@donutgold scramble to sz 97?
IRobot (Allies +8) v Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 2 artilleries and 5 infantry
British defend with 2 infantry; Chinese defend with 1 airfield and 8 infantry
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Kwangsi, round 2 : 5/9 hits
Chinese roll dice for 10 infantry in Kwangsi, round 2 : 4/10 hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/5 hits
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 0/5 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour and 2 artilleries in Kwangsi, round 5 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 6 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 8 infantry
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Malaya
Battle in Borneo
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits
Americans roll dice for 2 infantry in Philippines, round 5 : 1/2 hits
1 artillery owned by the Japanese lost in Philippines
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 battleship and 2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 armour and 1 artillery
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag
Hunan : 1 flag
Chahar : 1 flag, 1 artillery
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
26 Sea Zone : 1 transport
18 Sea Zone : 1 cruiser
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 47 / 48
Americans : 52 / 77
Chinese : 10 / 17
British : 24 / 0
UK_Pacific : 6 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The American defenders were able to hold onto both the Philippines and Hawaii!
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Yea now the luck is even :-D
I need you Kam. and OOL orders.
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Two Kami’s on each BB.
OOL Hit on BB, hit on one Carrier, DD’s, Both Tachs, hit to other Carrier, Both Fighters, then the Battleships.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
1 bomber moved from New Britain to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 3 battleships, 3 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 artillery, 3 battleships, 1 bomber, 3 cruisers, 4 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 3 battleships, 1 bomber, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 10/17 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/10 hits
Units damaged: 3 battleships owned by the Americans
2 destroyers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 7/15 hits
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 battleships, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 101
Casualties for Japanese: 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 1 cruiser and 3 destroyersNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 battleship, 5 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery, 1 bomber, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag, 3 battleships, 2 cruisers, 1 destroyer and 2 transports
26 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
101 Sea Zone : 2 battleships, 7 destroyers and 3 transportsProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 47 / 48
Americans : 52 / 80
Chinese : 10 / 17
British : 24 / 0
UK_Pacific : 6 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 6 infantry moved from Hopei to Chahar
1 fighter moved from Yunnan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Chahar, round 2 : 1/9 hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 artilleries and 3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Suiyuyan : 1 fighter
Chahar : 4 artilleries and 9 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 44 / 48
Americans : 52 / 80
Chinese : 13 / 19
British : 24 / 0
UK_Pacific : 6 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries and 3 infantry moved from Burma to Shan State
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
2 artilleries, 1 fighter and 13 infantry moved from Yunnan to KwangsiCombat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 airfield, 2 armour and 1 artillery
British roll dice for 2 artilleries, 1 fighter and 13 infantry in Kwangsi, round 2 : 4/16 hits
Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 2 : 2/3 hits
2 infantry owned by the British , 2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 artillery
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship and 1 transport
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British , 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship and 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
3 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Shan State to BurmaPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 6 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 3 aaGuns, 2 artilleries and 11 infantry
Hunan : 1 infantry
Shan State : 2 artilleries and 3 infantry
Burma : 2 artilleries, 1 fighter and 3 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 fighters, 1 harbour and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 artillery and 2 infantry
Romania : 1 armour, 3 infantry and 2 mech_infantrys
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
95 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs totalTerritory Summary for ANZAC :
Kwangsi : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 2 destroyers
35 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
62 Sea Zone : 1 battleship and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Libya to Tunisia
1 destroyer moved from 41 Sea Zone to 42 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Egypt : 2 infantry
Tunisia : 3 infantry
Libya : 1 flag
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 2 infantry and 3 mech_infantrys moved from Germany to Poland
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to 81 Sea Zone
2 bombers moved from Normandy Bordeaux to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Poland
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 89 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 2 infantry and 3 mech_infantrys moved from Germany to Poland
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to 81 Sea Zone
2 bombers moved from Normandy Bordeaux to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Poland
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 89 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Gibraltar
Germans attack with 1 armour and 1 infantry
French defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 1 harbour
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 2 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Americans roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the French lost in Gibraltar
Americans winRussians win with 1 submarine remaining with no units remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 armour and 1 artillery
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 transport in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 4 artilleries and 6 infantry
Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Poland, round 2 : 5/12 hits
Russians roll dice for 2 aaGuns, 3 armour, 4 artilleries and 6 infantry in Poland, round 2 : 4/13 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Poland
Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Poland, round 3 : 1/8 hits
Russians roll dice for 3 armour, 4 artilleries and 3 infantry in Poland, round 3 : 2/10 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
Germans roll dice for 4 armour and 2 artilleries in Poland, round 4 : 4/6 hits
Russians roll dice for 3 armour, 4 artilleries and 2 infantry in Poland, round 4 : 2/9 hits
2 infantry owned by the Russians , 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Poland
