its nothing all that amazing, just a straight hard dive at london.
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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@seththenewb:
Oh thank GOD! whew . . . I made a potentially fatal mistake with Japan. Usually I take Wake Island and I completely spaced on it. I didn’t notice until I went to do noncom and realized I had an unmoved transport. I didn’t feel right asking after the combat dice were rolled and I was really really hoping you wouldn’t hit me. With Wake as a landing spot, way too much American air could’ve reached. And then Aussies could’ve followed up with 1 ca and 3 ftrs, again using wake as a landing spot.
Had I had Wake, I could’ve taken hits on the carriers and landed the air on the base were they could’ve scrambled against the aussies. Plus it removes a landing spots for the allied air, reducing the threat on them. That could’ve been really really bad for me. 2/3rds of my carriers and 20% of my air just like that. :cry:
i figured you meant to take it.
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Are you saying that you didn’t attack because you didn’t want to take advantage of that stupid gaffe or you just had other plans/didn’t see 1-2 punch?
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it’s game over if i hit it. either that or i get horribly diced and it’s game over for me… i have a terrible history with all air attacks on fleet.
anyway, it’s gonna be way more fun this way. :-)
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well that perfect hit and run in yugo really saved your butt seth. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter moved from Caucasus to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Northwest Persia to Persia
1 armour moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 mech_infantry and 1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Russia to Bryansk
2 aaGuns, 1 artillery and 14 infantry moved from Novgorod to Archangel
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
welcome to the harsh reality of my dice. it’s a very harsh thing to witness, and it’s NORMAL. :lol:
only thing a little abnormal about that is that the tank survived in iraq. those three skirmishes will have a ripple effect through the rest of this game that will be very dramatic.
fyi, if you had won the yugo battle in round 1, you would have been dead. that’s what i love about this game though, the dice can throw a giant wrench into the best of plans at ANY TIME. and for me, that means MOST of the time. :wink:
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hmm that’s goofy - for whatever reason, tripleA is not calculating the russian NO correctly for iraq. i added the 5 bucks, which by some miracle i was able to attain! :-P
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I finally started working again. So moves will be a little slower now and I’m sorry for any delay. I should get in a move at least every other day now, although I’ll try for a faster move if possible.
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I’m pretty sure the NO is only 3 per Axis terr and not 5. I’ll edit on J2 :-D
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oops right… double counted the 2 iraq ipc - unintentional i assure you. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Russians from 45 to 43
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
2 bombers moved from Kwangsi to India
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Shan State
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 bombers moved from India to French Indo China
1 mech_infantry moved from Anhwe to Kwangsi
1 armour moved from Kwangsi to French Indo China
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 31 Sea Zone to Japan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to KwangsiPlace Units - Japanese
2 mech_infantrys placed in Shantung
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
i don’t know how guys get perfect turns like that… never happens for me.
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oops right… double counted the 2 iraq ipc - unintentional i assure you. :wink:
Yeah, I figured you just counted Iraq wrong or something and I didn’t think you were trying to pull a fast one . … especially not after making the point of announcing it. :-P
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alright those malaya dice were ridiculous seth.
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yeah, I thought I’d take it but not without losing something in the process.
For a little bit I thought I’d lose something to your cruiser after I missed on the 1st round and your cruiser got a hit on my bb. Thankfully you missed in the 2nd round. :evil:
Chahar, the bombing run, and Shan state weren’t too far out of there for the results either when you look that the numbers either side needed to roll to get hits. But I figured I’d lose something in those battles, so I definitely lucked out when you add up all the dice in that round of battles. I could’ve easily lost multiple air to the factory and the strafe.
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freakin tripleA freezes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 1 harbour, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 aaGuns, 1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 armour and 4 mech_infantrys moved from Western United States to Southeast Mexico
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to Southeast Mexico
1 fighter moved from Hawaiian Islands to 64 Sea Zone
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 bomber moved from Hawaiian Islands to Southeast Mexico
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Brazil to British GuianaPlace Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
1 harbour placed in Southeast Mexico
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 11 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 armour and 2 mech_infantrys moved from India to Yunnan
3 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Adding units owned by British to 89 Sea Zone: 1 transport
EDIT: Removing units owned by British from Brazil: 1 bomber
EDIT: Adding units owned by British to Morocco: 1 bomber
EDIT: Removing units owned by British from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Eastern United States: 1 armour
EDIT: Adding units owned by British to Quebec: 1 armour
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 infantry
EDIT: Adding units owned by British to Northwest Persia: 3 infantry
EDIT: Changing ownership of Eastern Persia from British to Neutral_Allies
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Eastern Poland
1 armour moved from Slovakia Hungary to Belarus
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
4 infantry moved from Bulgaria to Albania
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Southern France to FrancePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs





