Actually, if not too late before I make a decision, can you share the game map. It’s not likely but there is a chance that other moves might amend my decision
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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swapped a bb and a cv
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
3 submarines moved from 96 Sea Zone to 95 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 6 infantry moved from 97 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from 95 Sea Zone to 97 Sea Zone -
ok seth, scramble decisions for 95 and 97?
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
3 submarines moved from 96 Sea Zone to 95 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 6 infantry moved from 97 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from 95 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 4 bombers, 2 fighters, 3 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans win with 4 bombers, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
Italians defend with 1 cruiser
Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine
Battle in GreeceNon Combat Move - Americans
4 bombers moved from 95 Sea Zone to Gibraltar
2 bombers moved from 97 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Southeast Mexico to 26 Sea Zone
1 destroyer and 2 submarines moved from 64 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 bombers and 1 infantry placed in Western United States
3 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 4 bombers
EDIT: Adding units owned by Americans to Egypt: 4 bombers
EDIT: Turning off Edit ModePurchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 21 PUs;Combat Move - British
1 bomber moved from Iraq to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Eastern Persia to Burma
1 infantry moved from India to BurmaCombat - British
Battle in 94 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from West India to India
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 tactical_bomber moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - British
2 fighters and 1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 27 PUs total -
oops seth, the infantry from volgo was supposed to go to Rostov - please edit before your italy turn.
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also FYI - the 2 british ftrs in z97 are on one US acc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 infantry
EDIT: Adding units owned by British to Rostov: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 armour moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry; Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Romania
1 artillery and 3 infantry moved from Bulgaria to Romania
1 artillery and 6 infantry moved from Southern France to FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,2,6,6,2,1,3,6,2,4,2,6,3
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total -
lucky you… :-P
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Yeah, at best I thought I might just clear the terr for the German armor/mech forces.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Russia to RostovCombat - ANZAC
Battle in Rostov
ANZAC attack with 3 fighters
Italians defend with 1 armour
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from Rostov to Russia
2 fighters moved from Rostov to RussiaPlace Units - ANZAC
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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at least you didn’t get a fighter as well… :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry and 1 tactical_bomber moved from Bryansk to Tambov
3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
6 armour and 8 mech_infantrys moved from Bryansk to Volgograd -
intercept?
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Yes send up all 5
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Remember u must designate which aa dice is for the tac. Lets say the first one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry and 1 tactical_bomber moved from Bryansk to Tambov
3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
6 armour and 8 mech_infantrys moved from Bryansk to VolgogradCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
1 fighter owned by the ANZAC lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Caucasus
Germans attack with 9 armour and 8 mech_infantrys
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 6 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Tambov to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 3 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Greater Southern Germany
3 bombers moved from Russia to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to Belarus: 2 infantry
EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
For future reference, do you want me to just send up your fighters if you have equal or great air than I do? Or do you want me to ask? I’m not trying to take too much for granted and not trying to game you any. In the back of my mind I know that when there’s a pretty good chance of my opponent scrambling when the air numbers are roughly even.
You got a fighter and tac while I hit a fighter. My bombers went on to do 20 damage, so I’ll take that any day. I took an aussie since I figured you’d want to keep the Russians. Feel free to edit it otherwise.





