@zlefin just a note that the US land are on a UK transport in 110. The Uk land are on a UStransport in 110. and 4 us air are on UK carriers in 110.
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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at least you didn’t get a fighter as well… :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry and 1 tactical_bomber moved from Bryansk to Tambov
3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
6 armour and 8 mech_infantrys moved from Bryansk to Volgograd -
intercept?
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Yes send up all 5
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Remember u must designate which aa dice is for the tac. Lets say the first one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry and 1 tactical_bomber moved from Bryansk to Tambov
3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
6 armour and 8 mech_infantrys moved from Bryansk to VolgogradCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
1 fighter owned by the ANZAC lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Caucasus
Germans attack with 9 armour and 8 mech_infantrys
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 6 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Tambov to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 3 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Greater Southern Germany
3 bombers moved from Russia to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to Belarus: 2 infantry
EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
For future reference, do you want me to just send up your fighters if you have equal or great air than I do? Or do you want me to ask? I’m not trying to take too much for granted and not trying to game you any. In the back of my mind I know that when there’s a pretty good chance of my opponent scrambling when the air numbers are roughly even.
You got a fighter and tac while I hit a fighter. My bombers went on to do 20 damage, so I’ll take that any day. I took an aussie since I figured you’d want to keep the Russians. Feel free to edit it otherwise.
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Remember u must designate which aa dice is for the tac. Lets say the first one.
I think that the triplea program handles them separately. I’ll run it in local just to be sure. But it didn’t matter for this one since the tac didn’t survive.
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hmm, yeah it didn’t differentiate when I ran it in local . . . and MAN am I glad those dice didn’t show up when it counted. 2 bombers would have been shot down. :-D
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Set u are dead in this game bro… u just dont know it yet :wink:
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Always ask unless you are completely certain. And 20 damage with 3 bombers? Thats just insane luck… :x
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Set u are dead in this game bro… u just dont know it yet :wink:
We all die at some point. And you’re right, I’ll die a little inside when I see your cold corpse at the front of your shattered armies! Don’t worry, I’ll make sure you receive a proper military burial with full honors rendered. My eulogy at your grave will be eloquent and full of tears. But oh how the nations will rejoice when they’re under my benevolent banner. :evil:
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@seththenewb:
Set u are dead in this game bro… u just dont know it yet :wink:
We all die at some point. And you’re right, I’ll die a little inside when I see your cold corpse at the front of your shattered armies! Don’t worry, I’ll make sure you receive a proper military burial with full honors rendered. My eulogy at your grave will be eloquent and full of tears. But oh how the nations will rejoice when they’re under my benevolent banner. :evil:
:lol: :wink:
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seth, you are pulling back from moscow? you ready for game 2?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 21 PUs;
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Samara to Volgograd
1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 1 factory_minor and 8 mech_infantrys
1 armour owned by the Russians retreated to Samara
Germans win with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 6 infantry and 6 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Ethiopia to Egypt
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
40 infantry moved from Russia to SamaraPlace Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
well, every time i make an attack like that it seems to fail miserably. same thing happened against hobo. oh well, i will just keep doing the right thing even though i keep getting burned by the dice. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 4 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 armour moved from French Indo China to Burma
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 5 infantry moved from 38 Sea Zone to Burma
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 battleship moved from 35 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 3 armour, 4 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Manchuria to Sakha
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
Yeah, that cost the Russians a pretty penny. Overall this round’s working out well for me. 20 damage on the IC, China’s out (until they get back in again), India will fall soon, and then Russia just lost it’s mobility. :-D
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seth, you are pulling back from moscow? you ready for game 2?
Whenever you’re ready to call it. :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Romania
6 bombers moved from Egypt to Romania
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians





