Scramble sz110/111?
Andul (allies +11) vs Hank13 (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 101 Sea Zone to 116 Sea Zone
3 infantry moved from Novgorod to Archangel
6 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
8 armour moved from Eastern Poland to Bryansk
6 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 16 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 5 artilleries, 16 infantry and 2 mech_infantrys in Bryansk, round 2 : 14/37 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 6/10 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 6 bombers
British defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 6 bombers in Caucasus, round 2 : 5/6 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
1 tactical_bomber owned by the British , 1 bomber owned by the Germans and 2 fighters owned by the British lost in Caucasus
Germans win with 5 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - Germans
5 bombers moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 aaGuns moved from Belarus to Bryansk
2 infantry moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 battleship and 1 destroyer moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter and 2 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Belarus: 4 fighters and 4 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Romania : 5 bombers
Germany : 1 factory_major
Belarus : 1 flag, 4 fighters, 2 infantry and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 14 armour, 5 artilleries, 16 infantry and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 fighter and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 4 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
112 Sea Zone : 1 battleship and 1 destroyer
116 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
101 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 25 / 36
Japanese : 42 / 84
Americans : 52 / 89
Chinese : 3 / 5
British : 30 / 31
UK_Pacific : 14 / 0
Italians : 21 / 36
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 infantry moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Tambov to RussiaPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,1,1,2,4,2,2,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 60
Russians : 28 / 25
Japanese : 39 / 84
Americans : 52 / 89
Chinese : 3 / 5
British : 30 / 31
UK_Pacific : 14 / 0
Italians : 21 / 36
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Before I go ahead with Japan’s turn I wanted to make sure you were aware of something.
I started our game with an older version that doesn’t recognize Russia moving into Korea as an act of war (this has been changed in the more recent versions).
I always like to check that the Russian player is aware that attacking Korea does change Mongolia’s loyalties to true neutral and that if/when Japan enters Russian territory they shouldn’t covert to Russian pieces. Since we are playing an old map, they will change so I will edit them to neutral territories/units.
If you were expecting Mongolia to still be pro-Russian, you are more than welcome to change your Russian attack into Korea. If not, then I will proceed with Japan.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
10 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Anhwe to Yunnan
2 fighters moved from Siam to Yunnan
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
4 transports moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 6/9 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 45 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 cruiser and 2 destroyers
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from Yunnan to India
2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
1 carrier, 2 submarines and 3 transports placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
EDIT: Changing ownership of Olgiy from Russians to Neutral_True
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
Malaya : 1 flag, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Amur : 1 flag, 1 aaGun and 10 infantry
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
33 Sea Zone : 2 destroyers and 2 submarines
36 Sea Zone : 4 transports
35 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 50 / 60
Russians : 26 / 25
Japanese : 53 / 59
Americans : 52 / 89
Chinese : 0 / 5
British : 30 / 31
UK_Pacific : 11 / 0
Italians : 21 / 36
ANZAC : 13 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I must have just missed you going offline with my last post. The offer still stands if you want to change your Russian move into Korea, as long as I can change my moves in response.
I made 1 edit to my non-combat moves, so please use this file.
Thanks
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We can keep as is. Thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 artilleries, 8 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansCombat - Americans
Americans creates battle in territory 101 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
1 battleship, 3 carriers and 4 fighters moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 27 Sea Zone to 64 Sea Zone
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
7 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
1 armour moved from British Somaliland to Italian Somaliland
1 infantry moved from Kenya to Italian Somaliland
1 artillery and 6 infantry moved from Burma to India
4 infantry moved from West India to 79 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to IndiaCombat - British
Battle in Italian Somaliland
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery and 10 infantry
Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
British roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits
British roll dice for 1 artillery and 10 infantry in India, round 2 : 3/11 hits
Japanese roll dice for 3 armour, 4 fighters and 1 tactical_bomber in India, round 2 : 6/8 hits
6 infantry owned by the British , 3 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
British roll dice for 1 artillery and 4 infantry in India, round 3 : 1/5 hits
Japanese roll dice for 3 fighters in India, round 3 : 3/3 hits
3 infantry owned by the British and 1 fighter owned by the Japanese lost in India
British roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits
Japanese roll dice for 2 fighters in India, round 4 : 0/2 hits
1 fighter owned by the Japanese lost in India
British roll dice for 1 artillery and 1 infantry in India, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in India, round 5 : 1/1 hits
1 infantry owned by the British lost in India
British roll dice for 1 artillery in India, round 6 : 0/1 hits
Japanese roll dice for 1 fighter in India, round 6 : 1/1 hits
1 artillery owned by the British lost in India
Japanese win with 1 fighter remaining. Battle score for attacker is 25
Casualties for Japanese: 3 armour, 3 fighters and 1 tactical_bomber
Casualties for British: 1 artillery and 10 infantryNon Combat Move - British
1 armour moved from Ethiopia to Egypt
3 armour moved from Belgian Congo to Egypt
1 bomber and 5 fighters moved from French West Africa to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United StatesPlace Units - British
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,1,1,4
British collect 28 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Burma : 2 aaGuns
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 3 artilleries, 1 bomber, 5 fighters, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 3 fighters and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 26 / 25
Japanese : 53 / 59
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 29
UK_Pacific : 11 / 0
Italians : 21 / 36
ANZAC : 13 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
File please :-)
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Crap, it do not post the file… I do not have that save game anymore. How do we fix this?
