IRobot (Allies +8) v Entek (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Bessarabia to Slovakia Hungary
                2 artilleries and 9 infantry moved from Bessarabia to Romania
                3 artilleries and 5 infantry moved from Ukraine to Bessarabia
                4 armour and 1 mech_infantry moved from Rostov to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Caucasus to Rostov
                4 armour moved from Northwest Persia to Rostov
                1 artillery moved from Northwest Persia to Caucasus
                1 artillery moved from Northwest Persia to Caucasus
                4 armour moved from Eastern Persia to Northwest Persia
                4 armour moved from India to Eastern Persia
                1 fighter moved from Baltic States to 115 Sea Zone
                1 fighter and 2 tactical_bombers moved from Baltic States to Holland Belgium

    Combat - British
                Battle in Slovakia Hungary
                    British attack with 3 armour
                    Germans defend with 1 infantry
                        British roll dice for 3 armour in Slovakia Hungary, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    British win, taking Slovakia Hungary from Germans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 115 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 115 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter moved from 115 Sea Zone to Western Germany
                3 aaGuns moved from Rostov to Ukraine

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Korea : 1 artillery and 10 infantry
        Siam : 1 flag
        India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Alaska : 1 artillery and 1 infantry
        French Indo China : 1 flag
        44 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Slovakia Hungary : 1 flag, 3 armour
        Western Germany : 1 fighter
        Romania : 2 artilleries and 9 infantry
        Holland Belgium : 1 fighter and 2 tactical_bombers
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Rostov : 4 armour and 1 infantry
        Bessarabia : 4 armour, 3 artilleries, 5 infantry and 1 mech_infantry
        Ukraine : 3 aaGuns and 1 infantry
        Caucasus : 2 artilleries
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour
        Brazil : 1 flag, 1 armour and 4 infantry
        Northwest Persia : 1 flag, 4 armour
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 15
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 3 PUs; end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs

    Territory Summary for Italians :

    Southern Italy : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 destroyer
        97 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 3 transports; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 2 transports moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in Korea
                3 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Korea : 1 flag, 3 armour, 1 factory_minor and 3 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Kazakhstan : 1 fighter
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        45 Sea Zone : 1 infantry and 2 transports
        35 Sea Zone : 3 destroyers, 1 infantry and 3 transports
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 artillery, 5 battleships, 1 carrier, 1 cruiser, 4 destroyers and 4 transports
        62 Sea Zone : 3 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 5 infantry
        Libya : 1 flag
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 29 / 54
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 71 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 4 infantry moved from France to Western Germany
                1 bomber moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 1 artillery, 1 bomber and 4 infantry
                    British defend with 1 fighter; Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Western Germany, round 2 :  2/6 hits
                        Americans roll dice for 3 artilleries and 1 fighter in Western Germany, round 2 :  2/4 hits
                        2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Germany, round 3 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 fighter in Western Germany, round 3 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Germany
                    Germans win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 3 artilleries

    Non Combat Move - Germans
                1 bomber moved from Western Germany to Germany
                1 armour moved from Germany to France
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 submarine placed in 109 Sea Zone
                3 infantry placed in France
                3 armour and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,2
                Germans collect 29 PUs (5 lost to blockades); end with 29 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 6 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Germany : 3 armour, 1 artillery, 1 bomber, 1 factory_major and 9 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        85 Sea Zone : 1 flag
        109 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 34 / 34
        Russians : 47 / 56
        Japanese : 8 / 0
        Americans : 66 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 9 armour; Remaining resources: 2 PUs;

    Combat Move - Russians
                3 armour moved from Poland to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                5 armour moved from Western Ukraine to Poland
                1 infantry moved from Romania to Slovakia Hungary
                3 armour moved from Romania to Greater Southern Germany
                3 armour moved from Ukraine to Eastern Poland
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Novgorod to Poland
                1 armour moved from Novgorod to Poland
                1 infantry moved from Smolensk to Belarus
                5 armour moved from Russia to Belarus
                1 artillery moved from Yugoslavia to Greater Southern Germany
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Greece to Albania
                1 infantry moved from Timguska to Novosibirsk

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 armour placed in Ukraine
                6 armour placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Russians collect 49 PUs (5 lost to blockades); end with 51 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Greater Southern Germany : 1 flag, 6 armour and 1 artillery
        Slovakia Hungary : 1 infantry
        Romania : 1 flag
        Poland : 1 flag, 7 armour and 1 artillery
        Albania : 1 flag, 1 infantry
        Belarus : 5 armour and 1 infantry
        Vyborg : 1 armour
        Eastern Poland : 3 armour
        Russia : 1 airfield, 6 armour and 1 factory_major
        Ukraine : 3 armour and 1 factory_minor
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 27 / 34
        Russians : 54 / 69
        Japanese : 8 / 0
        Americans : 66 / 95
        Chinese : 23 / 31
        British : 30 / 0
        UK_Pacific : 20 / 25
        Italians : 3 / 8
        ANZAC : 25 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,1,4,2,4,5,4,3,2,6
                Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total

  • '20 '19 '18 '17 '16

    This game’s been over for a while.  Do you want to continue my slow demise or start a new game?  I’m up for either!  :-P


  • Yea sure a new game sounds good.  Switch sides so you will have allies @+8 or re bid?

  • '20 '19 '18 '17 '16

    sure let’s just stick with the bid of 8.  I’ll take a artillery in Anglo-Egypt Sudan and a Mech in Alexandria please.

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