@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Interesting first turn. :wink:
Awaiting Germany 2 8-)
Interesting first turn. :wink:
Awaiting Germany 2 8-)
To say the least. I’ve a lot of catching up to do.
Not liking the way this is shaping up. OOL.
destroyer
cruiser
fighters
and AC the last
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            4 bombers moved from Western Germany to Syria
            1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            3 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 armour and 1 mech_infantry
                French defend with 1 factory_minor and 1 harbour; British defend with 1 armour
                Germans win, taking Normandy Bordeaux from French with 2 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Syria
                Germans attack with 4 bombers
                British defend with 1 fighter and 1 tactical_bomber
                Germans win with 3 bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 bomber
                Casualties for British: 1 fighter and 1 tactical_bomber
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                Germans win, taking Greece from Neutral_Allies with 3 armour and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Battle in 97 Sea Zone
                Germans attack with 4 fighters and 4 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                2 submarines owned by the British Submerged
                Germans win with 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 4 fighters and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
            3 tactical_bombers moved from 97 Sea Zone to Southern Italy
            3 bombers moved from Syria to Southern Italy
            2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            3 aaGuns, 3 artilleries and 13 infantry moved from Western Germany to Germany
Place Units - Germans
            1 artillery, 2 fighters and 1 infantry placed in Western Germany
            7 infantry placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1
            Germans collect 38 PUs (4 lost to blockades); end with 38 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
            Russians buy 1 aaGun, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
            2 infantry moved from Kazakhstan to Sikang
            2 mech_infantrys moved from Volgograd to Sikang
            2 artilleries and 5 infantry moved from Bryansk to Belarus
            5 artilleries moved from Russia to Bryansk
            1 infantry moved from Vologda to Novosibirsk
            1 aaGun moved from Samara to Kazakhstan
            1 artillery moved from Volgograd to Rostov
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            2 infantry moved from Western Ukraine to Bryansk
Place Units - Russians
            3 artilleries placed in Novgorod
            3 artilleries placed in Ukraine
            1 aaGun and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Szechwan : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
    Sikang : 2 infantry and 2 mech_infantrys
    Kazakhstan : 1 aaGun
    Buryatia : 2 aaGuns and 18 infantry
    Belarus : 1 aaGun, 3 artilleries and 17 infantry
    Bryansk : 1 aaGun, 5 artilleries and 2 infantry
    Rostov : 1 artillery
    Russia : 1 airfield and 1 factory_major
    Ukraine : 1 aaGun, 3 artilleries and 1 factory_minor
    Novosibirsk : 1 infantry
    Volgograd : 1 aaGun, 1 factory_minor and 2 mech_infantrys
    Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
    109 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine
The game continues to be very interesting :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 5 infantry moved from Anhwe to Hunan
            2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
            2 fighters moved from 36 Sea Zone to Hunan
Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries, 2 fighters and 5 infantry
                Chinese defend with 2 infantry
                Japanese win, taking Hunan from Chinese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
                Russians defend with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 1 fighter and 1 infantry
                Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 3 fighters
                Casualties for Russians: 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Japanese
            2 bombers, 6 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Anhwe to Kwangsi
            1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
            1 artillery moved from Chahar to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            3 infantry moved from Korea to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 aaGuns moved from Japan to 6 Sea Zone
            2 aaGuns and 1 infantry moved from 6 Sea Zone to Korea
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from Hunan to Kwangsi
Place Units - Japanese
            2 artilleries, 3 infantry and 2 mech_infantrys placed in Japan
            1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
If attacking sz 99 with 2 subs take destroyer then cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
            Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Johnston Island
            2 fighters moved from Hawaiian Islands to 30 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship, 2 carriers and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Johnston Island to 30 Sea Zone
            1 fighter moved from Guam to 30 Sea Zone
            1 fighter moved from 30 Sea Zone to Johnston Island
Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            3 submarines placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            2 submarines placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
    Johnston Island : 1 artillery, 1 bomber, 1 fighter and 1 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    30 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
    10 Sea Zone : 3 submarines
    54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
    Central United States : 2 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
    101 Sea Zone : 2 destroyers and 3 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
            6 infantry moved from Shensi to Szechwan
            3 infantry moved from Yunnan to Szechwan
Place Units - Chinese
            4 artilleries placed in Szechwan
Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Szechwan : 4 artilleries and 9 infantry
Actually, take the cruiser first.