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It’s no problem really - do exactly what I did on my Japanese turn.
Start the game from the Jap4 file. Since the US or China didn’t attack, simply do their turns the same way as before. For the UK simply edit the pieces for the combats.
You at least have your original moves posted so it should be fairly easy to re-create the turns. The only pain in the ass is that you have 3 countries to move.
Have fun :)
If you don’t have time to do it, I can do the edits tomorrow before I do Italy’s turn.
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So it was really easy to re-create your turn, so I went ahead and did it.
I’ve attached the file here.
I’ll post my Italian turn tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 100 Sea Zone
1 bomber moved from Romania to 100 Sea Zone
2 bombers moved from 100 Sea Zone to Rostov
1 armour moved from Trans-Jordan to Syria
Italians take Syria from FrenchCombat - Italians
Battle in Rostov
Italians attack with 2 bombers
Russians defend with 1 infantry
Italians roll dice for 2 bombers in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 bomber could not land in Rostov and was removed
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 armour and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Libya to Tobruk
4 mech_infantrys moved from Romania to Northern Italy
1 battleship, 2 cruisers, 3 destroyers and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 3 transports moved from 96 Sea Zone to 97 Sea Zone
5 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
5 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 bomber
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Southern Italy
4 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 aaGun
Tunisia : 1 flag
Romania : 1 bomber
Tobruk : 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 armour, 2 artilleries, 1 factory_major, 6 infantry and 6 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 4 transports
Iraq : 1 flag, 3 armour and 5 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 26 / 25
Japanese : 53 / 59
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 29
UK_Pacific : 11 / 0
Italians : 24 / 41
ANZAC : 13 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Thanks for recreating the file.
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Thanks for recreating the file.
No problem. You might want to double check it in case I missed something / added a few German battleships.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
14 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Bryansk to Russia
4 fighters and 4 tactical_bombers moved from Belarus to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
4 armour and 3 mech_infantrys moved from Ukraine to Russia
5 bombers moved from Romania to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 7 bombers, 6 fighters, 16 infantry, 5 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 5/12 hits
5 fighters owned by the Germans lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 7 bombers, 1 fighter, 16 infantry, 5 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 26/59 hits
Russians roll dice for 4 aaGuns, 4 armour, 4 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/58 hits
22 infantry owned by the Russians , 16 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 7 bombers, 1 fighter, 2 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 21/40 hits
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/36 hits
21 infantry owned by the Russians , 6 armour owned by the Germans , 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 7 bombers, 1 fighter and 7 tactical_bombers in Russia, round 4 : 18/27 hits
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 5/15 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 4 armour owned by the Russians , 3 tactical_bombers owned by the Germans , 2 armour owned by the Germans , 2 mech_infantrys owned by the Russians , 4 artilleries owned by the Russians and 2 fighters owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 7 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 8 armour, 5 artilleries, 5 fighters, 16 infantry, 5 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
5 bombers, 1 fighter and 4 tactical_bombers moved from Russia to Belarus
2 bombers moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Baltic StatesPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in France
9 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 5 bombers, 1 fighter and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag, 3 aaGuns, 2 bombers and 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 10 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship and 1 destroyer
116 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 95
Russians : 21 / 0
Japanese : 53 / 59
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 29
UK_Pacific : 11 / 0
Italians : 24 / 41
ANZAC : 13 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
17 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Korea to ManchuriaTurn Complete - Russians