@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to 126 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 126 Sea Zone
Italians attack with 1 bomber
French defend with 2 infantry; British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 20
Casualties for French: 2 infantry
Casualties for British: 2 transports
Non Combat Move - Italians
1 bomber moved from 126 Sea Zone to Finland
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
2 infantry moved from Northern Italy to France
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 fighter moved from Northern Italy to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Northern Italy
1 artillery placed in France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1,6,3,4,2,3,2,5,1,6,6,6
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 carrier and 1 fighter moved from 19 Sea Zone to 7 Sea Zone
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
22 Sea Zone : 1 flag
7 Sea Zone : 1 carrier and 1 fighter
62 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
3 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Alexandria
3 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Alexandria
Germans attack with 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
French defend with 3 infantry; British defend with 4 fighters
Germans win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for French: 3 infantry
Casualties for British: 4 fighters
Non Combat Move - Germans
3 bombers and 2 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 5 armour, 4 artilleries and 29 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
4 aaGuns moved from Poland to Germany
2 artilleries and 10 infantry moved from Germany to Poland
7 infantry moved from Karelia to Finland
1 artillery and 14 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Bulgaria to Romania
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour, 4 artilleries and 3 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Bryansk to Ukraine
4 mech_infantrys moved from Russia to Ukraine
23 artilleries and 20 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Kweichow to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
2 mech_infantrys moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 27 artilleries and 23 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 27 artilleries and 22 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 11 mech_infantrys
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Germans with 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Shensi to Hopei
1 aaGun and 2 infantry moved from Kweichow to Hunan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Russians :
Kwangsi : 1 mech_infantry
Korea : 1 flag, 2 aaGuns and 4 infantry
Manchuria : 1 infantry
Hunan : 1 aaGun and 2 infantry
Hopei : 1 aaGun
Chahar : 1 mech_infantry
Amur : 1 infantry
Yakut S.S.R. : 2 mech_infantrys
Belarus : 4 aaGuns, 1 armour, 27 artilleries and 22 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Russia : 1 airfield, 1 factory_major, 7 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 10 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser and 1 submarine
97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Shantung
6 infantry moved from Jehol to Manchuria
1 infantry moved from Sakha to Amur
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 battleships moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to India
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
5 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 6 artilleries, 2 bombers, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 artilleries, 1 fighter and 13 infantry
Casualties for British: 1 aaGun, 3 artilleries and 16 infantry
Casualties for Americans: 1 bomber
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 2 aaGuns and 4 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Amur to Buryatia
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
4 carriers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 cruisers, 4 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers, 1 fighter and 2 tactical_bombers moved from India to Burma
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
as for sz 42 i made 4 hits emidiately and choosen your casualties as would for myself.
if you are notsatisfied we wll re-roll the battle from the start.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 1 harbour, 1 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry and 1 mech_infantry moved from British Guiana to Venezuela
3 mech_infantrys moved from Southeast Mexico to Venezuela
5 bombers moved from Wake Island to 42 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 4 infantry and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 5 bombers
Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -36
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 5 bombers
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 submarine moved from 63 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 3 Sea Zone to 1 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 1 Sea Zone
1 carrier, 1 fighter and 6 submarines moved from 10 Sea Zone to 1 Sea Zone
1 aaGun and 2 infantry moved from Central United States to Western United States
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Tobruk
1 aaGun and 2 infantry moved from Algeria to Tunisia
3 submarines moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 2 infantry moved from 1 Sea Zone to Alaska
Place Units - Americans
1 infantry placed in Western United States
9 submarines placed in 10 Sea Zone
1 harbour placed in Alaska
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Alaska : 4 artilleries, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 submarine
10 Sea Zone : 9 submarines
1 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 7 submarines, 1 tactical_bomber and 5 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 aaGuns
Tunisia : 1 aaGun and 2 infantry
Tobruk : 1 armour
89 Sea Zone : 3 transports
93 Sea Zone : 2 destroyers
97 Sea Zone : 3 submarines
Brazil : 1 flag
Venezuela : 1 flag, 3 infantry and 4 mech_infantrys
91 Sea Zone : 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 14 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries and 14 infantry
Japanese defend with 2 infantry
Chinese win, taking Shantung from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
5 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Territory Summary for Chinese :
Shantung : 4 artilleries and 19 infantry
Jehol : 1 infantry
Hunan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 2 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from United Kingdom to Spain
