@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
Yes, Lord Vader. I’ve reached the main power generators. The shield will be down in moments. You may start your landing…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour, 2 artilleries and 7 infantry moved from United Kingdom to 109 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from 112 Sea Zone to Denmark
2 armour, 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from United Kingdom to Germany
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Denmark
Battle in Norway
Americans attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans, taking Norway from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Germany
Americans attack with 2 bombers
Germans defend with 1 armour, 5 bombers, 1 factory_major, 1 fighter and 4 mech_infantrys
Germans win with 1 armour, 5 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 bombers
Non Combat Move - Americans
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from Central United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 113 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 armour moved from Shan State to 38 Sea Zone
2 armour, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
4 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 4 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British win, taking Kweichow from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Germany
British attack with 4 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 5 bombers, 1 factory_major, 1 fighter and 2 mech_infantrys
British captures 54PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 1 armour, 5 bombers, 1 fighter and 2 mech_infantrys
Casualties for British: 3 artilleries and 4 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone
3 bombers moved from Germany to Norway
1 armour moved from Algeria to Libya
2 fighters moved from 109 Sea Zone to United Kingdom
2 armour and 2 infantry moved from 42 Sea Zone to Java
Place Units - British
2 artilleries placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea Zone
1 submarine placed in 80 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 96 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Place Units - UK_Pacific
1 armour, 1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
I’ll be off dipnetting.
Bring me Wallace. Alive, if possible. Dead… just as good.
Send us news of our victory. Shall we retire?
just a test
:dice 1@4, 1@3
:dice 1@3
:dice 1@4, 1@3:
:dice 1@3:
Rolling 1:
(1)
:dice 1@4 1@3: