One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak
Historically accurate war declarations?
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I’m fairly new to this, played Axis a few times many years ago. I’ve got the entire global board set up, and I’ll probably be trying some strategies out for both sides playing solitaire to start.
Can someone help me out with a roughly historically accurate timing of when everyone should declare war on each other, in terms of game turns? For example, which turn should Japan declare war on the US and attack Hawaii, if I was being accurate? When does Germany attack Russia?
I figure if I pursue each country’s game objectives for the bonus IPCs, that should get me on the right track and make for an interesting exercise at least.
Thanks for any help.
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The game starts in june 1940, so germany would attack russia on G2, and japan would attack on J3.
(the map reflects the situation in june 1940, low countries are defeated but paris has not been taken yet)





