I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 BombsAway (Axis) vs Amon-Sul (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
2 armour and 1 mech_infantry moved from Novosibirsk to EvenkiyskiyCombat - Russians
Battle in Evenkiyskiy
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Evenkiyskiy from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Novosibirsk to Yenisey
1 infantry moved from Vologda to Samara
4 aaGuns, 44 artilleries and 36 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Kazakhstan
8 mech_infantrys moved from Novosibirsk to NenetsiaTurn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 2 armour and 1 mech_infantry
Yenisey : 1 armour and 3 mech_infantrys
Kazakhstan : 1 mech_infantry
Nenetsia : 8 mech_infantrys
Archangel : 4 aaGuns, 44 artilleries and 37 infantry
Vologda : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
6 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Yakut S.S.R. to Buryatia
1 armour moved from Yakut S.S.R. to Buryatia
1 fighter moved from India to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
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2 for each battleship, 1 on the destroyer, last 1 on a carrier.
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retartzed dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 6 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 battleships, 6 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 101 Sea Zone to 88 Sea Zone
3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in Okinawa
Battle in Gibraltar
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Okinawa from Japanese, taking Gibraltar from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 6 carriers, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 5 destroyers, 5 fighters and 4 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 5 carriers owned by the Americans
Units damaged: 1 carrier owned by the Americans
2 battleships owned by the Americans , 4 carriers owned by the Americans and 2 transports owned by the Americans retreated to 45 Sea Zone
Japanese win with 2 carriers, 4 destroyers and 5 fighters remaining. Battle score for attacker is -20
Casualties for Japanese: 1 destroyer and 4 submarines
Casualties for Americans: 2 carriers, 1 destroyer and 2 submarines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
4 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 bombers and 2 tactical_bombers moved from Central America to Rio de Oro
1 fighter moved from Venezuela to Rio de Oro
2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Rio de Oro to MoroccoPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 cruiser and 7 transports placed in 101 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Americans collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Formosa : 1 flag, 1 artillery
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Shan State : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Celebes : 1 flag
Sumatra : 1 flag
45 Sea Zone : 2 artilleries, 2 battleships, 4 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag
19 Sea Zone : 1 transport
Central United States : 3 artilleries, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry
Egypt : 3 aaGuns, 3 artilleries and 4 infantry
British Guiana : 4 infantry and 2 mech_infantrys
Rio de Oro : 1 flag, 2 bombers, 1 fighter and 2 tactical_bombers
Morocco : 2 infantry and 1 mech_infantry
Tobruk : 1 mech_infantry
Chile : 1 flag, 1 factory_minor
Argentina : 1 flag, 1 factory_minor and 1 harbour
97 Sea Zone : 2 submarines
101 Sea Zone : 1 cruiser and 7 transports
Brazil : 1 flag, 1 factory_minor
Venezuela : 1 flag, 1 factory_minor
Bolivia : 1 flag
91 Sea Zone : 4 destroyers and 9 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Anhwe
4 infantry moved from Anhwe to Jehol
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Hunan
1 artillery moved from Hunan to Anhwe
2 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to JeholPlace Units - Chinese
4 infantry placed in Burma
1 infantry placed in Hunan
4 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Chinese collect 26 PUs (1 lost to blockades); end with 26 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 26 to 27
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kiangsi : 10 infantry
Jehol : 10 infantry
Manchuria : 14 infantry
Shensi : 15 infantry
Hunan : 2 artilleries and 2 infantry
Anhwe : 2 artilleries and 4 infantry
Burma : 1 flag, 16 infantry
Kwangtung : 1 flag, 1 harbour -
attack on sz 80 with 3 bombs
Rolls: 3@4; Total Hits: 13@4: (1, 5, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rolls: 2@4; Total Hits: 12@4: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Turning off Edit Mode
British buy 2 destroyers and 3 infantry; Remaining resources: 4 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for British from 4 to 0
EDIT: Turning off Edit ModeCombat - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 carrier and 3 transports
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Turning off Edit Mode
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Scotland to United Kingdom
3 fighters moved from Egypt to GibraltarPlace Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Eastern Persia : 1 flag
91 Sea Zone : 2 destroyers
110 Sea Zone : 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Southern Italy
1 tactical_bomber moved from Trans-Jordan to Southern Italy
1 bomber moved from Trans-Jordan to Southern Italy
1 armour and 8 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Portugal to Spain
1 armour moved from Southern France to Spain
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Spain
1 armour and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,2,6,3,3,4
