TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 3 battleships, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits
Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 3 : 0/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 4 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 5 : 0/2 hits
Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 6 : 2/2 hits
Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Caroline Islands to New Britain
Place Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
New Britain : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield, 5 fighters and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 3 battleships, 3 cruisers, 3 destroyers, 1 submarine and 2 transports
35 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
101 Sea Zone : 1 battleship, 2 destroyers and 1 transport
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 8 / 14
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0