13LG40NT Boldfresh (allies +9) vs seththenewb (axis)


  • @Boldfresh:

    well, what was meant as a mercy killing (volgo) may open the game back up for you like it did for hobo…

    man i have death dice sometimes.  the airstrike of romania worked out well though.

    Yeah, really really well. You win some and you lose some.

  • 12

    oops didn’t realize you activated the mongols…  :lol:


  • @Boldfresh:

    oops didn’t realize you activated the mongols…  :lol:

    The Mongols don’t scare me too much, so long as they don’t whip out another Genghis Khan or some such.

  • 12

    you don’t have the horsepower to take down moscow now seth… it’s curtains for the germans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Belarus to Bryansk
                3 bombers moved from Ukraine to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Tambov
                1 armour moved from Volgograd to Novosibirsk
                      Germans take Kazakhstan from Russians
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Volgograd to Kazakhstan
                5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                2 mech_infantrys moved from Caucasus to Tambov
                1 mech_infantry moved from Caucasus to Tambov
                9 armour and 4 mech_infantrys moved from Caucasus to Bryansk
                1 armour, 11 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bulgaria
                1 fighter moved from Western Germany to Bulgaria
                1 fighter moved from Southern Italy to Bulgaria


  • intercept?

  • 12

    4 on 4?  send em UP!!!

    first aa dice is for the tach.


  • And first SBR dice (assuming tac survives) is for the tac.

  • 12

    didn’t survive.  but your bombing run was stupendous again at least.  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Belarus to Bryansk
                3 bombers moved from Ukraine to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Tambov
                1 armour moved from Volgograd to Novosibirsk
                      Germans take Kazakhstan from Russians
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Volgograd to Kazakhstan
                5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                2 mech_infantrys moved from Caucasus to Tambov
                1 mech_infantry moved from Caucasus to Tambov
                9 armour and 4 mech_infantrys moved from Caucasus to Bryansk
                1 armour, 11 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bulgaria
                1 fighter moved from Western Germany to Bulgaria
                1 fighter moved from Southern Italy to Bulgaria

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 4 interceptors out of Russia
                    1 tactical_bomber owned by the Germans lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,7,6 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.
                Battle in Bulgaria
                    Germans attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 infantry
                    Germans win, taking Bulgaria from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 16 armour, 11 artilleries, 6 infantry and 10 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 16 armour, 11 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Tambov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Tambov to Ukraine
                3 bombers moved from Russia to Ukraine
                3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns, 1 artillery and 6 infantry moved from Western Germany to Greater Southern Germany
                1 fighter moved from Bulgaria to Ukraine
                1 fighter moved from Bulgaria to Greater Southern Germany
                1 armour and 4 mech_infantrys moved from Germany to Greater Southern Germany
                3 infantry moved from Novgorod to Belarus

    Place Units - Germans
                1 infantry placed in Volgograd
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                2 armour, 1 artillery, 3 infantry and 4 mech_infantrys placed in Germany
                Germans undo move 4.
                2 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Samara to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Volgograd
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 aaGuns, 1 armour and 49 infantry moved from Samara to Russia
                1 fighter moved from Novosibirsk to Russia
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Dzavhan

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs

  • 12

    tough move man - take your time i’m heading to bed.


  • So I’m hitting India and I brought in 2 guys from the sea with the bb and ca moving into the sz as well. I also dropped one inf in W. India to block your mech. Everything else that can reach is hitting India. Glancing at the map, I thought your AB was nuked, but it was the NB. So I didn’t post the map beforehand and I said no to scramble so you could see the map. I haven’t rolled anything yet, so we can roll manually if you do scramble.

    indiascramble.tsvg

  • 12

    i’m still up

  • 12

    nah no scramble - go ahead and roll it.


  • I’m choosing not to hit the transports and will use the support shots . . . for some reason it didn’t give me the option. Or maybe the potential scramble keyed something in the programming.

    India
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)


  • I’ll add one hit to my first roll and edit those transports back.

  • 12

    that’s cool go ahead


  • Hmm, so round 2 I got six hits. Ignore the emails after attacker round 2 since I didn’t have a chance to edit between combat rounds.*

    D
    DiceRolls: 11@2 1@3 1@4; Total Hits: 111@2: (6, 6, 5, 3, 3, 4, 2, 6, 5, 4, 4)1@3: (5)1@4: (6)

    • Note the first timestamp on the dicey rolls for India weren’t until 11:48. Rolled it last so there’d be a difference from my post about rolling the shots and the actual rolls for the battle.
  • 12

    what the heck are you doing seth?

Suggested Topics

  • 2
  • 10
  • 38
  • 55
  • 53
  • 121
  • 49
  • 122
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.7k

Topics

1.8m

Posts