IRobot (Allies +8) v Entek (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 3 PUs;

    Combat Move - British
                6 armour, 2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
                2 artilleries and 9 infantry moved from Ukraine to Bessarabia
                3 armour moved from Rostov to Bessarabia
                3 artilleries and 5 infantry moved from Rostov to Ukraine
                1 infantry moved from Caucasus to Rostov
                4 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery moved from Persia to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                4 armour moved from Eastern Persia to Northwest Persia
                4 armour moved from India to Eastern Persia

    Combat - British
                Battle in Novgorod
                    British attack with 6 armour, 2 fighters and 2 tactical_bombers
                    Germans defend with 1 aaGun, 1 airfield, 5 armour, 1 factory_minor, 1 fighter and 1 harbour
                        AA fire in Novgorod :  0/3 hits
                        British roll dice for 6 armour, 2 fighters and 2 tactical_bombers in Novgorod, round 2 :  7/10 hits
                        Germans roll dice for 1 aaGun, 5 armour and 1 fighter in Novgorod, round 2 :  3/6 hits
                        3 armour owned by the British , 5 armour owned by the Germans , 1 aaGun owned by the Germans and 1 fighter owned by the Germans lost in Novgorod
                    British win, taking Novgorod from Germans with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 aaGun, 5 armour and 1 fighter
                    Casualties for British: 3 armour

    Non Combat Move - British
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                3 aaGuns moved from Volgograd to Rostov
                2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 4 armour

    Territory Summary for British, UK_Pacific :

    Korea : 1 artillery and 10 infantry
        Siam : 1 flag
        India : 1 airfield, 4 armour, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Alaska : 1 artillery and 1 infantry
        French Indo China : 1 flag
        44 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Baltic States : 2 fighters and 2 tactical_bombers
        Rostov : 3 aaGuns, 4 armour, 1 infantry and 1 mech_infantry
        Bessarabia : 3 armour, 2 artilleries and 9 infantry
        Ukraine : 3 artilleries and 5 infantry
        Novgorod : 3 armour
        Caucasus : 1 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour
        Brazil : 1 flag, 1 armour and 4 infantry
        Northwest Persia : 1 flag, 4 armour and 2 artilleries
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 42 / 49
        Japanese : 8 / 0
        Americans : 62 / 98
        Chinese : 23 / 30
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 10 / 19
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                      Italians take Normandy Bordeaux from Americans

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                5 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Northern Italy : 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 destroyer
        Greece : 1 flag
        97 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 42 / 49
        Japanese : 8 / 0
        Americans : 60 / 98
        Chinese : 23 / 30
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 12 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 5 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 2 fighters and 5 infantry moved from 6 Sea Zone to Japan
                1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                3 destroyers moved from 45 Sea Zone to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                2 transports moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 2 artilleries, 2 fighters and 5 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
                        AA fire in Japan :  0/2 hits
                        ANZAC roll dice for 5 battleships and 1 cruiser in Japan, round 2 :  2/6 hits
                        ANZAC roll dice for 2 artilleries, 2 fighters and 5 infantry in Japan, round 2 :  1/9 hits
                        Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 13 infantry in Japan, round 2 :  5/15 hits
                        5 infantry owned by the ANZAC and 3 aaGuns owned by the Japanese lost in Japan
                        ANZAC roll dice for 2 artilleries and 2 fighters in Japan, round 3 :  3/4 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 13 infantry in Japan, round 3 :  3/15 hits
                        3 infantry owned by the Japanese , 2 artilleries owned by the ANZAC and 1 fighter owned by the ANZAC lost in Japan
                        ANZAC roll dice for 1 fighter in Japan, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 10 infantry in Japan, round 4 :  5/12 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Japan
                    Japanese win with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 3 aaGuns and 4 infantry
                    Casualties for ANZAC: 2 artilleries, 2 fighters and 5 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 armour placed in Korea
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Korea : 1 flag, 3 armour and 1 factory_minor
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Kazakhstan : 1 fighter
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        46 Sea Zone : 1 infantry and 1 transport
        45 Sea Zone : 2 transports
        35 Sea Zone : 3 destroyers
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 artillery, 5 battleships, 1 carrier, 1 cruiser, 4 destroyers and 4 transports
        62 Sea Zone : 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 42 / 49
        Japanese : 8 / 0
        Americans : 60 / 98
        Chinese : 23 / 30
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 12 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French
                1 cruiser moved from 105 Sea Zone to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 5 infantry
        Libya : 1 flag
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 42 / 49
        Japanese : 8 / 0
        Americans : 60 / 98
        Chinese : 23 / 30
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 12 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from Western Germany to Novgorod
                1 mech_infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                5 infantry moved from Germany to Poland
                2 fighters moved from Western Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 fighters and 5 infantry
                    Russians defend with 4 armour
                        Germans roll dice for 2 fighters and 5 infantry in Poland, round 2 :  3/7 hits
                        Russians roll dice for 4 armour in Poland, round 2 :  2/4 hits
                        3 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
                        Germans roll dice for 2 fighters and 3 infantry in Poland, round 3 :  0/5 hits
                        Russians roll dice for 1 armour in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 2 fighters and 2 infantry in Poland, round 4 :  1/4 hits
                        Russians roll dice for 1 armour in Poland, round 4 :  0/1 hits
                        1 armour owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 armour
                Battle in Novgorod
                    Germans attack with 1 armour, 2 bombers and 1 infantry
                    British defend with 3 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour, 2 bombers and 1 infantry in Novgorod, round 2 :  3/4 hits
                        Russians roll dice for 3 armour in Novgorod, round 2 :  2/3 hits
                        3 armour owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for British: 3 armour

