@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
            Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Vyborg to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 armour, 4 artilleries and 3 infantry moved from Novgorod to Belarus
            7 mech_infantrys moved from Bryansk to Ukraine
            4 mech_infantrys moved from Russia to Ukraine
            23 artilleries and 20 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Kweichow to Chahar
                  Chinese take Chahar from Japanese
            1 mech_infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 mech_infantrys moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
Combat - Russians
            Battle in Belarus
                Russians attack with 1 armour, 27 artilleries and 23 infantry
                Germans defend with 1 infantry
                Russians win, taking Belarus from Germans with 1 armour, 27 artilleries and 22 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 11 mech_infantrys
                Germans defend with 1 artillery and 1 factory_minor
                Russians win, taking Ukraine from Germans with 10 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
            4 aaGuns moved from Bryansk to Belarus
            1 aaGun moved from Shensi to Hopei
            1 aaGun and 2 infantry moved from Kweichow to Hunan
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
            7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Russians :
Kwangsi : 1 mech_infantry
    Korea : 1 flag, 2 aaGuns and 4 infantry
    Manchuria : 1 infantry
    Hunan : 1 aaGun and 2 infantry
    Hopei : 1 aaGun
    Chahar : 1 mech_infantry
    Amur : 1 infantry
    Yakut S.S.R. : 2 mech_infantrys
    Belarus : 4 aaGuns, 1 armour, 27 artilleries and 22 infantry
    Karelia : 1 infantry
    Baltic States : 1 infantry
    Russia : 1 airfield, 1 factory_major, 7 infantry and 2 mech_infantrys
    Ukraine : 1 factory_minor and 10 mech_infantrys
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    113 Sea Zone : 1 cruiser and 1 submarine
    97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 infantry moved from Jehol to Shantung
            6 infantry moved from Jehol to Manchuria
            1 infantry moved from Sakha to Amur
            1 tactical_bomber moved from Japan to Amur
            1 fighter moved from Japan to Amur
            1 tactical_bomber moved from Japan to Manchuria
            1 fighter moved from Japan to Manchuria
            2 fighters moved from Japan to Shantung
            1 tactical_bomber moved from Japan to Shantung
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 battleships moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 bombers moved from Shan State to India
            1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
            5 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shantung
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                Japanese win, taking Shantung from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 6 artilleries, 2 bombers, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 2 artilleries, 1 fighter and 13 infantry
                Casualties for British: 1 aaGun, 3 artilleries and 16 infantry
                Casualties for Americans: 1 bomber
            Battle in Amur
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Japanese win, taking Manchuria from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 2 aaGuns and 4 infantry
                Russians win with 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
Non Combat Move - Japanese
            1 fighter moved from Amur to Buryatia
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            2 fighters moved from Shantung to 6 Sea Zone
            1 tactical_bomber moved from Shantung to 6 Sea Zone
            4 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 cruisers, 4 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers, 1 fighter and 2 tactical_bombers moved from India to Burma
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
Turn Complete - Japanese
            Japanese collect 44 PUs; end with 52 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
as for sz 42 i made 4 hits emidiately and choosen your casualties as would for myself.
