@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
13L G40 wheatbeer (Axis) vs blastherfast (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to French West AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Holland Belgium
1 artillery and 4 infantry moved from Finland to Norway
3 artilleries and 4 infantry moved from Novgorod to Archangel
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
7 armour and 18 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Bessarabia
1 artillery and 3 infantry moved from Western Germany to Denmark
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
9 artilleries and 2 infantry moved from Belarus to BryanskCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Archangel, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 3/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 9 artilleries, 2 infantry and 18 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 7 armour, 9 artilleries, 2 infantry and 18 mech_infantrys in Bryansk, round 2 : 16/36 hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 2/6 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour, 9 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 0/4 hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 3 : 1/4 hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 4 infantry in Norway, round 2 : 0/5 hits
Americans roll dice for 1 armour in Norway, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 1/5 hits
Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits
1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Northern Italy to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
3 artilleries placed in Novgorod
2 fighters placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 24 / 30
Japanese : 52 / 68
Americans : 56 / 84
Chinese : 2 / 4
British : 26 / 28
UK_Pacific : 12 / 5
Italians : 22 / 36
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Smolensk to Bryansk
3 artilleries and 31 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Smolensk to Bryansk
3 artilleries and 31 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 32 infantry
Germans defend with 1 aaGun, 7 armour, 9 artilleries and 18 mech_infantrys
19 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour, 9 artilleries and 14 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun and 4 mech_infantrys
Casualties for Russians: 13 infantryNon Combat Move - Russians
Place Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to Java
1 artillery and 4 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Japan to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Anhwe to 43 Sea Zone
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to Java
1 artillery and 4 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Japan to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Anhwe to 43 Sea Zone
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to SiberiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans , 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 9/12 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 89
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Java, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Anhwe to Philippines
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
3 tactical_bombers moved from 42 Sea Zone to Malaya
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Malaya
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Amur to Buryatia
7 artilleries moved from Amur to Manchuria
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Borneo to PhilippinesPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs totalProduction/PUs Summary :
Germans : 48 / 64
Russians : 21 / 25
Japanese : 67 / 67
Americans : 52 / 84
Chinese : 0 / 4
British : 26 / 28
UK_Pacific : 7 / 5
Italians : 22 / 36
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 cruisers, 2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Eastern Persia to West India
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser placed in 110 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Southern France to Northern Italy
1 submarine moved from 81 Sea Zone to 72 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 mech_infantrys placed in Iraq
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 48 / 64
Russians : 21 / 25
Japanese : 67 / 67
Americans : 52 / 72
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 7 / 9
Italians : 22 / 33
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Northern Territory
1 armour moved from Queensland to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Northern Territory
1 armour moved from Queensland to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Russia
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Russia
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
5 armour, 9 artilleries and 13 mech_infantrys moved from Bryansk to Russia
4 artilleries and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 artilleries and 2 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Belarus
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 9 artilleries, 2 bombers, 1 fighter, 14 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 4 artilleries, 1 factory_major and 29 infantry
Germans roll dice for 6 armour, 9 artilleries, 2 bombers, 1 fighter, 14 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 13/35 hits
Russians roll dice for 4 artilleries and 29 infantry in Russia, round 2 : 10/33 hits
13 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 9 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/25 hits
Russians roll dice for 4 artilleries and 16 infantry in Russia, round 3 : 7/20 hits
14 infantry owned by the Russians , 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers in Russia, round 4 : 12/18 hits
Russians roll dice for 4 artilleries and 2 infantry in Russia, round 4 : 4/6 hits
2 infantry owned by the Russians , 4 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 7 artilleries and 14 mech_infantrys
Casualties for Russians: 4 artilleries and 29 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 4 infantry moved from Norway to Finland
1 aaGun, 1 artillery and 3 infantry moved from Denmark to Western Germany
1 artillery and 2 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to France
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern Italy
9 mech_infantrys moved from Germany to Northern Italy
2 bombers moved from Russia to Bryansk
1 fighter and 3 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Germans undo move 2.
5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 3.
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 86 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsProduction/PUs Summary :
Germans : 61 / 111
Russians : 8 / 0
Japanese : 67 / 67
Americans : 52 / 72
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 7 / 9
Italians : 22 / 33
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 artillery and 4 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to SiamCombat - Japanese
Battle in Siam
Battle in Celebes
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Siam from UK_Pacific, taking Celebes from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Burma, round 2 : 3/14 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 battleships and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Celebes to Malaya
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Siberia to AmurPlace Units - Japanese
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 37 Sea Zone
3 submarines placed in 20 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 61 / 111
Russians : 5 / 0
Japanese : 75 / 81
Americans : 52 / 72
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 5 / 9
Italians : 22 / 33
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win, taking Southern France from Italians with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total