@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 6 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            2 battleships, 6 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            2 battleships, 6 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 101 Sea Zone to 88 Sea Zone
            3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,6
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Okinawa
            Battle in Gibraltar
                Americans attack with 5 artilleries and 5 infantry
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                Americans win, taking Okinawa from Japanese, taking Gibraltar from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 2 carriers, 5 destroyers, 5 fighters and 4 submarines
                Units damaged: 1 carrier owned by the Japanese
                Units damaged: 1 battleship owned by the Americans
                Units damaged: 1 carrier owned by the Japanese
                Units damaged: 1 battleship owned by the Americans and 5 carriers owned by the Americans
                Units damaged: 1 carrier owned by the Americans
                2 battleships owned by the Americans , 4 carriers owned by the Americans and 2 transports owned by the Americans retreated to 45 Sea Zone
                Japanese win with 2 carriers, 4 destroyers and 5 fighters remaining. Battle score for attacker is -20
                Casualties for Japanese: 1 destroyer and 4 submarines
                Casualties for Americans: 2 carriers, 1 destroyer and 2 submarines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                4 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            4 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 bombers and 2 tactical_bombers moved from Central America to Rio de Oro
            1 fighter moved from Venezuela to Rio de Oro
            2 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Rio de Oro to Morocco
Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            1 cruiser and 7 transports placed in 101 Sea Zone
            3 infantry placed in French Indo China
Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
            Americans collect 71 PUs (1 lost to blockades); end with 71 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
    Iwo Jima : 1 flag
    Formosa : 1 flag, 1 artillery
    Okinawa : 1 flag, 1 infantry
    Siam : 1 flag
    Shan State : 1 flag
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Alaska : 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
    Celebes : 1 flag
    Sumatra : 1 flag
    45 Sea Zone : 2 artilleries, 2 battleships, 4 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
    37 Sea Zone : 1 flag
    19 Sea Zone : 1 transport
    Central United States : 3 artilleries, 1 factory_major and 3 infantry
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Gibraltar : 1 aaGun, 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry
    Egypt : 3 aaGuns, 3 artilleries and 4 infantry
    British Guiana : 4 infantry and 2 mech_infantrys
    Rio de Oro : 1 flag, 2 bombers, 1 fighter and 2 tactical_bombers
    Morocco : 2 infantry and 1 mech_infantry
    Tobruk : 1 mech_infantry
    Chile : 1 flag, 1 factory_minor
    Argentina : 1 flag, 1 factory_minor and 1 harbour
    97 Sea Zone : 2 submarines
    101 Sea Zone : 1 cruiser and 7 transports
    Brazil : 1 flag, 1 factory_minor
    Venezuela : 1 flag, 1 factory_minor
    Bolivia : 1 flag
    91 Sea Zone : 4 destroyers and 9 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
            2 infantry moved from Jehol to Manchuria
            1 artillery moved from Jehol to Anhwe
            4 infantry moved from Anhwe to Jehol
            2 infantry moved from Yunnan to Burma
            2 artilleries moved from Yunnan to Hunan
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Anhwe to Kiangsi
            2 infantry moved from Anhwe to Jehol
Place Units - Chinese
            4 infantry placed in Burma
            1 infantry placed in Hunan
            4 infantry placed in Anhwe
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
            Chinese collect 26 PUs (1 lost to blockades); end with 26 PUs total
            Turning on Edit Mode
            EDIT: Changing PUs for Chinese from 26 to 27
            EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kiangsi : 10 infantry
    Jehol : 10 infantry
    Manchuria : 14 infantry
    Shensi : 15 infantry
    Hunan : 2 artilleries and 2 infantry
    Anhwe : 2 artilleries and 4 infantry
    Burma : 1 flag, 16 infantry
    Kwangtung : 1 flag, 1 harbour
attack on sz 80 with 3 bombs
 Rolls: 3@4; Total Hits: 13@4: (1, 5, 5)
Rolls: 3@4; Total Hits: 13@4: (1, 5, 5)
 Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
 Rolls: 2@4; Total Hits: 12@4: (5, 3)
Rolls: 2@4; Total Hits: 12@4: (5, 3)
 Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
            EDIT: Turning off Edit Mode
            British buy 2 destroyers and 3 infantry; Remaining resources: 4 PUs;
Combat Move - British
            Turning on Edit Mode
            EDIT: Changing PUs for British from 4 to 0
            EDIT: Turning off Edit Mode
Combat - British
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 carrier and 3 transports
            EDIT: Removing units owned by British from Egypt: 1 bomber
            EDIT: Turning off Edit Mode
            2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun moved from Scotland to United Kingdom
            3 fighters moved from Egypt to Gibraltar
Place Units - British
            2 destroyers placed in 110 Sea Zone
            3 infantry placed in Egypt
Turn Complete - British
            British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 3 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 5 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 airfield
    United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 1 flag, 1 submarine
    106 Sea Zone : 1 flag
    Eire : 1 flag
    99 Sea Zone : 1 flag
    97 Sea Zone : 1 flag, 3 submarines
    Eastern Persia : 1 flag
    91 Sea Zone : 2 destroyers
    110 Sea Zone : 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Southern Italy
            1 tactical_bomber moved from Trans-Jordan to Southern Italy
            1 bomber moved from Trans-Jordan to Southern Italy
            1 armour and 8 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Portugal to Spain
            1 armour moved from Southern France to Spain
            3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
            1 artillery and 2 infantry placed in Spain
            1 armour and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in France
Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,2,6,3,3,4
            Italians collect 23 PUs (8 lost to blockades); end with 23 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 aaGun and 2 infantry moved from South Australia to Queensland
            1 aaGun and 3 infantry moved from Shan State to French Indo China
            2 armour moved from French Indo China to Szechwan
Place Units - ANZAC
            1 factory_minor placed in Malaya
            1 tactical_bomber placed in New South Wales
            1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Szechwan : 2 armour
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
    French Indo China : 1 aaGun and 3 infantry
    Java : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    42 Sea Zone : 1 flag
    45 Sea Zone : 1 destroyer
    22 Sea Zone : 1 flag
    54 Sea Zone : 1 transport
    62 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Tobruk : 1 flag
    Libya : 1 flag
What a game my friend :)
I ma trully enjoying it :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
            Germans repair 4 damage on 4 factory_minors; Remaining resources: 92 PUs;
            Germans buy 4 armour, 4 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 artillery moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 mech_infantry
                Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            12 armour and 11 mech_infantrys moved from Caucasus to Iraq
            2 armour moved from Volgograd to Turkey
            3 armour moved from Ukraine to Caucasus
            4 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
            2 aaGuns and 11 infantry moved from Greece to Turkey
            12 armour, 14 artilleries, 60 infantry and 13 mech_infantrys moved from Russia to Smolensk
            2 aaGuns moved from Bryansk to Smolensk
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            3 artilleries and 7 infantry moved from Germany to Western Germany
Place Units - Germans
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            4 artilleries, 2 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,2,3,2,2,5,5
            Germans collect 58 PUs (6 lost to blockades); end with 58 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
            1 armour moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            44 artilleries and 37 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            8 mech_infantrys moved from Nenetsia to Novgorod
Combat - Russians
Non Combat Move - Russians
            4 aaGuns moved from Archangel to Novgorod
            1 armour moved from Yakut S.S.R. to Yenisey
            1 armour moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Evenkiyskiy to Yenisey
            4 mech_infantrys moved from Yenisey to Timguska
            1 mech_infantry moved from Timguska to Yenisey
            1 armour moved from Evenkiyskiy to Timguska
            1 armour moved from Yenisey to Timguska
            1 mech_infantry moved from Timguska to Yenisey
Turn Complete - Russians
Territory Summary for Russians :
Yenisey : 1 armour and 2 mech_infantrys
    Timguska : 2 armour and 2 mech_infantrys
    Novgorod : 4 aaGuns, 1 airfield, 44 artilleries, 1 factory_minor, 1 harbour, 37 infantry and 8 mech_infantrys
    113 Sea Zone : 1 cruiser and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour, 6 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 tactical_bomber moved from Japan to 45 Sea Zone
            2 carriers and 4 destroyers moved from 35 Sea Zone to 45 Sea Zone
            5 fighters moved from Philippines to 45 Sea Zone
Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kiangsu
            Battle in 45 Sea Zone
                Japanese attack with 2 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer; Americans defend with 2 artilleries, 2 battleships, 4 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
                Japanese win, taking Kiangsu from Chinese with 3 destroyers and 5 fighters remaining. Battle score for attacker is 110
                Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 2 artilleries, 2 battleships, 4 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
            5 fighters moved from 45 Sea Zone to Philippines
            1 infantry moved from Korea to Amur
            1 artillery moved from Korea to Amur
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 27 PUs; end with 27 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
unbelivable dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
            Americans buy 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
            2 bombers, 1 fighter and 2 tactical_bombers moved from Rio de Oro to Spain
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Gibraltar to Spain
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 cruiser, 3 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
            4 infantry and 2 mech_infantrys moved from British Guiana to 88 Sea Zone
            3 artilleries, 1 cruiser, 7 infantry, 2 mech_infantrys and 6 transports moved from 88 Sea Zone to 91 Sea Zone
            3 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
Combat - Americans
            Battle in Portugal
            Battle in Spain
                Americans attack with 1 armour, 9 artilleries, 2 bombers, 1 fighter, 15 infantry, 3 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 airfield, 1 armour, 8 artilleries, 1 factory_minor and 13 infantry
                Americans win, taking Portugal from Italians, taking Spain from Italians with 1 armour, 7 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Italians: 1 armour, 8 artilleries and 13 infantry
                Casualties for Americans: 2 artilleries, 8 infantry and 3 mech_infantrys
Non Combat Move - Americans
            2 bombers, 1 fighter and 2 tactical_bombers moved from Spain to Gibraltar
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Tobruk to Egypt
            4 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
            2 fighters and 1 tactical_bomber placed in French Indo China
            3 fighters placed in Eastern United States
            3 destroyers placed in 66 Sea Zone
            1 submarine placed in 66 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
            Americans collect 74 PUs (1 lost to blockades); end with 74 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
    Iwo Jima : 1 flag
    Formosa : 1 flag, 1 artillery
    Okinawa : 1 flag, 1 infantry
    Siam : 1 flag
    Shan State : 1 flag