if you are notsatisfied we wll re-roll the battle from the start.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
            Americans buy 1 harbour, 1 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
            4 infantry and 1 mech_infantry moved from British Guiana to Venezuela
            3 mech_infantrys moved from Southeast Mexico to Venezuela
            5 bombers moved from Wake Island to 42 Sea Zone
Combat - Americans
            Battle in Venezuela
                Americans attack with 4 infantry and 4 mech_infantrys
                Neutral_True defend with 2 infantry
                Americans win, taking Venezuela from Neutral_True with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_True: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 5 bombers
                Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Units damaged: 1 carrier owned by the Japanese
                Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -36
                Casualties for Japanese: 1 carrier and 1 destroyer
                Casualties for Americans: 5 bombers
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 3 Sea Zone to 1 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 1 Sea Zone
            1 carrier, 1 fighter and 6 submarines moved from 10 Sea Zone to 1 Sea Zone
            1 aaGun and 2 infantry moved from Central United States to Western United States
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Tobruk
            1 aaGun and 2 infantry moved from Algeria to Tunisia
            3 submarines moved from 93 Sea Zone to 97 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            4 artilleries and 2 infantry moved from 1 Sea Zone to Alaska
Place Units - Americans
            1 infantry placed in Western United States
            9 submarines placed in 10 Sea Zone
            1 harbour placed in Alaska
Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Kiangsi : 1 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Alaska : 4 artilleries, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    42 Sea Zone : 1 submarine
    10 Sea Zone : 9 submarines
    1 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 7 submarines, 1 tactical_bomber and 5 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Morocco : 2 aaGuns
    Tunisia : 1 aaGun and 2 infantry
    Tobruk : 1 armour
    89 Sea Zone : 3 transports
    93 Sea Zone : 2 destroyers
    97 Sea Zone : 3 submarines
    Brazil : 1 flag
    Venezuela : 1 flag, 3 infantry and 4 mech_infantrys
    91 Sea Zone : 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            4 artilleries and 14 infantry moved from Anhwe to Shantung
Combat - Chinese
            Battle in Shantung
                Chinese attack with 4 artilleries and 14 infantry
                Japanese defend with 2 infantry
                Chinese win, taking Shantung from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
Place Units - Chinese
            5 infantry placed in Shantung
Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs total
Territory Summary for Chinese :
Shantung : 4 artilleries and 19 infantry
    Jehol : 1 infantry
    Hunan : 1 infantry
    Chahar : 1 infantry
    Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
            British buy 1 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 transport moved from 104 Sea Zone to 109 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
            2 infantry moved from 104 Sea Zone to Spain
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 artillery and 2 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Spain
            1 artillery moved from Gibraltar to Spain
            2 fighters moved from United Kingdom to Spain
            1 fighter moved from Scotland to Spain
            2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Combat - British
            Battle in Spain
                British attack with 3 artilleries, 3 fighters and 5 infantry
                Neutral_True defend with 6 infantry
                British win, taking Spain from Neutral_True with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Trans-Jordan
                British attack with 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                British win, taking Trans-Jordan from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
Non Combat Move - British
            1 battleship moved from 7 Sea Zone to 1 Sea Zone
            1 aaGun moved from French West Africa to French Central Africa
            2 destroyers moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            3 fighters moved from Spain to Gibraltar
Place Units - British
            1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
            1 bomber placed in United Kingdom
Turn Complete - British
            British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Celebes : 1 flag, 1 infantry
    1 Sea Zone : 1 battleship
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 2 infantry and 1 mech_infantry
    Gibraltar : 1 airfield, 3 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
    Anglo Egyptian Sudan : 2 artilleries and 2 infantry
    French Central Africa : 1 aaGun
    Norway : 1 flag, 1 infantry and 1 mech_infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 1 flag, 1 submarine
    104 Sea Zone : 1 cruiser and 1 transport
    106 Sea Zone : 1 flag
    99 Sea Zone : 1 flag
    97 Sea Zone : 1 flag
    Iraq : 1 flag
    Eastern Persia : 1 flag
    Persia : 1 flag
    Spain : 1 flag, 3 artilleries and 1 infantry
    91 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 3 transports
    110 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
            Italians buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Finland to 110 Sea Zone
            1 artillery, 1 fighter and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry and 1 mech_infantry
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in 110 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                British win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
Non Combat Move - Italians
            1 infantry moved from Northern Italy to Switzerland
                  Italians take Switzerland from Neutral_True
            1 infantry moved from Northern Italy to France
            2 infantry moved from Yugoslavia to Northern Italy
            2 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
            1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
