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13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 1 armour and 49 infantry moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to DzavhanPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs -
tough move man - take your time i’m heading to bed.
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So I’m hitting India and I brought in 2 guys from the sea with the bb and ca moving into the sz as well. I also dropped one inf in W. India to block your mech. Everything else that can reach is hitting India. Glancing at the map, I thought your AB was nuked, but it was the NB. So I didn’t post the map beforehand and I said no to scramble so you could see the map. I haven’t rolled anything yet, so we can roll manually if you do scramble.
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i’m still up
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nah no scramble - go ahead and roll it.
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I’m choosing not to hit the transports and will use the support shots . . . for some reason it didn’t give me the option. Or maybe the potential scramble keyed something in the programming.
India
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1) -
I’ll add one hit to my first roll and edit those transports back.
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that’s cool go ahead
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Hmm, so round 2 I got six hits. Ignore the emails after attacker round 2 since I didn’t have a chance to edit between combat rounds.*
D
Rolls: 11@2 1@3 1@4; Total Hits: 111@2: (6, 6, 5, 3, 3, 4, 2, 6, 5, 4, 4)1@3: (5)1@4: (6)- Note the first timestamp on the dicey rolls for India weren’t until 11:48. Rolled it last so there’d be a difference from my post about rolling the shots and the actual rolls for the battle.
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what the heck are you doing seth?
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i’d rather you just rolled it on tripleA and deleted the first dice or something. i hate forum rolls unless absolutely necessary.
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Ouch, that one hurts you bad. You might’ve held or at least tore my forces up pretty bad. Sorry bud.
India Rd3 (2inf, mech 4art, 3arm, ftr, tac, 2bmb vs 1inf, 2art, 2mech, arm, ftr)
A
Rolls: 7@2 4@3 3@4; Total Hits: 97@2: (5, 2, 1, 1, 4, 2, 1)4@3: (1, 2, 6, 6)3@4: (3, 1, 6)D
Rolls: 5@2 1@3 1@4; Total Hits: 35@2: (5, 5, 2, 5, 1)1@3: (6)1@4: (1) -
that’s just BS seth. but ok whatever.
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i’d rather you just rolled it on tripleA and deleted the first dice or something.� i hate forum rolls unless absolutely necessary.
I couldn’t figure out how to edit you 1 less dude during the battle itself.
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i am very suspicious of forum rolls. i don’t really want to keep it. in fact, i think you should just roll the dice properly through tripleA.
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tripleA asks you if you want to attack the transports or not. you must have clicked yes. all you had to do was click no and you could have run the battle properly.
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that’s just BS seth.� but ok whatever.
What’s BS about it? I stated the issue with the cruiser/bb shots. And told you I was going to edit 1 hit in. I couldn’t do so during the actual battle, so I finished it here.
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that is an even more BS roll than the volgo battle.
i don’t know seth… i tell you what i will try it on tripleA and if it works improperly for me i guess i will accept your rolls. if it works properly, i think you should roll it in tripleA. if it’s a glitch then fine.
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yes, it works just fine. run the battle in tripleA. i don’t think it’s right that you misclicked then went ahead and ran the battle. all you had to do was exit and restart and run the battle properly.
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I’ll reroll the battle from the start on the forum if you’d like. But I seriously don’t remember seeing a popup asking about the transports.





