@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
Accidentally hit done instead of post. here’s the file and the turn summary.
Purchase Units
Japanese buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move
Giving bonus movement to units
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=31279.10000
Post Turn Summary to AxisAndAllies.org success = true
Combat
Battle in Soviet Far East
Battle in Suiyuyan
Recording Battle Statistics
Non Combat Move
1 artillery and 1 infantry moved from Manchuria to Jehol
Japanese undo move 1.
1 artillery and 1 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 artilleries moved from 37 Sea Zone to Siam
Cleaning up after movement phases
Place Units
3 armour placed in Kiangsu
2 artilleries, 1 fighter and 3 infantry placed in Japan
Turn Complete
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 3 battleships, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits
Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 3 : 0/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 4 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 5 : 0/2 hits
Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 6 : 2/2 hits
Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Caroline Islands to New Britain
Place Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
New Britain : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield, 5 fighters and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 3 battleships, 3 cruisers, 3 destroyers, 1 submarine and 2 transports
35 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
101 Sea Zone : 1 battleship, 2 destroyers and 1 transport
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 8 / 14
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 14 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 airfield, 4 fighters and 2 tactical_bombers
Chinese roll dice for 1 fighter and 14 infantry in Kwangsi, round 2 : 3/15 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits
2 tactical_bombers owned by the Japanese , 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 11 infantry in Kwangsi, round 3 : 3/12 hits
Japanese roll dice for 3 fighters in Kwangsi, round 3 : 3/3 hits
3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 44
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield and 8 infantry
Yunnan : 1 fighter
Hopei : 2 artilleries and 6 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Ethiopia
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 10 infantry moved from Shan State to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 battleship moved from 42 Sea Zone to 35 Sea Zone
4 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
1 artillery and 1 infantry moved from British Columbia to Alaska
Combat - British
British creates battle in territory 37 Sea Zone
Battle in Ethiopia
British attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Ethiopia, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
3 aaGuns moved from Shan State to Yunnan
2 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,5,1,6,3,6,1,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British, UK_Pacific :
Kwangsi : 2 infantry
Yunnan : 3 aaGuns, 2 artilleries, 1 fighter and 14 infantry
Burma : 2 artilleries and 3 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Alaska : 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship
38 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 artillery
80 Sea Zone : 1 transport
Eastern Persia : 1 flag, 2 infantry
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flag
98 Sea Zone : 1 carrier and 2 cruisers
Production/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 27 / 0
UK_Pacific : 17 / 18
Italians : 14 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
British defend with 1 carrier and 2 cruisers
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 2 cruisers in 98 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 carrier and 2 cruisers in 98 Sea Zone, round 3 : 0/3 hits
1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 18
Casualties for British: 1 carrier and 2 cruisers
Casualties for Italians: 1 cruiser and 1 fighter
Battle in Trans-Jordan
Non Combat Move - Italians
3 infantry moved from Greece to Bulgaria
1 artillery moved from Northern Italy to Greater Southern Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Greater Southern Germany : 1 artillery
Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer
Bulgaria : 3 infantry
Greece : 1 flag
92 Sea Zone : 1 transport
Yugoslavia : 2 infantry
98 Sea Zone : 1 flag, 1 battleship and 1 transport
Production/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 26 / 0
UK_Pacific : 17 / 18
Italians : 15 / 21
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 infantry moved from Shan State to Yunnan
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Yunnan : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 26 / 0
UK_Pacific : 17 / 18
Italians : 15 / 21
ANZAC : 21 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from Tunisia to 92 Sea Zone
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 3 infantry
101 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 26 / 0
UK_Pacific : 17 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I need OOL for Sz 91 please
aircraft carrier x2
destroyer x2
fighter x2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 6 airfields and 3 factory_minors; Remaining resources: 81 PUs;
Germans buy 2 armour, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 85 Sea Zone to 88 Sea Zone
4 armour, 2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 0/5 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 destroyer, 2 fighters and 4 transports in 91 Sea Zone, round 3 : 1/3 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 69
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transports
Battle in Slovakia Hungary
Germans attack with 4 armour, 2 artilleries, 1 fighter and 3 infantry
Russians defend with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 6/10 hits
Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/11 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 3/8 hits
Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Slovakia Hungary, round 3 : 2/5 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Germans roll dice for 4 armour, 1 artillery and 1 fighter in Slovakia Hungary, round 4 : 4/6 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 4 : 0/2 hits
2 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to Poland
Place Units - Germans
3 infantry placed in United Kingdom
2 armour, 2 infantry and 3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 cruiser and 1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 armour
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 armour and 1 artillery
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Romania : 5 infantry
Poland : 3 aaGuns, 2 armour, 1 fighter and 11 infantry
Germany : 2 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Holland Belgium : 2 aaGuns
Karelia : 1 flag, 6 infantry
Vyborg : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
85 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship and 1 cruiser
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
88 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 53
Russians : 30 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 17 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You could roll a million times over again and we never get those results again
You could roll a million times over again and we never get those results again
That’s very true!