            3 infantry placed in Egypt
            2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,1,2,6,1,5
            Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 bomber and 2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber, 2 fighters and 1 submarine; Americans loiter and taunt with
                Japanese defend with 1 carrier and 1 transport
                ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 carrier and 1 transport
Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Java
            1 bomber moved from 42 Sea Zone to Queensland
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 carrier and 1 fighter moved from 7 Sea Zone to 9 Sea Zone
Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    Java : 1 flag, 2 fighters
    Dutch New Guinea : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 submarine
    22 Sea Zone : 1 flag
    9 Sea Zone : 1 carrier and 1 fighter
    62 Sea Zone : 2 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
    Tobruk : 1 flag
    Libya : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
            Germans buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            6 infantry moved from Finland to Norway
            2 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            3 bombers moved from Egypt to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 3 bombers and 1 fighter
                Americans defend with 2 destroyers
                Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 6 infantry
                British defend with 1 infantry and 1 mech_infantry
                Germans win, taking Norway from British with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            3 bombers and 1 fighter moved from 93 Sea Zone to Southern Italy
            1 infantry moved from Romania to Eastern Poland
            1 aaGun, 1 artillery and 8 infantry moved from Poland to Eastern Poland
            4 aaGuns moved from Germany to Western Germany
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Romania to Bessarabia
Place Units - Germans
            1 fighter placed in Western Germany
            8 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2,2,6,3,1
            Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Russia has Kwangtung, U are doomed :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
            Russians buy 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 mech_infantry moved from Kwangsi to Kwangtung
                  Russians take Kwangtung from Japanese
Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Russians attack with 1 submarine; Americans loiter and taunt with
                Germans defend with 1 fighter; Italians defend with 2 destroyers
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Chahar to Hunan
            1 aaGun moved from Hopei to Kweichow
            2 mech_infantrys moved from Yakut S.S.R. to Timguska
            2 mech_infantrys moved from Russia to Novosibirsk
            10 mech_infantrys moved from Ukraine to Bryansk
            7 infantry moved from Russia to Bryansk
            1 armour moved from Belarus to Vologda
            4 aaGuns, 27 artilleries and 22 infantry moved from Belarus to Bryansk
Place Units - Russians
            10 artilleries placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,2,1,1,2,6,1,6,3,3,4,6,1,3,3,3,2,2,2,3,4,5,1,2,5,4,3,2,5,3,3,3,5
            Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
    Kweichow : 1 aaGun
    Hunan : 1 aaGun, 2 infantry and 1 mech_infantry
    Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
    Amur : 1 infantry
    Timguska : 2 mech_infantrys
    Bryansk : 4 aaGuns, 27 artilleries, 29 infantry and 10 mech_infantrys
    Russia : 1 airfield, 10 artilleries and 1 factory_major
    Ukraine : 1 factory_minor
    Novosibirsk : 2 mech_infantrys
    Vologda : 1 armour
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    113 Sea Zone : 1 cruiser and 1 submarine
    Finland : 1 flag, 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 artillery moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery moved from India to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            2 fighters moved from 6 Sea Zone to Kwangtung
            2 fighters moved from 6 Sea Zone to Jehol
            2 tactical_bombers moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Korea
            1 tactical_bomber moved from Japan to Korea
            1 fighter moved from Japan to Amur
            1 fighter moved from Buryatia to Amur
            1 infantry moved from Manchuria to Jehol
            2 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Korea
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
Combat - Japanese
            Battle in Ceylon
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 harbour and 1 mech_infantry
                Japanese win, taking Ceylon from UK_Pacific, taking Kwangtung from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                Japanese win, taking Amur from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Japanese
            2 fighters moved from Amur to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            2 tactical_bombers moved from Korea to 6 Sea Zone
            2 fighters moved from Jehol to 6 Sea Zone
            2 tactical_bombers moved from Jehol to 6 Sea Zone
            2 carriers moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from Kwangtung to 20 Sea Zone
            2 fighters moved from Kwangtung to 20 Sea Zone
            1 mech_infantry moved from India to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to India
            1 mech_infantry moved from India to Burma
            1 artillery moved from India to Burma
Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            2 infantry placed in India
            1 artillery, 2 infantry and 1 tactical_bomber placed in Japan
            1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Venezuela to 89 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 65 Sea Zone
            3 infantry and 3 mech_infantrys moved from 65 Sea Zone to Chile
            1 mech_infantry moved from Venezuela to Bolivia
                  Americans take Bolivia from Neutral_True
Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 3 submarines
                Germans defend with 1 fighter; Italians defend with 1 destroyer
                2 submarines owned by the Americans Submerged