I made such a big mistake with Russians.
Let`s if the Brits can repair what can be repaired
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
            British buy 3 fighters and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            2 submarines moved from 97 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
Combat - British
            Battle in 99 Sea Zone
                British attack with 2 submarines
                Italians defend with 1 cruiser, 1 destroyer and 2 transports
                British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
                Casualties for British: 1 submarine
                Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
            Battle in Alexandria
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
            1 mech_infantry moved from Ethiopia to Egypt
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            1 aaGun and 2 infantry moved from West India to India
            2 aaGuns moved from Burma to Shan State
            1 cruiser moved from 76 Sea Zone to 71 Sea Zone
            1 destroyer moved from 83 Sea Zone to 88 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 118 Sea Zone to 106 Sea Zone
            1 fighter moved from Quebec to Iceland
Place Units - British
            1 transport placed in 106 Sea Zone
            3 fighters placed in United Kingdom
Turn Complete - British
            British collect 31 PUs; end with 31 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs total
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Shan State : 2 aaGuns and 5 infantry
    India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
    Malaya : 1 harbour
    Kwangtung : 1 harbour and 2 infantry
    Celebes : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 infantry
    41 Sea Zone : 1 transport
    44 Sea Zone : 1 transport
    54 Sea Zone : 1 battleship
    West India : 2 infantry
    Iceland : 1 airfield and 1 fighter
    Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
    Alexandria : 1 armour, 1 artillery and 1 infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 harbour and 1 mech_infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 aaGun and 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 artillery and 1 infantry
    Tanganyika Territory : 2 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag, 1 artillery and 1 infantry
    80 Sea Zone : 1 destroyer
    106 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
    99 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 1 flag
    Eastern Persia : 1 flag, 1 fighter
    72 Sea Zone : 1 transport
    71 Sea Zone : 1 cruiser
    79 Sea Zone : 1 transport
    Persia : 1 flag, 3 infantry
    88 Sea Zone : 1 destroyer
A fantastic turn for the Brits. The Allies are back 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to Alexandria
Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery and 1 infantry
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 armour, 1 artillery and 1 infantry
                Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 submarine
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
Non Combat Move - Italians
            1 bomber moved from Alexandria to Greece
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour moved from Yugoslavia to Romania
            1 armour moved from France to Yugoslavia
            2 aaGuns moved from Southern France to Northern Italy
            1 artillery moved from France to Northern Italy
Place Units - Italians
            1 artillery and 1 mech_infantry placed in Northern Italy
            1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
A fantastic turn for the Brits. The Allies are back 8-)
Looked pretty sharp on defense as well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs total
Territory Summary for ANZAC :
Shan State : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    Java : 1 flag, 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    45 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 1 carrier and 1 submarine
    Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
Combat - French
Non Combat Move - French
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 58 Sea Zone to 56 Sea Zone
Turn Complete - French
Territory Summary for French :
56 Sea Zone : 1 destroyer
    United Kingdom : 2 infantry
    French Equatorial Africa : 1 infantry
    Tunisia : 1 infantry
    Tobruk : 1 flag, 1 infantry
    Libya : 1 flag, 1 infantry
A fantastic turn for the Brits. The Allies are back 8-)
Looked pretty sharp on defense as well.
They were good :-)
The Med campaign was successfull thus far in general but the Axis are in the game there and i expect interesting round 3 8-)
Cheers :)