    Non Combat Move - Germans
                1 bomber moved from Novgorod to Germany
                1 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Poland
                2 fighters moved from Poland to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 armour, 1 artillery and 3 infantry placed in Germany
                1 armour and 8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,5
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
        Slovakia Hungary : 1 infantry
        Western Germany : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Romania : 1 mech_infantry
        Poland : 5 infantry
        Germany : 1 armour, 1 artillery, 1 bomber, 1 factory_major and 3 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        85 Sea Zone : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 35 / 49
        Japanese : 8 / 0
        Americans : 60 / 98
        Chinese : 23 / 30
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 12 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 8 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Archangel to Novgorod
                3 armour moved from Smolensk to Novgorod
                1 artillery moved from Bulgaria to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 infantry moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 infantry moved from Bulgaria to Greece
                      Russians take Greece from Italians
                1 infantry moved from Bulgaria to Romania
                3 armour moved from Ukraine to Romania
                1 artillery and 1 infantry moved from Baltic States to Poland
                3 armour moved from Eastern Poland to Poland
                5 armour moved from Russia to Western Ukraine
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in Poland
                    Russians attack with 3 armour, 1 artillery and 1 infantry
                    Germans defend with 5 infantry
                        Russians roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 2 :  3/5 hits
                        Germans roll dice for 5 infantry in Poland, round 2 :  0/5 hits
                        3 infantry owned by the Germans lost in Poland
                        Russians roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 3 :  0/5 hits
                        Germans roll dice for 2 infantry in Poland, round 3 :  0/2 hits
                        Russians roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 4 :  1/5 hits
                        Germans roll dice for 2 infantry in Poland, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Poland
                        Russians roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 5 :  2/5 hits
                        Germans roll dice for 1 infantry in Poland, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 3 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 armour and 1 infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 4 armour
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 4 armour in Novgorod, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 4 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians

    Place Units - Russians
                3 armour placed in Ukraine
                5 armour placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Russians collect 43 PUs (4 lost to blockades); end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs

    Territory Summary for Russians :

    Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 3 armour and 1 infantry
        Poland : 1 flag, 3 armour and 1 artillery
        Albania : 1 flag, 1 infantry
        Russia : 1 airfield, 5 armour and 1 factory_major
        Ukraine : 3 armour and 1 factory_minor
        Western Ukraine : 5 armour
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 4 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 infantry
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        Yugoslavia : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 37 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 60 / 98
        Chinese : 23 / 30
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 9 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,2,3,4,6,6,3,1,4,2,4,3,5,2,4,5,2
                Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 8 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 artilleries and 4 infantry moved from Southern France to Northern Italy
                9 artilleries, 3 battleships, 5 destroyers, 10 infantry and 11 transports moved from 104 Sea Zone to 105 Sea Zone
                9 artilleries and 10 infantry moved from 105 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
                6 artilleries and 6 infantry moved from Holland Belgium to Western Germany
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
                9 transports moved from 103 Sea Zone to 101 Sea Zone
                6 transports moved from 110 Sea Zone to 103 Sea Zone
                7 destroyers moved from 110 Sea Zone to 104 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 transport moved from 48 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                3 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 6 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
                        Americans roll dice for 6 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Western Germany, round 2 :  7/16 hits
                        Germans roll dice for 1 armour, 2 fighters and 8 infantry in Western Germany, round 2 :  8/11 hits
                        2 artilleries owned by the Americans , 7 infantry owned by the Germans and 6 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Western Germany, round 3 :  4/8 hits
                        Germans roll dice for 1 armour, 2 fighters and 1 infantry in Western Germany, round 3 :  1/4 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Germans and 2 fighters owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 armour, 2 fighters and 8 infantry
                    Casualties for Americans: 3 artilleries and 6 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 9 artilleries and 10 infantry
                    Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 3 battleships in Normandy Bordeaux, round 2 :  3/3 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians , 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 9 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Northern Italy
                    Americans attack with 6 artilleries and 4 infantry
                    Italians defend with 1 factory_major, 5 infantry and 1 mech_infantry
                        Americans roll dice for 6 artilleries and 4 infantry in Northern Italy, round 2 :  3/10 hits
                        Italians roll dice for 5 infantry and 1 mech_infantry in Northern Italy, round 2 :  2/6 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 6 artilleries and 2 infantry in Northern Italy, round 3 :  3/8 hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 3 :  1/3 hits
                        1 mech_infantry owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 5 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                5 artilleries moved from Central United States to Eastern United States

    Place Units - Americans
                3 artilleries placed in Southern France
                2 artilleries and 8 infantry placed in Eastern United States
                6 transports placed in 101 Sea Zone
                3 artilleries placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Americans collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Buryatia : 1 infantry
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 transport
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 3 battleships, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
        Central United States : 3 artilleries and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 13 infantry
        Gibraltar : 1 flag, 1 harbour
        Normandy Bordeaux : 1 flag, 1 airfield, 9 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        Southern France : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
        Western Germany : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Holland Belgium : 1 flag, 3 fighters and 1 tactical_bomber
        Northern Italy : 1 flag, 6 artilleries, 1 factory_minor and 1 infantry
        125 Sea Zone : 1 flag, 4 destroyers
        104 Sea Zone : 5 artilleries, 7 destroyers, 5 infantry and 5 transports
        89 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 15 transports
        103 Sea Zone : 6 transports
        105 Sea Zone : 3 battleships, 5 destroyers and 11 transports

    Production/PUs Summary :

    Germans : 32 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 30
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 3 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 artilleries; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                7 artilleries placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Manchuria : 56 artilleries, 1 fighter and 18 infantry

    Production/PUs Summary :

    Germans : 32 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 27 / 0
        UK_Pacific : 20 / 28
        Italians : 3 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Bessarabia to Slovakia Hungary
                2 artilleries and 9 infantry moved from Bessarabia to Romania
                3 artilleries and 5 infantry moved from Ukraine to Bessarabia
                4 armour and 1 mech_infantry moved from Rostov to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Caucasus to Rostov
                4 armour moved from Northwest Persia to Rostov
                1 artillery moved from Northwest Persia to Caucasus
                1 artillery moved from Northwest Persia to Caucasus
                4 armour moved from Eastern Persia to Northwest Persia
                4 armour moved from India to Eastern Persia
                1 fighter moved from Baltic States to 115 Sea Zone
                1 fighter and 2 tactical_bombers moved from Baltic States to Holland Belgium

    Combat - British
                Battle in Slovakia Hungary
                    British attack with 3 armour
                    Germans defend with 1 infantry
                        British roll dice for 3 armour in Slovakia Hungary, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    British win, taking Slovakia Hungary from Germans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 115 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 115 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter moved from 115 Sea Zone to Western Germany
                3 aaGuns moved from Rostov to Ukraine

