@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 artillery moved from Yunnan to Burma
3 infantry moved from Persia to Eastern Persia
3 armour and 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Algeria to French West Africa
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,3,3,1,3,6,2,6
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
3 infantry and 1 mech_infantry moved from Iraq to Persia
Italians take Persia from British
1 armour and 2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 submarine moved from 97 Sea Zone to 81 Sea Zone
Place Units - Italians
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 37 / 68
Russians : 28 / 30
Japanese : 59 / 68
Americans : 64 / 84
Chinese : 2 / 4
British : 26 / 28
UK_Pacific : 8 / 5
Italians : 22 / 36
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to French West Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Holland Belgium
1 artillery and 4 infantry moved from Finland to Norway
3 artilleries and 4 infantry moved from Novgorod to Archangel
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
7 armour and 18 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Bessarabia
1 artillery and 3 infantry moved from Western Germany to Denmark
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
9 artilleries and 2 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Archangel, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 3/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 9 artilleries, 2 infantry and 18 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 7 armour, 9 artilleries, 2 infantry and 18 mech_infantrys in Bryansk, round 2 : 16/36 hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 2/6 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour, 9 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 0/4 hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 3 : 1/4 hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 4 infantry in Norway, round 2 : 0/5 hits
Americans roll dice for 1 armour in Norway, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 1/5 hits
Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits
1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Northern Italy to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Western Germany to Denmark
Place Units - Germans
3 artilleries placed in Novgorod
2 fighters placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Production/PUs Summary :
Germans : 49 / 64
Russians : 24 / 30
Japanese : 52 / 68
Americans : 56 / 84
Chinese : 2 / 4
British : 26 / 28
UK_Pacific : 12 / 5
Italians : 22 / 36
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Smolensk to Bryansk
3 artilleries and 31 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Smolensk to Bryansk
3 artilleries and 31 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 32 infantry
Germans defend with 1 aaGun, 7 armour, 9 artilleries and 18 mech_infantrys
19 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour, 9 artilleries and 14 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun and 4 mech_infantrys
Casualties for Russians: 13 infantry
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to Java
1 artillery and 4 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Japan to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Anhwe to 43 Sea Zone
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Siberia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to Java
1 artillery and 4 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Japan to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Anhwe to 43 Sea Zone
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Siberia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans , 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 9/12 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 89
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Java, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Anhwe to Philippines
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
3 tactical_bombers moved from 42 Sea Zone to Malaya
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Malaya
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Amur to Buryatia
7 artilleries moved from Amur to Manchuria
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Borneo to Philippines
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Production/PUs Summary :
Germans : 48 / 64
Russians : 21 / 25
Japanese : 67 / 67
Americans : 52 / 84
Chinese : 0 / 4
British : 26 / 28
UK_Pacific : 7 / 5
Italians : 22 / 36
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 cruisers, 2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Eastern Persia to West India
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser placed in 110 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Southern France to Northern Italy
1 submarine moved from 81 Sea Zone to 72 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 mech_infantrys placed in Iraq
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 48 / 64
Russians : 21 / 25
Japanese : 67 / 67
Americans : 52 / 72
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 7 / 9
Italians : 22 / 33
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Northern Territory
1 armour moved from Queensland to Western Australia