                Italians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Chile
                Americans attack with 3 infantry and 3 mech_infantrys
                Neutral_True defend with 2 infantry
                Americans win, taking Chile from Neutral_True with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
            4 artilleries and 2 infantry moved from Alaska to 1 Sea Zone
            4 artilleries, 2 infantry and 5 transports moved from 1 Sea Zone to 10 Sea Zone
            1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 4 artilleries, 5 infantry, 9 submarines and 5 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            2 aaGuns moved from Morocco to Algeria
            1 aaGun and 2 infantry moved from Tunisia to Libya
            2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
            2 armour, 6 infantry and 2 mech_infantrys placed in Central United States
            2 artilleries placed in Eastern United States
            4 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Kiangsi : 1 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Alaska : 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 5 infantry
    Midway : 1 airfield
    26 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 16 submarines, 1 tactical_bomber and 5 transports
    54 Sea Zone : 1 submarine
    Central United States : 2 armour, 1 factory_major, 6 infantry and 2 mech_infantrys
    Eastern United States : 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
    Algeria : 2 aaGuns
    Tobruk : 1 armour
    Libya : 1 aaGun and 2 infantry
    Chile : 1 flag, 3 infantry and 3 mech_infantrys
    65 Sea Zone : 3 transports
    97 Sea Zone : 2 submarines
    101 Sea Zone : 6 transports
    Brazil : 1 flag
    Venezuela : 1 flag
    Bolivia : 1 flag, 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Chahar to Jehol
            19 infantry moved from Shantung to Jehol
Combat - Chinese
            Battle in Jehol
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Jehol from Japanese with 20 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            4 artilleries moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hunan
Place Units - Chinese
            4 infantry placed in Anhwe
            3 infantry placed in Hunan
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,3,3,6,2,6,5,6,2
            Chinese collect 19 PUs (1 lost to blockades); end with 20 PUs total
            Turning on Edit Mode
            EDIT: Changing PUs for Chinese from 20 to 21
            EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Jehol : 20 infantry
    Hunan : 5 infantry
    Anhwe : 4 artilleries and 4 infantry
as for edit
i accidentally pressed harbour instead of airfield
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
            British buy 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
            1 transport moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery moved from Spain to Southern France
                  British take Southern France from Italians
            1 transport moved from 105 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
Non Combat Move - British
            1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Spain to 92 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            2 artilleries and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 aaGun moved from French Central Africa to French Equatorial Africa
            1 cruiser moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Union of South Africa to Belgian Congo
            1 bomber moved from United Kingdom to Malta
            1 battleship moved from 1 Sea Zone to 64 Sea Zone
Place Units - British
            1 fighter and 1 tactical_bomber placed in United Kingdom
            1 harbour placed in Malta
Turn Complete - British
            British collect 40 PUs; end with 40 PUs total
Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Malta: 1 harbour
            EDIT: Adding units owned by British to Malta: 1 airfield
            EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Celebes : 1 flag, 1 infantry
    Belgian Congo : 1 armour, 1 bomber and 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun, 1 airfield, 1 bomber, 2 fighters and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Anglo Egyptian Sudan : 2 artilleries and 2 infantry
    French Equatorial Africa : 1 aaGun
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    Holland Belgium : 1 flag, 1 infantry
    Tobruk : 2 artilleries and 1 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 1 flag, 1 submarine
    96 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 2 transports
    106 Sea Zone : 1 flag
    64 Sea Zone : 1 battleship
    99 Sea Zone : 1 flag
    97 Sea Zone : 1 flag
    Iraq : 1 flag
    Eastern Persia : 1 flag
    Persia : 1 flag
    Spain : 1 flag
    110 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 aaGun and 2 armour; Remaining resources: 1 PUs;
Combat Move - Italians
            1 infantry moved from Egypt to Alexandria
                  Italians take Alexandria from British
            2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            2 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 artillery, 1 factory_minor and 1 harbour
                Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
Non Combat Move - Italians
            3 infantry moved from Switzerland to France
            2 artilleries moved from Northern Italy to France
            2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
            2 armour and 1 mech_infantry moved from Bulgaria to Turkey
                  Italians take Turkey from Neutral_True
            1 artillery moved from Trans-Jordan to Egypt
Place Units - Italians
            1 aaGun and 2 armour placed in Egypt
Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5
            Italians collect 23 PUs; end with 24 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 carrier and 1 fighter moved from 9 Sea Zone to 26 Sea Zone
Place Units - ANZAC
            1 infantry placed in New South Wales
            2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 1 infantry
    Java : 1 flag
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag
    26 Sea Zone : 1 carrier and 1 fighter
    22 Sea Zone : 1 flag
    54 Sea Zone : 3 submarines and 1 transport
    62 Sea Zone : 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
    Tobruk : 1 flag
    Libya : 1 flag