@axis-dominion DD, both cruisers, tac
Second round you can ask if you don’t get enough hits to wipe me out
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Colombia
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take West India from Americans
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Colombia
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Novosibirsk to Russia
1 fighter moved from West India to Russia
2 artilleries and 3 infantry moved from West India to India
1 armour moved from Persia to West India
1 artillery moved from Eastern Persia to West India
2 mech_infantrys moved from Eastern Persia to India
3 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 5 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
4 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
2 infantry and 1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
did some USA noncoms at the end of the UK turn (UK had no dice involved) rather than going back to the USA map and redoing UK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns and 6 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Spain
1 fighter moved from Ukraine to Southern Italy
1 armour moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Spain
Place Units - Italians
2 artilleries placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,4,1,5,2,3,1
Italians collect 4 PUs (11 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 16 Sea Zone to 19 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from New South Wales to South Australia
2 aaGuns, 2 artilleries and 8 infantry moved from Queensland to South Australia
1 fighter moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Persia
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
French take 39 Sea Zone from Japanese
you’re stalled out seth… game 2? :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Persia
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
French take 39 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Russia
1 bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Caucasus
2 mech_infantrys moved from Greece to Turkey
1 fighter moved from Western Germany to Turkey
On second thought, I won’t be taking Vologda. So I’ll edit that guy back and edit the terr back to you.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Ukraine to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Greece to Turkey
intercept?
nope
We can start a game 2 now if you are ready to surrender. But we both know I’m winning this game. You talk a BOLD game though. :-P
Moscow falls and then India (again). Then there’s nothing much to stop me from getting Egypt. :-D
ha i have no idea what you are talking about seth… you’re a lot of fun to play though cuz you are such a good guy. this game is in the bag and we both know it.
ha i have no idea what you are talking about seth… you’re a lot of fun to play though cuz you are such a good guy. this game is in the bag and we both know it.
:wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Ukraine to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Greece to Turkey
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Turkey
Germans attack with 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Turkey from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
5 infantry moved from Belarus to Bryansk
1 infantry moved from Tambov to Bryansk
2 bombers and 3 fighters moved from Russia to Bryansk
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 7 infantry moved from Bulgaria to Greece
2 armour moved from Bryansk to Rostov
3 fighters moved from Western Germany to Rostov
1 aaGun moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
2 mech_infantrys moved from Bryansk to Rostov
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Rostov
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,3,3,1,6,6,5,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
ha i have no idea what you are talking about seth… you’re a lot of fun to play though cuz you are such a good guy. this game is in the bag and we both know it.
I am simply in awe of your amazing ability at self-deception. Are you sure you’re not an ostrich? Because you do a very good imitation of one by sticking your head in the sand.
“lalalalala, no impending axis win over here. i’m awesome and the allies are awesome.”
-Bold (as interpreted by seth)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 25 PUs;
Russians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 aaGuns, 4 artilleries and 63 infantry moved from Russia to Samara
4 infantry moved from Novosibirsk to Samara
1 armour moved from Egypt to Iraq
Place Units - Russians
2 armour, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 27 PUs
hang on - let me think abou that a second. that’s a pretty bold move.
hang on - let me think abou that a second. that’s a pretty bold move.
You are a pretty BOLD guy . . . get it? Because your name has Bold in it. That’s solid gold funny material right there. I should be on comedy central! Heck I deserve my own network!
Take your time. There are some pretty solid positives about it and there are some pretty solid negatives. Just depends on what you want to do.