@BobbaRossa
yes, full intercept in moscow.
G40 Ziggurat (Axis) vs. Commando Brado (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 14 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 14 infantry in Kansu, round 2 : 2/14 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kansu
Russians roll dice for 14 infantry in Kansu, round 3 : 1/14 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 14 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Kansu : 2 aaGuns and 14 infantry
Sakha : 1 infantry
Amur : 1 infantry
Kazakhstan : 1 infantry
Buryatia : 1 infantry
Belarus : 1 armour
Bryansk : 1 artillery and 1 infantry
Rostov : 1 infantry
Nenetsia : 1 infantry
Eastern Poland : 1 infantry
Russia : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters and 11 infantry
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns, 3 artilleries and 17 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 75
Russians : 29 / 29
Japanese : 58 / 78
Americans : 52 / 74
Chinese : 4 / 5
British : 29 / 32
UK_Pacific : 5 / 5
Italians : 16 / 24
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.488
Median : 3.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.389
Median : 3.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Manchuria to Korea
1 artillery and 2 infantry moved from Manchuria to Amur
2 fighters moved from Japan to Korea
1 armour and 1 artillery moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 fighter and 2 tactical_bombers moved from Suiyuyan to Shensi
1 bomber and 1 fighter moved from Suiyuyan to Tsinghai
1 armour, 2 artilleries and 5 infantry moved from Burma to India
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Sikang
1 bomber moved from Suiyuyan to Tsinghai
2 bombers moved from Iraq to IndiaCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers and 1 fighter in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 3/3 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Battle in Ceylon
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Western Australia from ANZAC, taking Ceylon from UK_Pacific, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 tactical_bomber in India, round 2 : 3/11 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 transports moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from Yunnan to 56 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 37 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 aaGun moved from Suiyuyan to Hopei
2 bombers moved from Tsinghai to Yunnan
2 fighters moved from Korea to Japan
1 artillery and 2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to India
2 tactical_bombers moved from Sikang to Yunnan
1 fighter and 3 tactical_bombers moved from Shensi to Yunnan
1 fighter moved from Iraq to CaucasusPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 destroyers placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 4 bombers, 1 fighter and 6 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 1 artillery
Anhwe : 1 flag
Ceylon : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 2 infantry
India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 artillery and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 transport
35 Sea Zone : 3 destroyers
39 Sea Zone : 3 transports
20 Sea Zone : 3 destroyers
56 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Caucasus : 1 fighterProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 52 / 74
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 2 / 0
Italians : 16 / 24
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just noticed: you can move multiple units at a time by either clicking multiple times on the stack or clicking on an empty section of the territory and selecting the group of units to move. Not sure if you prefer to move each unit individually, just thought I’d throw that out there :).
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Oh cool! Appreciate that! Yea, I’ll start doing that. Much easier than moving each unit one at a time… :-D
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I’m on vacation for two weeks starting today. I’ll take the US, China and UK turns when I get back…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Morocco to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from ItaliansCombat - Americans
Americans creates battle in territory 98 Sea Zone
Battle in 99 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Americans win, taking 99 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
British loiter and taunt with ; Americans attack with 2 cruisers, 1 destroyer and 4 transports
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 cruisers, 1 destroyer and 4 transports in 98 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 2 cruisers and 4 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from New Zealand to 63 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Aleutian Islands to 13 Sea Zone
1 fighter moved from 13 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 81 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
4 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Dutch New Guinea : 1 infantry and 1 mech_infantry
45 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 fighter and 1 submarine
10 Sea Zone : 4 destroyers, 3 submarines and 2 transports
6 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 10 submarines
Central United States : 3 aaGuns and 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
86 Sea Zone : 1 transport
93 Sea Zone : 3 submarines
99 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
81 Sea Zone : 1 carrier, 2 fighters and 4 transports
Brazil : 1 flag, 3 infantry
98 Sea Zone : 1 flag, 2 cruisers
91 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 2 / 0
Italians : 14 / 24
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Found some time to take the Allied block moves before I left… :-D
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Couldn’t figure out the move multiple units at once feature…
