small change to NCM please use 2nd save
Boldfresh (Allies) + 12 vs MiamiUMike (Axis) - G40.2
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you are right, i ended up with a couple more aircraft than expected in shensi.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 98 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Malta
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 carrier and 2 fighters moved from 97 Sea Zone to 96 Sea Zone
2 aaGuns moved from Romania to Bessarabia
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 3 infantry placed in Northern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
by the way, the 2 UK ftrs are on a single US acc in z91.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Persia to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Yunnan to Kwangsi
1 bomber moved from Queensland to KwangsiCombat - ANZAC
Battle in Syria
ANZAC attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
ANZAC win, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from West India to India
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to India
1 fighter moved from Syria to Egypt
1 fighter moved from Syria to 81 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 3 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter and 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,5,5,5
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
This game is all but over…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from British Guiana to 91 Sea ZoneTurn Complete - French
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GG sir - I am done. Dice have crushed me.
Take care - we can rematch another time if you wish!
Peace!
MM -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
3 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
6 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Romania to Bryansk
3 bombers moved from Romania to Russia
2 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Baltic States to BelarusCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 bomber moved from Bryansk to Ukraine
1 artillery moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 96 Sea Zone
3 aaGuns moved from Germany to Western Germany
1 tactical_bomber moved from Southern Italy to Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Southern Italy to Germany
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Novgorod
2 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
GG mike - yes the dice were not kind to you. I guess you are officially even less lucky than me, which means i understand your layoffs from the game!
cheers and better luck in the future!
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Nah - I think it is time to give this game up for good. It is impossible to even learn from my mistakes and become a better player - which I know I need to do - when 90% of my games are over because the dice decide them. I cannot even get into an end game very often because of it - and it does me (and my opponents) no good.
It could be argued that I am giving up too soon here - but - the last turn was a complete disaster for the Axis - losing over like 200 IPC of value - only part of which was due to my poor play. If I am going to lose, fine. Beat me - but I am tired of the dice on this server - I truly believe there is a problem with the random number engine in use - not just against me - but there is FAR too much variability in general - every game - every turn it seems.
Sorry to vent - you played well and had me beat - but I just would like to have a chance…





