@BobbaRossa
yes, full intercept in moscow.
G40 Ziggurat (Axis) vs. Commando Brado (Allies +11)
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Found some time to take the Allied block moves before I left… :-D
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Couldn’t figure out the move multiple units at once feature…
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Had to move the 4 US Trans from SZ98 to SZ81 via the Edit Mode. TripleA wasn’t let me move them via the regular move mode…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 2 / 0
Italians : 14 / 24
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Changed the Territory Owner of Dutch New Guinea from Dutch to US. For some reason it didn’t do it on the US move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from ItaliansCombat - British
Non Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from French Central Africa to Trans-Jordan
1 fighter moved from French Central Africa to Trans-Jordan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Tobruk
1 fighter moved from Morocco to TobrukPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 aaGuns, 2 artilleries and 16 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 2 fighters and 4 mech_infantrys
British Somaliland : 1 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Algeria : 1 infantry
Tobruk : 1 artillery, 2 fighters and 1 infantry
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 aaGun, 1 armour and 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 14 / 24
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will take the Anzac/French turn after I get back from vacation…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Eastern Persia
1 bomber moved from Ukraine to Eastern Persia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 1 bomber
French defend with 1 fighter
Italians roll dice for 1 armour and 1 bomber in Eastern Persia, round 2 : 1/2 hits
British roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits
1 fighter owned by the French lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for French: 1 fighterNon Combat Move - Italians
1 bomber moved from Eastern Persia to IndiaPlace Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUsTerritory Summary for Italians :
India : 1 bomber
Cyprus : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 20 infantry
Ukraine : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
93 Sea Zone : 1 flag
Bulgaria : 2 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 67 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 9 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Changed the Territory Owner of Dutch New Guinea from Dutch to US. For some reason it didn’t do it on the US move.
The US can’t directly take over Dutch territories, only the UK and ANZAC can. The only way for the US to own an originally Dutch territory is to take it back from the Japanese.
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Back from vacation. Ok, since the US can’t take over Dutch New Guinea. I’ll move the US Trans w/the 1 Inf, 1 Mech from New Zealand and SZ63 to SZ50 and drop them off in Fiji. I’ll make the edits on the Anzac move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 mech_infantry
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Americans to 50 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Fiji: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 artillery moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 fighter moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters and 3 infantry in Western Australia, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Western Australia, round 2 : 2/4 hits
2 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Western Australia, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Western Australia, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Western Australia to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 fighter moved from Western Australia to Queensland
1 armour moved from South Australia to New South Wales
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Western Australia : 1 armour, 1 artillery and 1 infantry
54 Sea Zone : 1 cruiser, 1 fighter and 4 submarines
55 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 66 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 factory_minor and 1 harbour
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 29
Japanese : 66 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 2 mech_infantrys moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Archangel to Nenetsia
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
3 bombers moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Volgograd
1 artillery and 3 infantry moved from Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Belarus
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 9 infantry in Bryansk, round 2 : 3/13 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Nenetsia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 2 armour and 1 mech_infantry in Nenetsia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour and 6 mech_infantrys moved from Baltic States to Bryansk
1 fighter moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Finland to Novgorod
1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
7 armour moved from Caucasus to Bryansk
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 8 infantry
Germany : 4 armour, 1 factory_major and 4 mech_infantrys
Northern Italy : 3 artilleries and 7 infantry
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 8 armour, 4 artilleries, 8 infantry and 6 mech_infantrys
Rostov : 1 flag, 1 artillery and 2 infantry
Nenetsia : 1 flag, 2 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 armour and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 aaGun, 3 bombers, 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 armour and 1 mech_infantry
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 16 / 29
Japanese : 66 / 84
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Back from vacation. Ok, since the US can’t take over Dutch New Guinea. I’ll move the US Trans w/the 1 Inf, 1 Mech from New Zealand and SZ63 to SZ50 and drop them off in Fiji. I’ll make the edits on the Anzac move.
Welcome back :). How was it?
