@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
IRobot (Allies +8) v Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Libya to Tunisia
1 destroyer moved from 41 Sea Zone to 42 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Egypt : 2 infantry
Tunisia : 3 infantry
Libya : 1 flag
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 2 infantry and 3 mech_infantrys moved from Germany to Poland
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to 81 Sea Zone
2 bombers moved from Normandy Bordeaux to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Poland
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 89 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 2 infantry and 3 mech_infantrys moved from Germany to Poland
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to 81 Sea Zone
2 bombers moved from Normandy Bordeaux to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Poland
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 89 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Gibraltar
Germans attack with 1 armour and 1 infantry
French defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 1 harbour
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 2 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Americans roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the French lost in Gibraltar
Americans winRussians win with 1 submarine remaining with no units remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 armour and 1 artillery
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 transport in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 4 artilleries and 6 infantry
Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Poland, round 2 : 5/12 hits
Russians roll dice for 2 aaGuns, 3 armour, 4 artilleries and 6 infantry in Poland, round 2 : 4/13 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Poland
Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Poland, round 3 : 1/8 hits
Russians roll dice for 3 armour, 4 artilleries and 3 infantry in Poland, round 3 : 2/10 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
Germans roll dice for 4 armour and 2 artilleries in Poland, round 4 : 4/6 hits
Russians roll dice for 3 armour, 4 artilleries and 2 infantry in Poland, round 4 : 2/9 hits
2 infantry owned by the Russians , 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Poland
Germans roll dice for 4 armour in Poland, round 5 : 2/4 hits
Russians roll dice for 3 armour and 2 artilleries in Poland, round 5 : 1/5 hits
1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Poland
Germans roll dice for 3 armour in Poland, round 6 : 2/3 hits
Russians roll dice for 3 armour in Poland, round 6 : 2/3 hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Poland
Germans roll dice for 1 armour in Poland, round 7 : 0/1 hits
Russians roll dice for 1 armour in Poland, round 7 : 1/1 hits
1 armour owned by the Germans lost in Poland
Russians win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries and 6 infantryNon Combat Move - Germans
1 fighter moved from 114 Sea Zone to Germany
2 bombers moved from 114 Sea Zone to Germany
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 8 transports moved from 110 Sea Zone to 114 Sea Zone
2 armour moved from Slovakia Hungary to Germany
4 infantry moved from Romania to Slovakia Hungary
1 bomber moved from 81 Sea Zone to Italian SomalilandPlace Units - Germans
3 armour, 1 fighter, 1 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 5 armour, 2 bombers, 1 factory_major, 2 fighters, 1 infantry and 4 mech_infantrys
Holland Belgium : 2 aaGuns
Italian Somaliland : 1 bomber
Karelia : 1 flag, 6 infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 submarine
85 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 9 transports
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 50
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Poland to Romania
3 armour, 14 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
1 fighter moved from Western Ukraine to Romania
3 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Belarus
2 infantry moved from Vologda to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 4 armour, 1 fighter, 14 infantry and 3 mech_infantrys
Italians defend with 1 armour, 3 infantry and 2 mech_infantrys
Russians roll dice for 4 armour, 1 fighter, 14 infantry and 3 mech_infantrys in Romania, round 2 : 5/22 hits
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Romania, round 2 : 3/6 hits
3 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 4 armour, 1 fighter, 11 infantry and 3 mech_infantrys in Romania, round 3 : 5/19 hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 4 armour, 1 fighter, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 4 infantry
Casualties for Italians: 1 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Russians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Ukraine
1 fighter moved from Yunnan to KwangsiPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsTerritory Summary for Russians :
Kwangsi : 1 fighter
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 4 armour, 10 infantry and 3 mech_infantrys
Poland : 1 flag
Belarus : 2 infantry
Bryansk : 2 artilleries and 4 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Western Ukraine : 2 aaGuns and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 33 / 39
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 3 : 2/4 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Shan State
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 3 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Shantung to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 destroyer and 2 transports
18 Sea Zone : 1 cruiser
6 Sea Zone : 2 destroyers and 1 transport
Novosibirsk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 48 / 49
Americans : 52 / 80
Chinese : 12 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 units repaired.