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Alaska : 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
    Celebes : 1 flag
    Sumatra : 1 flag
    37 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
    Trans-Jordan : 1 infantry
    Gibraltar : 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
    Egypt : 3 aaGuns, 3 artilleries, 3 infantry and 1 mech_infantry
    Rio de Oro : 1 flag
    Tunisia : 1 mech_infantry
    Portugal : 1 flag, 2 infantry
    Chile : 1 flag, 1 factory_minor
    66 Sea Zone : 3 destroyers and 1 submarine
    Argentina : 1 flag, 1 factory_minor and 1 harbour
    97 Sea Zone : 2 submarines
    92 Sea Zone : 4 destroyers and 7 transports
    Brazil : 1 flag, 1 factory_minor
    Venezuela : 1 flag, 1 factory_minor
    Spain : 1 flag, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor and 7 infantry
    Bolivia : 1 flag
    91 Sea Zone : 1 cruiser and 9 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            2 artilleries and 4 infantry moved from Anhwe to Kiangsu
            10 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 2 artilleries and 14 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Kiangsu from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Manchuria to Jehol
Place Units - Chinese
            9 infantry placed in Shantung
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
            Chinese collect 25 PUs (2 lost to blockades); end with 25 PUs total
            Turning on Edit Mode
            EDIT: Changing PUs for Chinese from 25 to 27
            EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Shantung : 10 infantry
    Kiangsu : 2 artilleries and 14 infantry
    Jehol : 10 infantry
    Manchuria : 13 infantry
    Shensi : 15 infantry
    Hunan : 2 artilleries and 2 infantry
    Burma : 1 flag, 16 infantry
    Kwangtung : 1 flag, 1 harbour
i ll rearange usa ncm
i am moving the troops from egy to alex
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
            British buy 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 aaGuns, 1 armour, 2 bombers and 5 infantry moved from Egypt to Alexandria
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            2 destroyers moved from 110 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to Spain
            EDIT: 3 aaGuns, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
Place Units - British
            1 infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
            1 submarine placed in 109 Sea Zone
            1 submarine placed in 98 Sea Zone
            1 transport placed in 106 Sea Zone
Turn Complete - British
            British collect 29 PUs; end with 29 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
    Quebec : 1 factory_minor
    Alexandria : 3 aaGuns, 1 armour, 2 bombers and 5 infantry
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 airfield
    United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 1 flag, 1 submarine
    106 Sea Zone : 1 flag, 1 transport
    93 Sea Zone : 1 submarine
    Eire : 1 flag
    109 Sea Zone : 1 submarine
    99 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 1 flag, 1 submarine
    92 Sea Zone : 4 destroyers
    Eastern Persia : 1 flag
    Spain : 3 fighters
    98 Sea Zone : 2 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
            Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour and 8 infantry moved from Iraq to Trans-Jordan
Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour and 8 infantry
                Americans defend with 1 infantry
                Italians win, taking Trans-Jordan from British with 1 armour and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in France
            5 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2,2,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,6
            Italians collect 16 PUs (12 lost to blockades); end with 16 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from Queensland to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            2 armour moved from Szechwan to Kazakhstan
Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 3 destroyers
                ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 destroyers
                Casualties for ANZAC: 1 destroyer
            Battle in Kazakhstan
                ANZAC attack with 2 armour
                Germans defend with 1 artillery and 1 mech_infantry
                1 armour owned by the ANZAC retreated to Sikang
                Germans win with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 armour
Non Combat Move - ANZAC
            1 aaGun and 3 infantry moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from New South Wales to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
            2 infantry moved from 66 Sea Zone to Argentina
Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
            1 factory_minor placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Yunnan : 1 aaGun and 3 infantry
    Sikang : 1 armour
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Java : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Dutch New Guinea : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
    42 Sea Zone : 1 flag
    22 Sea Zone : 1 flag
    62 Sea Zone : 3 submarines
    66 Sea Zone : 1 transport
    Argentina : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Vologda to Archangel
                  Germans take Archangel from Russians
            1 artillery moved from Vologda to Archangel
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 mech_infantrys moved from Iraq to Egypt
            1 bomber moved from Southern Italy to Egypt
Combat - Germans
            Battle in Egypt
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans win, taking Egypt from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Egypt to Trans-Jordan
            12 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
            2 aaGuns, 2 armour and 11 infantry moved from Turkey to Iraq
            3 armour moved from Caucasus to Iraq
            3 armour moved from Volgograd to Northwest Persia
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns, 12 armour, 14 artilleries, 60 infantry and 13 mech_infantrys moved from Smolensk to Belarus
            2 mech_infantrys moved from Russia to Belarus
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
            1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            2 artilleries, 1 fighter and 7 infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,5,1,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,5,3
            Germans collect 61 PUs (6 lost to blockades); end with 61 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs