 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 armour, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 bombers and 3 tactical_bombers moved from Tambov to Bryansk
2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 51 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Poland : 2 mech_infantrys
Germany : 2 aaGuns, 1 factory_major and 7 mech_infantrys
Belarus : 1 flag, 2 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 12 armour, 5 artilleries, 2 bombers, 2 fighters, 19 infantry, 3 mech_infantrys and 6 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 10 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 2 armour and 4 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 67
Russians : 14 / 23
Japanese : 58 / 81
Americans : 53 / 77
Chinese : 6 / 8
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i have just rolled my combat, check timestamp.
i accidently brought 4 trucks instead of the intended 3 into caucasus.
i was already cutting it thin in bryansk.if you will let me edit i would appreciate it.
here is the map, you will see how important it is for the one extra truck. i have run the battle calculations again without the intended truck and it goes from odds barely in my favour to odds barely in your favour.
i noticed the extra truck as soon as i rolled and thought that it could mess up my bryansk stack, that is why i asked right away, so you knew i wasn’t doing my turn and then deciding to change it after i saw the dice results.
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i have just rolled my combat, check timestamp.
i accidently brought 4 trucks instead of the intended 3 into caucasus.
i was already cutting it thin in bryansk.if you will let me edit i would appreciate it.
Sure