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 battleships, 7 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Manchuria
Battle in 91 Sea Zone
Americans attack with 2 battleships, 7 destroyers, 3 infantry, 3 mech_infantrys and 3 transports
Germans defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 2 battleships, 7 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 battleships owned by the Americans
1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 battleships, 7 destroyers and 3 transports in 91 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win, taking Manchuria from Japanese with 2 battleships, 7 destroyers and 3 transports remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Battle in 37 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 battleships owned by the Americans
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 2 battleships, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 cruiserNon Combat Move - Americans
1 bomber, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 2 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,3
Americans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Manchuria : 1 artillery, 2 infantry and 1 mech_infantry
Shan State : 1 bomber, 5 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 battleships
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 flag, 1 harbour
Morocco : 3 infantry and 3 mech_infantrys
101 Sea Zone : 1 battleship, 2 destroyers and 3 transports
91 Sea Zone : 2 battleships, 7 destroyers and 3 transportsProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 45 / 49
Americans : 52 / 76
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 artilleries and 8 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 4/13 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Jehol : 1 infantry
Hopei : 1 fighter
Anhwe : 5 artilleries and 13 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 43 / 49
Americans : 52 / 76
Chinese : 17 / 23
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 artillery and 8 infantry moved from Kwangsi to Kwangtung
2 artilleries and 3 infantry moved from Burma to Yunnan
6 infantry moved from India to West India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Italian Somaliland
1 tactical_bomber moved from Egypt to Italian Somaliland
1 fighter and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Kwangtung
British attack with 1 artillery and 8 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 8 infantry in Kwangtung, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Italian Somaliland, round 2 : 2/2 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 fighter moved from Italian Somaliland to EthiopiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 3 aaGuns and 1 fighter
Kiangsi : 2 infantry
Siam : 1 flag, 1 artillery
Yunnan : 2 artilleries and 3 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 artillery and 1 harbour
Kwangtung : 1 artillery, 1 harbour and 8 infantry
Alaska : 1 artillery and 1 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
West India : 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 fighter and 1 tactical_bomber
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Poland
Germans take Poland from Russians
1 infantry moved from Slovakia Hungary to YugoslaviaCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 cruiser placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Poland : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Eastern Poland : 1 flag, 1 artillery
Greece : 1 flag
97 Sea Zone : 1 cruiser
92 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Anhwe
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Kiangsi : 1 infantry
Anhwe : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 battleship and 1 destroyer
35 Sea Zone : 2 destroyers
19 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tunisia to Algeria
1 destroyer moved from 42 Sea Zone to 35 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
35 Sea Zone : 1 destroyer
Egypt : 2 infantry
Algeria : 3 infantry
Libya : 1 flag
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Germany to Romania
5 armour moved from Germany to Romania
4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bessarabia to Romania
2 fighters moved from Germany to Romania
1 bomber moved from Germany to Romania
1 bomber moved from Germany to Romania
2 fighters moved from 114 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Karelia to Novgorod
1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Romania
Germans attack with 5 armour, 2 bombers, 2 fighters, 5 infantry and 4 mech_infantrys
Russians defend with 4 armour, 10 infantry and 3 mech_infantrys
Germans roll dice for 5 armour, 2 bombers, 2 fighters, 5 infantry and 4 mech_infantrys in Romania, round 2 : 10/18 hits
Russians roll dice for 4 armour, 10 infantry and 3 mech_infantrys in Romania, round 2 : 3/17 hits
10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Germans roll dice for 5 armour, 2 bombers, 2 fighters, 2 infantry and 4 mech_infantrys in Romania, round 3 : 9/15 hits
Russians roll dice for 4 armour and 3 mech_infantrys in Romania, round 3 : 3/7 hits
4 armour owned by the Russians , 2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 5 armour, 2 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 47
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Russians: 4 armour, 10 infantry and 3 mech_infantrys
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 fighters and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 2 fighters and 8 infantry in Novgorod, round 2 : 0/10 hits
Russians roll dice for 9 infantry in Novgorod, round 2 : 0/9 hits
Germans roll dice for 2 fighters and 8 infantry in Novgorod, round 3 : 2/10 hits
Russians roll dice for 9 infantry in Novgorod, round 3 : 2/9 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 6 infantry in Novgorod, round 4 : 4/8 hits
Russians roll dice for 7 infantry in Novgorod, round 4 : 3/7 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 3 infantry in Novgorod, round 5 : 1/5 hits
Russians roll dice for 3 infantry in Novgorod, round 5 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 6 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 6 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 1 infantry in Novgorod, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
Germans roll dice for 2 fighters and 1 infantry in Novgorod, round 8 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 8 : 0/1 hits
Germans roll dice for 2 fighters and 1 infantry in Novgorod, round 9 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 9 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Russians: 9 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hitsNon Combat Move - Germans
1 fighter moved from Novgorod to 114 Sea Zone
2 fighters moved from Romania to Poland
2 bombers moved from Romania to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Romania : 5 armour and 3 mech_infantrys
Poland : 2 fighters
Germany : 1 factory_major
Holland Belgium : 2 aaGuns
Karelia : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 submarine
85 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
114 Sea Zone : 1 carrier, 1 fighter and 8 transports
115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 59
Russians : 23 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I got extremely luck that first round and hit 10 of your guys…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter moved from Ukraine to Novgorod
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Belarus
5 infantry moved from Russia to Smolensk
1 fighter moved from Kwangsi to AnhweCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to BelarusPlace Units - Russians
3 armour placed in Ukraine
4 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Anhwe : 1 fighter
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 fighter and 2 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Ukraine : 3 armour and 1 factory_minor
Western Ukraine : 2 aaGuns, 4 artilleries, 4 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 5 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 59
Russians : 25 / 25
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 18 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 armour moved from Novosibirsk to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 2 destroyers; French defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 3 destroyers in 35 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 2/4 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 bomber, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 destroyers
Casualties for French: 1 destroyer
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Philippines, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Philippines, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Philippines, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Kiangsu
1 armour moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 1 infantry placed in Kiangsu
1 battleship, 1 cruiser and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,3,5,1,1,2,3,4,3
Japanese collect 30 PUs (6 lost to blockades); end with 32 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
6 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Novosibirsk : 1 flag
Caucasus : 1 flag, 1 armourProduction/PUs Summary :
Germans : 50 / 59
Russians : 22 / 25
Japanese : 36 / 32
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 units repaired.