1 fighter moved from Scotland to Spain
2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Combat - British
Battle in Spain
British attack with 3 artilleries, 3 fighters and 5 infantry
Neutral_True defend with 6 infantry
British win, taking Spain from Neutral_True with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Trans-Jordan
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 battleship moved from 7 Sea Zone to 1 Sea Zone
1 aaGun moved from French West Africa to French Central Africa
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to Gibraltar
Place Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Celebes : 1 flag, 1 infantry
1 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry and 1 mech_infantry
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 2 artilleries and 2 infantry
French Central Africa : 1 aaGun
Norway : 1 flag, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
Spain : 1 flag, 3 artilleries and 1 infantry
91 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 3 transports
110 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Finland to 110 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Northern Italy to France
2 infantry moved from Yugoslavia to Northern Italy
2 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
3 infantry placed in Egypt
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,1,2,6,1,5
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine; Americans loiter and taunt with
Japanese defend with 1 carrier and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
1 carrier and 1 fighter moved from 7 Sea Zone to 9 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
9 Sea Zone : 1 carrier and 1 fighter
62 Sea Zone : 2 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Finland to Norway
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 bombers moved from Egypt to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 2 destroyers
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 6 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from British with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 bombers and 1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 8 infantry moved from Poland to Eastern Poland
4 aaGuns moved from Germany to Western Germany
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Place Units - Germans
1 fighter placed in Western Germany
8 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2,2,6,3,1
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Russia has Kwangtung, U are doomed :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Kwangsi to Kwangtung
Russians take Kwangtung from Japanese
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine; Americans loiter and taunt with
Germans defend with 1 fighter; Italians defend with 2 destroyers
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
1 infantry moved from Korea to Amur
1 mech_infantry moved from Chahar to Hunan
1 aaGun moved from Hopei to Kweichow
2 mech_infantrys moved from Yakut S.S.R. to Timguska
2 mech_infantrys moved from Russia to Novosibirsk
10 mech_infantrys moved from Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 armour moved from Belarus to Vologda
4 aaGuns, 27 artilleries and 22 infantry moved from Belarus to Bryansk
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,2,1,1,2,6,1,6,3,3,4,6,1,3,3,3,2,2,2,3,4,5,1,2,5,4,3,2,5,3,3,3,5
Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Kweichow : 1 aaGun
Hunan : 1 aaGun, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Amur : 1 infantry
Timguska : 2 mech_infantrys
Bryansk : 4 aaGuns, 27 artilleries, 29 infantry and 10 mech_infantrys
Russia : 1 airfield, 10 artilleries and 1 factory_major
Ukraine : 1 factory_minor
Novosibirsk : 2 mech_infantrys
Vologda : 1 armour
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Jehol
2 tactical_bombers moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Amur
1 fighter moved from Buryatia to Amur
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Korea
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Combat - Japanese
Battle in Ceylon
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 harbour and 1 mech_infantry
Japanese win, taking Ceylon from UK_Pacific, taking Kwangtung from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
2 tactical_bombers moved from Jehol to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to India
1 mech_infantry moved from India to Burma
1 artillery moved from India to Burma
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 artillery, 2 infantry and 1 tactical_bomber placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Venezuela to 89 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 65 Sea Zone
3 infantry and 3 mech_infantrys moved from 65 Sea Zone to Chile
1 mech_infantry moved from Venezuela to Bolivia
Americans take Bolivia from Neutral_True
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Chile
Americans attack with 3 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
4 artilleries and 2 infantry moved from Alaska to 1 Sea Zone
4 artilleries, 2 infantry and 5 transports moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 artilleries, 5 infantry, 9 submarines and 5 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 aaGuns moved from Morocco to Algeria
1 aaGun and 2 infantry moved from Tunisia to Libya
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 armour, 6 infantry and 2 mech_infantrys placed in Central United States
2 artilleries placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 5 infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 16 submarines, 1 tactical_bomber and 5 transports
54 Sea Zone : 1 submarine
Central United States : 2 armour, 1 factory_major, 6 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
Algeria : 2 aaGuns
Tobruk : 1 armour
Libya : 1 aaGun and 2 infantry
Chile : 1 flag, 3 infantry and 3 mech_infantrys
65 Sea Zone : 3 transports
97 Sea Zone : 2 submarines
101 Sea Zone : 6 transports
Brazil : 1 flag
Venezuela : 1 flag
Bolivia : 1 flag, 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Jehol
19 infantry moved from Shantung to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 artilleries moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
4 infantry placed in Anhwe
3 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,3,3,6,2,6,5,6,2
Chinese collect 19 PUs (1 lost to blockades); end with 20 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 20 to 21
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Jehol : 20 infantry
Hunan : 5 infantry
Anhwe : 4 artilleries and 4 infantry
as for edit
i accidentally pressed harbour instead of airfield