How many 1’s did you just roll! :? :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 16 infantry moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
1 fighter moved from Western Ukraine to Poland
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 3 armour, 4 artilleries, 1 fighter and 17 infantry
Germans defend with 3 aaGuns, 2 armour, 1 fighter and 11 infantry
AA fire in Poland : 0/1 hits
Russians roll dice for 3 armour, 4 artilleries, 1 fighter and 17 infantry in Poland, round 2 : 9/25 hits
Germans roll dice for 3 aaGuns, 2 armour, 1 fighter and 11 infantry in Poland, round 2 : 7/14 hits
7 infantry owned by the Russians , 6 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Poland
Russians roll dice for 3 armour, 4 artilleries, 1 fighter and 10 infantry in Poland, round 3 : 10/18 hits
Germans roll dice for 2 armour, 1 fighter and 5 infantry in Poland, round 3 : 4/8 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans , 2 armour owned by the Germans and 1 fighter owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 3 aaGuns, 2 armour, 1 fighter and 11 infantry
Casualties for Russians: 11 infantry
Non Combat Move - Russians
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Baltic States to Poland
1 fighter moved from Poland to Western Ukraine
6 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns and 8 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 armour moved from Bryansk to Eastern Poland
3 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
2 infantry moved from Novosibirsk to Vologda
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Territory Summary for Russians :
Yunnan : 1 fighter
Chahar : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Poland : 1 flag, 2 aaGuns, 3 armour, 4 artilleries and 6 infantry
Belarus : 3 infantry
Eastern Poland : 2 aaGuns, 3 armour, 14 infantry and 3 mech_infantrys
Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 fighter
Vologda : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 53
Russians : 32 / 35
Japanese : 32 / 46
Americans : 52 / 77
Chinese : 12 / 17
British : 24 / 0
UK_Pacific : 17 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Not enough to balance out the luck yet. You still killed 11 of my Inf. to balance out the luck you should of just killed 2.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 2 artilleries and 5 infantry
British defend with 2 infantry; Chinese defend with 1 airfield and 8 infantry
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Kwangsi, round 2 : 5/9 hits
Chinese roll dice for 10 infantry in Kwangsi, round 2 : 4/10 hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/5 hits
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 0/5 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour and 2 artilleries in Kwangsi, round 5 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 6 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 8 infantry
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Malaya
Battle in Borneo
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits
Americans roll dice for 2 infantry in Philippines, round 5 : 1/2 hits
1 artillery owned by the Japanese lost in Philippines
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 battleship and 2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 armour and 1 artillery
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag
Hunan : 1 flag
Chahar : 1 flag, 1 artillery
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
26 Sea Zone : 1 transport
18 Sea Zone : 1 cruiser
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 47 / 48
Americans : 52 / 77
Chinese : 10 / 17
British : 24 / 0
UK_Pacific : 6 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The American defenders were able to hold onto both the Philippines and Hawaii!
Yea now the luck is even :-D
I need you Kam. and OOL orders.
Two Kami’s on each BB.
OOL Hit on BB, hit on one Carrier, DD’s, Both Tachs, hit to other Carrier, Both Fighters, then the Battleships.