Oh I’m going to sink the CV and a DD. Let’s try and save those transports.
Andul (allies +11) vs Hank13 (axis)
-
We can keep as is. Thanks
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 artilleries, 8 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansCombat - Americans
Americans creates battle in territory 101 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
1 battleship, 3 carriers and 4 fighters moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 27 Sea Zone to 64 Sea Zone
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
7 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
1 armour moved from British Somaliland to Italian Somaliland
1 infantry moved from Kenya to Italian Somaliland
1 artillery and 6 infantry moved from Burma to India
4 infantry moved from West India to 79 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to IndiaCombat - British
Battle in Italian Somaliland
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery and 10 infantry
Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
British roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits
British roll dice for 1 artillery and 10 infantry in India, round 2 : 3/11 hits
Japanese roll dice for 3 armour, 4 fighters and 1 tactical_bomber in India, round 2 : 6/8 hits
6 infantry owned by the British , 3 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
British roll dice for 1 artillery and 4 infantry in India, round 3 : 1/5 hits
Japanese roll dice for 3 fighters in India, round 3 : 3/3 hits
3 infantry owned by the British and 1 fighter owned by the Japanese lost in India
British roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits
Japanese roll dice for 2 fighters in India, round 4 : 0/2 hits
1 fighter owned by the Japanese lost in India
British roll dice for 1 artillery and 1 infantry in India, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in India, round 5 : 1/1 hits
1 infantry owned by the British lost in India
British roll dice for 1 artillery in India, round 6 : 0/1 hits
Japanese roll dice for 1 fighter in India, round 6 : 1/1 hits
1 artillery owned by the British lost in India
Japanese win with 1 fighter remaining. Battle score for attacker is 25
Casualties for Japanese: 3 armour, 3 fighters and 1 tactical_bomber
Casualties for British: 1 artillery and 10 infantryNon Combat Move - British
1 armour moved from Ethiopia to Egypt
3 armour moved from Belgian Congo to Egypt
1 bomber and 5 fighters moved from French West Africa to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United StatesPlace Units - British
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,1,1,4
British collect 28 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Burma : 2 aaGuns
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 3 artilleries, 1 bomber, 5 fighters, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 3 fighters and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 26 / 25
Japanese : 53 / 59
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 29
UK_Pacific : 11 / 0
Italians : 21 / 36
ANZAC : 13 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
File please :-)
-
Crap, it do not post the file… I do not have that save game anymore. How do we fix this?
-
It’s no problem really - do exactly what I did on my Japanese turn.
Start the game from the Jap4 file. Since the US or China didn’t attack, simply do their turns the same way as before. For the UK simply edit the pieces for the combats.
You at least have your original moves posted so it should be fairly easy to re-create the turns. The only pain in the ass is that you have 3 countries to move.
Have fun :)
If you don’t have time to do it, I can do the edits tomorrow before I do Italy’s turn.
-
So it was really easy to re-create your turn, so I went ahead and did it.
I’ve attached the file here.
I’ll post my Italian turn tomorrow.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 100 Sea Zone
1 bomber moved from Romania to 100 Sea Zone
2 bombers moved from 100 Sea Zone to Rostov
1 armour moved from Trans-Jordan to Syria
Italians take Syria from FrenchCombat - Italians
Battle in Rostov
Italians attack with 2 bombers
Russians defend with 1 infantry
Italians roll dice for 2 bombers in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 bomber could not land in Rostov and was removed
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 armour and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Libya to Tobruk
4 mech_infantrys moved from Romania to Northern Italy
1 battleship, 2 cruisers, 3 destroyers and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 3 transports moved from 96 Sea Zone to 97 Sea Zone
5 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
5 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 bomber
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Southern Italy
4 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 aaGun
Tunisia : 1 flag
Romania : 1 bomber
Tobruk : 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 armour, 2 artilleries, 1 factory_major, 6 infantry and 6 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 4 transports
Iraq : 1 flag, 3 armour and 5 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 26 / 25
Japanese : 53 / 59
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 29
UK_Pacific : 11 / 0
Italians : 24 / 41
ANZAC : 13 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Thanks for recreating the file.
-
Thanks for recreating the file.
No problem. You might want to double check it in case I missed something / added a few German battleships.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
14 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Bryansk to Russia
4 fighters and 4 tactical_bombers moved from Belarus to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
4 armour and 3 mech_infantrys moved from Ukraine to Russia
5 bombers moved from Romania to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 7 bombers, 6 fighters, 16 infantry, 5 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 5/12 hits
5 fighters owned by the Germans lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 7 bombers, 1 fighter, 16 infantry, 5 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 26/59 hits
Russians roll dice for 4 aaGuns, 4 armour, 4 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/58 hits
22 infantry owned by the Russians , 16 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 7 bombers, 1 fighter, 2 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 21/40 hits
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/36 hits
21 infantry owned by the Russians , 6 armour owned by the Germans , 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 7 bombers, 1 fighter and 7 tactical_bombers in Russia, round 4 : 18/27 hits
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 5/15 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 4 armour owned by the Russians , 3 tactical_bombers owned by the Germans , 2 armour owned by the Germans , 2 mech_infantrys owned by the Russians , 4 artilleries owned by the Russians and 2 fighters owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 7 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 8 armour, 5 artilleries, 5 fighters, 16 infantry, 5 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
5 bombers, 1 fighter and 4 tactical_bombers moved from Russia to Belarus
2 bombers moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Baltic StatesPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in France
9 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 5 bombers, 1 fighter and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag, 3 aaGuns, 2 bombers and 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 10 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship and 1 destroyer
116 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 95
Russians : 21 / 0
Japanese : 53 / 59
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 29
UK_Pacific : 11 / 0
Italians : 24 / 41
ANZAC : 13 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
17 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Korea to ManchuriaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
7 infantry moved from Amur to Korea
1 fighter and 2 tactical_bombers moved from Japan to Korea
1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 45 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Yunnan to Burma
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 transports moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery
British defend with 2 aaGuns
2 aaGuns owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 7 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 7 infantry and 2 tactical_bombers in Korea, round 2 : 2/10 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Hawaiian Islands, round 3 : 0/5 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 4 : 3/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Korea to Japan
2 bombers moved from Japan to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 airfield, 1 factory_minor and 1 harbour
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit Mode
3 bombers placed in India
1 armour, 1 artillery and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,4,3,2
Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 2 bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Jehol : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery
India : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Evenkiyskiy : 1 flag, 1 infantry
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
6 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 55 / 95
Russians : 13 / 0
Japanese : 73 / 85
Americans : 49 / 77
Chinese : 3 / 2
British : 30 / 29
UK_Pacific : 2 / 0
Italians : 24 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’ve met the victory conditions in the Pacific and the allies won’t be able to take any of the VCs away this round.
I will leave it up to you if you want to finish the round anyway or call it now.
Either way, thanks for the game.
-
Brilliant game by you. I am impressed.
-
Thanks. I appreciate it.