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 battleships, 7 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 107 Sea Zone
3 infantry and 3 mech_infantrys moved from 109 Sea Zone to Scotland
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to Caucasus
5 fighters and 1 tactical_bomber moved from Shan State to Eastern PersiaCombat - Americans
Battle in Scotland
Battle in Caucasus
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Americans win, taking Scotland from Germans with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 89 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 89 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 battleships, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 battleships, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 5/5 hits
Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 35
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Americans
1 bomber moved from Caucasus to VolgogradPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
4 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1
Americans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Amur : 1 infantry
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Scotland : 1 flag, 1 airfield, 3 infantry and 3 mech_infantrys
Volgograd : 1 bomber
89 Sea Zone : 1 flag, 2 destroyers
109 Sea Zone : 1 flag, 2 battleships, 7 destroyers and 3 transports
Eastern Persia : 5 fighters and 1 tactical_bomber
101 Sea Zone : 4 destroyers and 3 transports
107 Sea Zone : 3 artilleries, 1 battleship, 3 infantry and 3 transportsProduction/PUs Summary :
Germans : 48 / 59
Russians : 23 / 25
Japanese : 32 / 32
Americans : 57 / 81
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 13 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 13 infantry
Japanese defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
Chinese roll dice for 5 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 : 7/19 hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Kiangsu, round 2 : 2/7 hits
2 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 bomber owned by the Japanese , 2 infantry owned by the Chinese , 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 artilleries and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsu : 5 artilleries and 11 infantry
Jehol : 1 infantry
Anhwe : 2 artilleries, 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 48 / 59
Russians : 23 / 25
Japanese : 29 / 32
Americans : 57 / 81
Chinese : 21 / 27
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Kansu
2 infantry moved from Kiangsi to Hunan
1 artillery and 8 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Siam to Shan State
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Ethiopia to Iraq
1 fighter moved from Ethiopia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea ZoneNon Combat Move - British
3 aaGuns moved from Kwangsi to YunnanPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 3 armour and 1 infantryTerritory Summary for British, UK_Pacific :
Kiangsi : 1 artillery and 8 infantry
Siam : 1 flag
Yunnan : 3 aaGuns, 1 artillery and 2 infantry
Hunan : 2 infantry
Kansu : 1 fighter
Szechwan : 2 artilleries and 3 infantry
Shan State : 2 artilleries
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Alaska : 1 artillery and 1 infantry
French Indo China : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Eastern Persia : 1 flag, 6 infantry
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 59
Russians : 23 / 25
Japanese : 29 / 32
Americans : 57 / 81
Chinese : 21 / 27
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
1 artillery moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Trans-JordanNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Bessarabia to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 infantry and 1 mech_infantry
Romania : 1 fighter
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag
Greece : 1 flag
97 Sea Zone : 1 cruiser and 1 transport
98 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 48 / 59
Russians : 22 / 25
Japanese : 29 / 32
Americans : 57 / 81
Chinese : 21 / 27
British : 26 / 0
UK_Pacific : 16 / 21
Italians : 16 / 26
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to KiangsuNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Kiangsu : 1 infantry
Anhwe : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 artillery, 1 infantry and 1 transport
45 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
62 Sea Zone : 1 battleship and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 59
Russians : 22 / 25
Japanese : 29 / 32
Americans : 57 / 81
Chinese : 21 / 27
British : 26 / 0
UK_Pacific : 16 / 21
Italians : 16 / 26
ANZAC : 21 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0