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Had to move the 4 US Trans from SZ98 to SZ81 via the Edit Mode. TripleA wasn’t let me move them via the regular move mode…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 2 / 0
Italians : 14 / 24
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Changed the Territory Owner of Dutch New Guinea from Dutch to US. For some reason it didn’t do it on the US move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from ItaliansCombat - British
Non Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from French Central Africa to Trans-Jordan
1 fighter moved from French Central Africa to Trans-Jordan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Tobruk
1 fighter moved from Morocco to TobrukPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 aaGuns, 2 artilleries and 16 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 2 fighters and 4 mech_infantrys
British Somaliland : 1 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Algeria : 1 infantry
Tobruk : 1 artillery, 2 fighters and 1 infantry
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 aaGun, 1 armour and 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 14 / 24
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will take the Anzac/French turn after I get back from vacation…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Eastern Persia
1 bomber moved from Ukraine to Eastern Persia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 1 bomber
French defend with 1 fighter
Italians roll dice for 1 armour and 1 bomber in Eastern Persia, round 2 : 1/2 hits
British roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits
1 fighter owned by the French lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for French: 1 fighterNon Combat Move - Italians
1 bomber moved from Eastern Persia to IndiaPlace Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUsTerritory Summary for Italians :
India : 1 bomber
Cyprus : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 20 infantry
Ukraine : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
93 Sea Zone : 1 flag
Bulgaria : 2 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Changed the Territory Owner of Dutch New Guinea from Dutch to US. For some reason it didn’t do it on the US move.
The US can’t directly take over Dutch territories, only the UK and ANZAC can. The only way for the US to own an originally Dutch territory is to take it back from the Japanese.
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Back from vacation. Ok, since the US can’t take over Dutch New Guinea. I’ll move the US Trans w/the 1 Inf, 1 Mech from New Zealand and SZ63 to SZ50 and drop them off in Fiji. I’ll make the edits on the Anzac move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 mech_infantry
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Americans to 50 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Fiji: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 artillery moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 fighter moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters and 3 infantry in Western Australia, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Western Australia, round 2 : 2/4 hits
2 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Western Australia, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Western Australia, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Western Australia to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 fighter moved from Western Australia to Queensland
1 armour moved from South Australia to New South Wales
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Western Australia : 1 armour, 1 artillery and 1 infantry
54 Sea Zone : 1 cruiser, 1 fighter and 4 submarines
55 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 66 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 factory_minor and 1 harbour
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 66 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 2 mech_infantrys moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Archangel to Nenetsia
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
3 bombers moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Volgograd
1 artillery and 3 infantry moved from Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Belarus
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 9 infantry in Bryansk, round 2 : 3/13 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Nenetsia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 2 armour and 1 mech_infantry in Nenetsia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour and 6 mech_infantrys moved from Baltic States to Bryansk
1 fighter moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Finland to Novgorod
1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
7 armour moved from Caucasus to Bryansk
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 8 infantry
Germany : 4 armour, 1 factory_major and 4 mech_infantrys
Northern Italy : 3 artilleries and 7 infantry
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 8 armour, 4 artilleries, 8 infantry and 6 mech_infantrys
Rostov : 1 flag, 1 artillery and 2 infantry
Nenetsia : 1 flag, 2 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 armour and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 aaGun, 3 bombers, 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 armour and 1 mech_infantry
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 16 / 29
Japanese : 66 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Back from vacation. Ok, since the US can’t take over Dutch New Guinea. I’ll move the US Trans w/the 1 Inf, 1 Mech from New Zealand and SZ63 to SZ50 and drop them off in Fiji. I’ll make the edits on the Anzac move.
Welcome back :). How was it?
I didn’t figure you’d want to intercept 4v2 over Moscow with an escort. If that was wrong, feel free to go ahead and forum roll and edit in the results.