Germans roll dice for 4 armour in Poland, round 5 : 2/4 hits
Russians roll dice for 3 armour and 2 artilleries in Poland, round 5 : 1/5 hits
1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Poland
Germans roll dice for 3 armour in Poland, round 6 : 2/3 hits
Russians roll dice for 3 armour in Poland, round 6 : 2/3 hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Poland
Germans roll dice for 1 armour in Poland, round 7 : 0/1 hits
Russians roll dice for 1 armour in Poland, round 7 : 1/1 hits
1 armour owned by the Germans lost in Poland
Russians win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries and 6 infantryNon Combat Move - Germans
1 fighter moved from 114 Sea Zone to Germany
2 bombers moved from 114 Sea Zone to Germany
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 8 transports moved from 110 Sea Zone to 114 Sea Zone
2 armour moved from Slovakia Hungary to Germany
4 infantry moved from Romania to Slovakia Hungary
1 bomber moved from 81 Sea Zone to Italian SomalilandPlace Units - Germans
3 armour, 1 fighter, 1 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 5 armour, 2 bombers, 1 factory_major, 2 fighters, 1 infantry and 4 mech_infantrys
Holland Belgium : 2 aaGuns
Italian Somaliland : 1 bomber
Karelia : 1 flag, 6 infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 submarine
85 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 9 transports
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 50
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Poland to Romania
3 armour, 14 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
1 fighter moved from Western Ukraine to Romania
3 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Belarus
2 infantry moved from Vologda to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 4 armour, 1 fighter, 14 infantry and 3 mech_infantrys
Italians defend with 1 armour, 3 infantry and 2 mech_infantrys
Russians roll dice for 4 armour, 1 fighter, 14 infantry and 3 mech_infantrys in Romania, round 2 : 5/22 hits
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Romania, round 2 : 3/6 hits
3 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 4 armour, 1 fighter, 11 infantry and 3 mech_infantrys in Romania, round 3 : 5/19 hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 4 armour, 1 fighter, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 4 infantry
Casualties for Italians: 1 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Russians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Ukraine
1 fighter moved from Yunnan to KwangsiPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsTerritory Summary for Russians :
Kwangsi : 1 fighter
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 4 armour, 10 infantry and 3 mech_infantrys
Poland : 1 flag
Belarus : 2 infantry
Bryansk : 2 artilleries and 4 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Western Ukraine : 2 aaGuns and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 33 / 39
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 3 : 2/4 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Shan State
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 3 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Shantung to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 destroyer and 2 transports
18 Sea Zone : 1 cruiser
6 Sea Zone : 2 destroyers and 1 transport
Novosibirsk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 48 / 49
Americans : 52 / 80
Chinese : 12 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 units repaired.
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 battleships, 7 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Manchuria
Battle in 91 Sea Zone
Americans attack with 2 battleships, 7 destroyers, 3 infantry, 3 mech_infantrys and 3 transports
Germans defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 2 battleships, 7 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 battleships owned by the Americans
1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 battleships, 7 destroyers and 3 transports in 91 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win, taking Manchuria from Japanese with 2 battleships, 7 destroyers and 3 transports remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Battle in 37 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 battleships owned by the Americans
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 2 battleships, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 cruiserNon Combat Move - Americans
1 bomber, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 2 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,3
Americans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Manchuria : 1 artillery, 2 infantry and 1 mech_infantry
Shan State : 1 bomber, 5 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 battleships
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 flag, 1 harbour
Morocco : 3 infantry and 3 mech_infantrys
101 Sea Zone : 1 battleship, 2 destroyers and 3 transports
91 Sea Zone : 2 battleships, 7 destroyers and 3 transportsProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 45 / 49
Americans : 52 / 76
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 artilleries and 8 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 4/13 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Jehol : 1 infantry
Hopei : 1 fighter
Anhwe : 5 artilleries and 13 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 43 / 49
Americans : 52 / 76
Chinese : 17 / 23
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 artillery and 8 infantry moved from Kwangsi to Kwangtung
2 artilleries and 3 infantry moved from Burma to Yunnan
6 infantry moved from India to West India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Italian Somaliland
1 tactical_bomber moved from Egypt to Italian Somaliland
1 fighter and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Kwangtung
British attack with 1 artillery and 8 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 8 infantry in Kwangtung, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Italian Somaliland, round 2 : 2/2 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 fighter moved from Italian Somaliland to EthiopiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 3 aaGuns and 1 fighter
Kiangsi : 2 infantry
Siam : 1 flag, 1 artillery
Yunnan : 2 artilleries and 3 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 artillery and 1 harbour
Kwangtung : 1 artillery, 1 harbour and 8 infantry
Alaska : 1 artillery and 1 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
West India : 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 fighter and 1 tactical_bomber
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Poland
Germans take Poland from Russians
1 infantry moved from Slovakia Hungary to YugoslaviaCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 cruiser placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Poland : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Eastern Poland : 1 flag, 1 artillery
Greece : 1 flag
97 Sea Zone : 1 cruiser
92 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Anhwe
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Kiangsi : 1 infantry
Anhwe : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 battleship and 1 destroyer
35 Sea Zone : 2 destroyers
19 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tunisia to Algeria
1 destroyer moved from 42 Sea Zone to 35 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
35 Sea Zone : 1 destroyer
Egypt : 2 infantry
Algeria : 3 infantry
Libya : 1 flag
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0