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Korea : 1 artillery and 10 infantry
        Siam : 1 flag
        India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Alaska : 1 artillery and 1 infantry
        French Indo China : 1 flag
        44 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Slovakia Hungary : 1 flag, 3 armour
        Western Germany : 1 fighter
        Romania : 2 artilleries and 9 infantry
        Holland Belgium : 1 fighter and 2 tactical_bombers
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Rostov : 4 armour and 1 infantry
        Bessarabia : 4 armour, 3 artilleries, 5 infantry and 1 mech_infantry
        Ukraine : 3 aaGuns and 1 infantry
        Caucasus : 2 artilleries
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour
        Brazil : 1 flag, 1 armour and 4 infantry
        Northwest Persia : 1 flag, 4 armour
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 3 PUs; end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs

    Territory Summary for Italians :

    Southern Italy : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 destroyer
        97 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 3 transports; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 2 transports moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in Korea
                3 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Korea : 1 flag, 3 armour, 1 factory_minor and 3 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Kazakhstan : 1 fighter
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        45 Sea Zone : 1 infantry and 2 transports
        35 Sea Zone : 3 destroyers, 1 infantry and 3 transports
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 artillery, 5 battleships, 1 carrier, 1 cruiser, 4 destroyers and 4 transports
        62 Sea Zone : 3 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 5 infantry
        Libya : 1 flag
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 4 infantry moved from France to Western Germany
                1 bomber moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 1 artillery, 1 bomber and 4 infantry
                    British defend with 1 fighter; Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Western Germany, round 2 :  2/6 hits
                        Americans roll dice for 3 artilleries and 1 fighter in Western Germany, round 2 :  2/4 hits
                        2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Germany, round 3 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 fighter in Western Germany, round 3 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Germany
                    Germans win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 3 artilleries

    Non Combat Move - Germans
                1 bomber moved from Western Germany to Germany
                1 armour moved from Germany to France
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 submarine placed in 109 Sea Zone
                3 infantry placed in France
                3 armour and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,2
                Germans collect 29 PUs (5 lost to blockades); end with 29 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 6 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Germany : 3 armour, 1 artillery, 1 bomber, 1 factory_major and 9 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        85 Sea Zone : 1 flag
        109 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 34 / 34
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 66 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 9 armour; Remaining resources: 2 PUs;

    Combat Move - Russians
                3 armour moved from Poland to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                5 armour moved from Western Ukraine to Poland
                1 infantry moved from Romania to Slovakia Hungary
                3 armour moved from Romania to Greater Southern Germany
                3 armour moved from Ukraine to Eastern Poland
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Novgorod to Poland
                1 armour moved from Novgorod to Poland
                1 infantry moved from Smolensk to Belarus
                5 armour moved from Russia to Belarus
                1 artillery moved from Yugoslavia to Greater Southern Germany
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Greece to Albania
                1 infantry moved from Timguska to Novosibirsk

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 armour placed in Ukraine
                6 armour placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Russians collect 49 PUs (5 lost to blockades); end with 51 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Greater Southern Germany : 1 flag, 6 armour and 1 artillery
        Slovakia Hungary : 1 infantry
        Romania : 1 flag
        Poland : 1 flag, 7 armour and 1 artillery
        Albania : 1 flag, 1 infantry
        Belarus : 5 armour and 1 infantry
        Vyborg : 1 armour
        Eastern Poland : 3 armour
        Russia : 1 airfield, 6 armour and 1 factory_major
        Ukraine : 3 armour and 1 factory_minor
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 27 / 34
        Russians : 54 / 69
        Japanese : 8 / 0
        Americans : 66 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,1,4,2,4,5,4,3,2,6
                Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total

  • '20 '19 '18 '17 '16

    This game’s been over for a while.  Do you want to continue my slow demise or start a new game?  I’m up for either!  :-P


  • Yea sure a new game sounds good.  Switch sides so you will have allies @+8 or re bid?

  • '20 '19 '18 '17 '16

    sure let’s just stick with the bid of 8.  I’ll take a artillery in Anglo-Egypt Sudan and a Mech in Alexandria please.

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