I didn’t figure you’d want to intercept 4v2 over Moscow with an escort. If that was wrong, feel free to go ahead and forum roll and edit in the results.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Novosibirsk
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Kansu to ShensiPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 infantry
Buryatia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 2 fighters and 22 infantry
Tambov : 1 infantry
Novosibirsk : 2 aaGuns and 11 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Smolensk : 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 76
Russians : 20 / 20
Japanese : 65 / 84
Americans : 54 / 74
Chinese : 4 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.389
Median : 4.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 5 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to West India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 bombers, 1 fighter and 6 tactical_bombers moved from Yunnan to West India
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Amur to Buryatia
1 fighter moved from Japan to Buryatia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 56 Sea Zone to 61 Sea Zone
3 fighters moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from Japan to Buryatia
1 bomber moved from Japan to Shensi
1 fighter moved from Caucasus to West India
1 armour and 1 artillery moved from Sikang to KazakhstanCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 61 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 61 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 armour, 4 artilleries, 4 bombers, 2 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 3 aaGuns, 2 artilleries and 16 infantry
AA fire in West India : 1/9 hits
1 tactical_bomber owned by the Japanese lost in West India
Japanese roll dice for 1 armour, 4 artilleries, 4 bombers, 2 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in West India, round 2 : 8/24 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 16 infantry in West India, round 2 : 6/18 hits
5 infantry owned by the British , 6 infantry owned by the Japanese and 3 aaGuns owned by the British lost in West India
Japanese roll dice for 1 armour, 4 artilleries, 4 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in West India, round 3 : 8/18 hits
UK_Pacific roll dice for 2 artilleries and 11 infantry in West India, round 3 : 6/13 hits
8 infantry owned by the British , 1 infantry owned by the Japanese , 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
Japanese roll dice for 1 armour, 4 bombers, 2 fighters and 5 tactical_bombers in West India, round 4 : 8/12 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in West India, round 4 : 2/5 hits
3 infantry owned by the British , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the British lost in West India
Japanese win with 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 4 artilleries, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 artilleries and 16 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Buryatia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from Korea to Amur
1 fighter moved from Buryatia to Amur
1 bomber moved from Buryatia to Jehol
1 artillery and 1 infantry moved from Burma to India
1 mech_infantry moved from Kweichow to Shan State
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 bomber moved from Shensi to Hopei
1 fighter moved from Japan to Philippines
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
3 fighters moved from 61 Sea Zone to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 transports moved from 56 Sea Zone to 37 Sea Zone
3 destroyers moved from 35 Sea Zone to 37 Sea Zone
3 destroyers moved from 20 Sea Zone to 37 Sea Zone
4 bombers, 2 fighters and 4 tactical_bombers moved from West India to IndiaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in India
3 destroyers placed in 20 Sea Zone
1 bomber placed in Japan
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 bomber
Manchuria : 1 flag
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 1 armour, 1 bomber and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 3 artilleries, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Amur : 1 flag, 1 fighter and 2 infantry
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
39 Sea Zone : 2 transports
20 Sea Zone : 3 destroyers
55 Sea Zone : 1 submarine
79 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 53 / 76
Russians : 18 / 20
Japanese : 68 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 15 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My vacation was good. Very relaxing! Did lot’s of fishing. Went to the Midwest for two weeks to visit my family. Stayed in a cabin on a lake and went fishing w/my son and family. Also went to Mall of America. If you ever are in Minnesota, definitely check it out. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 81 Sea Zone to Cyprus
1 fighter moved from 96 Sea Zone to Cyprus
1 fighter moved from 96 Sea Zone to Cyprus
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from Fiji to 50 Sea Zone
1 mech_infantry moved from Fiji to 50 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 armour moved from Iraq to Persia
Americans take Persia from Italians
1 armour moved from Persia to IraqCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 79 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 79 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Cyprus
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Marshall IslandsNon Combat Move - Americans
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 carrier moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Cyprus to 99 Sea Zone
1 fighter moved from Cyprus to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
1 artillery and 1 infantry placed in Central United States
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
32 Sea Zone : 1 carrier, 2 fighters and 1 transport
35 Sea Zone : 1 submarine
26 Sea Zone : 4 destroyers, 3 submarines and 2 transports
10 Sea Zone : 2 destroyers, 4 submarines and 1 transport
6 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 8 submarines
55 Sea Zone : 1 destroyer
Central United States : 3 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 1 fighter
Cyprus : 1 infantry and 1 mech_infantry
Algeria : 1 artillery and 1 infantry
French West Africa : 2 infantry
Tobruk : 1 flag
87 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
92 Sea Zone : 1 carrier, 2 fighters and 2 transports
101 Sea Zone : 1 transport
71 Sea Zone : 2 transports
Brazil : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 76
Russians : 18 / 20
Japanese : 68 / 79
Americans : 58 / 79
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 13 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Could I make one small minor change the US builds? Instead of building 4 Subs, I’ll build only 3 Subs. Take the extra 1 IPC left over, combined w/the 6 IPC’s for the exchanged Sub and build 1 more Inf and 1 more Art in C. US. Thanks!
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Sorry. I’ll build a Mech in C. US, instead of the Art. And change the original Art in C. US to a Mech also. Thanks!