Italians collect 23 PUs (8 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from South Australia to Queensland
1 aaGun and 3 infantry moved from Shan State to French Indo China
2 armour moved from French Indo China to SzechwanPlace Units - ANZAC
1 factory_minor placed in Malaya
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Szechwan : 2 armour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
French Indo China : 1 aaGun and 3 infantry
Java : 1 flag, 1 artillery, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
54 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Tobruk : 1 flag
Libya : 1 flag -
What a game my friend :)
I ma trully enjoying it :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 92 PUs;
Germans buy 4 armour, 4 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to KazakhstanCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
12 armour and 11 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Volgograd to Turkey
3 armour moved from Ukraine to Caucasus
4 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
2 aaGuns and 11 infantry moved from Greece to Turkey
12 armour, 14 artilleries, 60 infantry and 13 mech_infantrys moved from Russia to Smolensk
2 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
3 artilleries and 7 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
4 artilleries, 2 fighters and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,2,3,2,2,5,5
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
44 artilleries and 37 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
8 mech_infantrys moved from Nenetsia to NovgorodCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to Novgorod
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yenisey
4 mech_infantrys moved from Yenisey to Timguska
1 mech_infantry moved from Timguska to Yenisey
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Timguska to YeniseyTurn Complete - Russians
Territory Summary for Russians :
Yenisey : 1 armour and 2 mech_infantrys
Timguska : 2 armour and 2 mech_infantrys
Novgorod : 4 aaGuns, 1 airfield, 44 artilleries, 1 factory_minor, 1 harbour, 37 infantry and 8 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour, 6 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Japan to 45 Sea Zone
2 carriers and 4 destroyers moved from 35 Sea Zone to 45 Sea Zone
5 fighters moved from Philippines to 45 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Battle in 45 Sea Zone
Japanese attack with 2 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 2 artilleries, 2 battleships, 4 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
Japanese win, taking Kiangsu from Chinese with 3 destroyers and 5 fighters remaining. Battle score for attacker is 110
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 artilleries, 2 battleships, 4 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
5 fighters moved from 45 Sea Zone to Philippines
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
unbelivable dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 1 fighter and 2 tactical_bombers moved from Rio de Oro to Spain
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 cruiser, 3 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
4 infantry and 2 mech_infantrys moved from British Guiana to 88 Sea Zone
3 artilleries, 1 cruiser, 7 infantry, 2 mech_infantrys and 6 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to SpainCombat - Americans
Battle in Portugal
Battle in Spain
Americans attack with 1 armour, 9 artilleries, 2 bombers, 1 fighter, 15 infantry, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 airfield, 1 armour, 8 artilleries, 1 factory_minor and 13 infantry
Americans win, taking Portugal from Italians, taking Spain from Italians with 1 armour, 7 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Italians: 1 armour, 8 artilleries and 13 infantry
Casualties for Americans: 2 artilleries, 8 infantry and 3 mech_infantrysNon Combat Move - Americans
2 bombers, 1 fighter and 2 tactical_bombers moved from Spain to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Egypt
4 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 fighters and 1 tactical_bomber placed in French Indo China
3 fighters placed in Eastern United States
3 destroyers placed in 66 Sea Zone
1 submarine placed in 66 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Americans collect 74 PUs (1 lost to blockades); end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Formosa : 1 flag, 1 artillery
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Shan State : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
Egypt : 3 aaGuns, 3 artilleries, 3 infantry and 1 mech_infantry
Rio de Oro : 1 flag
Tunisia : 1 mech_infantry
Portugal : 1 flag, 2 infantry
Chile : 1 flag, 1 factory_minor
66 Sea Zone : 3 destroyers and 1 submarine
Argentina : 1 flag, 1 factory_minor and 1 harbour
97 Sea Zone : 2 submarines
92 Sea Zone : 4 destroyers and 7 transports
Brazil : 1 flag, 1 factory_minor
Venezuela : 1 flag, 1 factory_minor
Spain : 1 flag, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor and 7 infantry
Bolivia : 1 flag
91 Sea Zone : 1 cruiser and 9 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Anhwe to Kiangsu
10 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to JeholPlace Units - Chinese
9 infantry placed in ShantungTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Chinese collect 25 PUs (2 lost to blockades); end with 25 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 25 to 27
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Shantung : 10 infantry
Kiangsu : 2 artilleries and 14 infantry
Jehol : 10 infantry
Manchuria : 13 infantry
Shensi : 15 infantry
Hunan : 2 artilleries and 2 infantry
Burma : 1 flag, 16 infantry
Kwangtung : 1 flag, 1 harbour





