Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsBlastherfast (AXIS)-vs-Gully (ALLIES) NWO
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TripleA Move Summary for game: New World Order, version: 1.8.7
Game History
Round: 7
Combat Move - Americans
1 Armour moved from Sevilla to C.Spain
Americans take C.Spain from Italians
4 Armours, 1 Artillery and 8 Infantry moved from Sevilla to Madrid
2 Bombers and 4 Fighters moved from Sevilla to Madrid
4 Transports moved from sz36 to sz13
2 Artillerys, 2 Bigarmours, 1 Elite and 3 Infantry moved from Canarians to sz13 -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 7
Combat Move - Americans
1 Armour moved from Sevilla to C.Spain
Americans take C.Spain from Italians
4 Armours, 1 Artillery and 8 Infantry moved from Sevilla to Madrid
2 Bombers and 4 Fighters moved from Sevilla to Madrid
4 Transports moved from sz36 to sz13
2 Artillerys, 2 Bigarmours, 1 Elite and 3 Infantry moved from Canarians to sz13Purchase Units - Americans
Americans buy 1 Armour, 2 Artillerys, 3 Bigarmours, 1 Carrier, 1 Elite, 10 Infantry and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Madrid
Americans attack with 4 Armours, 1 Artillery, 2 Bombers, 4 Fighters and 8 Infantry
Neutral defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory and 6 Infantry
Americans win, taking Madrid from Neutral with 4 Armours, 1 Artillery, 2 Bombers, 3 Fighters and 5 Infantry remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery, 1 EarlyFighter and 6 Infantry
Casualties for Americans: 1 Fighter and 3 InfantryNon Combat Move - Americans
1 Bigarmour and 3 Infantry moved from Marrakech to sz36
1 Bigarmour and 3 Infantry moved from sz36 to Sevilla
1 Fighter moved from Sevilla to Marrakech
1 Fighter moved from Madrid to Marrakech
2 Bombers and 2 Fighters moved from Madrid to Sevilla
2 Artillerys, 2 Bigarmours, 1 Elite, 3 Infantry and 4 Transports moved from sz13 to sz36
2 Artillerys, 2 Bigarmours, 1 Elite and 3 Infantry moved from sz36 to Sevilla
2 Infantry and 1 Transport moved from sz6 to sz13
2 Infantry moved from sz13 to Marrakech
4 Transports moved from sz5 to sz6
4 Artillerys and 8 Infantry moved from S.U.S to sz3
4 Artillerys, 8 Infantry and 6 Transports moved from sz3 to sz5
4 Artillerys and 8 Infantry moved from sz5 to Canarians
4 Transports moved from sz6 to sz3
1 Fighter moved from E.U.S to Iceland
1 Transport moved from sz18 to sz8
1 EarlyFighter moved from S.Hempton to C.Ortegal
1 EarlyFighter moved from sz29 to C.OrtegalPlace Units - Americans
1 Armour and 2 Bigarmours placed in Portugal
1 Bigarmour, 1 Elite and 1 Infantry placed in Marrakech
1 Carrier placed in sz36
2 Fighters moved from Marrakech to sz36
2 Transports placed in sz3
2 Artillerys and 9 Infantry placed in S.U.STurn Complete - Americans
Americans collect 90 PUs; end with 90 PUs total -
hey if any one can help me I would appreciate it. I’ve been playing rite along. then all of a sudden when I go to post I get incorrect password. the thing is if you look my user name up it says im logged in. I can send messages on the threads but it wont let me post my moves. I never log out. I’ve tried password recovery but when I type in all the info that’s asked for and then push the send icon it does nothing. any ideas?

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…well, hmmm. Sounds like your TripleA cant find a file for local setting. Have you tried reinstalling TripleA?
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hey can you see if you put my user name in the help section where it says logging in and on the bottom is the password recovery section. and push send to see if vi might get it pmed to me that way. it wont send on my computer
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…done. The password-retrieving doesn’t work from the help section but from the login screen (which you can’t see before logging out). You should have a mail, hopefully^^
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I did send Veqryn a pm. just waiting for a response.

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…well, reinstalling didn’t work? You could also play it as Local Game and just upload the file. I don’t think you’d cheat with the dice-rolls, so that’s no problem.
We could also play a rematch. Honestly I think the Axis are far behind ;)





