@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
3 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 15 infantry moved from Amur to Korea
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change _To_Russians_Control_Switch attached to Russians
??
im not sure. I haven’t been playing this game that long :|
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_major and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Manchuria
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Shan State to Manchuria
1 bomber moved from Shan State to Manchuria
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
the pieces didn’t change did they? I thought the only they changed is if japan attacked amur.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_major and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Manchuria
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Shan State to Manchuria
1 bomber moved from Shan State to Manchuria
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers and 4 infantry in Manchuria, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers and 3 infantry in Manchuria, round 3 : 1/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 4 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 5 : 1/4 hits
Chinese roll dice for 1 artillery in Manchuria, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 2/10 hits
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 0/5 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 3 : 4/10 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 0/3 hits
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in Celebes
Battle in Sumatra
Non Combat Move - Japanese
1 fighter could not land in 6 Sea Zone and was removed
1 mech_infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Jehol
2 bombers moved from Manchuria to Jehol
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kweichow to Shantung
2 fighters and 2 tactical_bombers moved from Hunan to Shantung
1 fighter moved from Kweichow to Anhwe
1 fighter moved from Anhwe to Shantung
3 fighters and 4 tactical_bombers moved from Kwangsi to Anhwe
1 carrier moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
Japanese undo move 1.
1 factory_minor placed in Kiangsu
Japanese undo move 1.
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor, 3 fighters and 3 tactical_bombers
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 flag, 1 aaGun, 2 bombers and 1 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 artillery
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 3 fighters and 4 tactical_bombers
Shan State : 1 flag
Malaya : 1 flag, 1 airfield and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 carrier, 1 fighter and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
35 Sea Zone : 1 carrier
19 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 47 / 55
Russians : 37 / 37
Japanese : 57 / 64
Americans : 53 / 73
Chinese : 4 / 15
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 13 / 16
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.988
Median : 4.000
Variance : 1.482
Standard Deviation : 1.218
Total rolls : 86
Japanese Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.867
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 60
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.320
Median : 5.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
the program didnt allowes me to put the big ic in kiangsu
please do it in edit
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 3 battleships, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Americans
Germans win with 1 battleship remaining. Battle score for attacker is 30
Casualties for Germans: 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Battle in Manchuria
Americans attack with 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Manchuria to Korea
Place Units - Americans
1 battleship and 1 cruiser placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 armour placed in Korea
1 artillery and 1 infantry placed in Eastern United States
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,3,6,5,2,2,3,4
Chinese collect 4 PUs (3 lost to blockades); end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 bomber moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 battleship
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber
Non Combat Move - British
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from India to Burma
1 aaGun moved from Burma to India
1 tactical_bomber moved from Burma to India
1 aaGun moved from Burma to India
2 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Burma
Place Units - British
1 cruiser, 1 destroyer and 2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry
i cant believe the dices U get near Morocco :-o
My navy is beaten badly :oops:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_major
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
3 infantry moved from Iraq to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_major
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
3 infantry moved from Iraq to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 3 infantry
British defend with 3 infantry
Italians roll dice for 1 armour and 3 infantry in Persia, round 2 : 1/4 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 2 infantry in Persia, round 3 : 0/3 hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits
Italians roll dice for 1 armour and 2 infantry in Persia, round 4 : 0/3 hits
British roll dice for 2 infantry in Persia, round 4 : 2/2 hits
2 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour in Persia, round 5 : 1/1 hits
British roll dice for 2 infantry in Persia, round 5 : 0/2 hits
1 infantry owned by the British lost in Persia
Italians roll dice for 1 armour in Persia, round 6 : 0/1 hits
British roll dice for 1 infantry in Persia, round 6 : 0/1 hits
Italians roll dice for 1 armour in Persia, round 7 : 1/1 hits
British roll dice for 1 infantry in Persia, round 7 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Italians: 3 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Italians attack with 2 fighters
French defend with 1 cruiser
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser in 99 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Western Germany : 1 aaGun
Romania : 1 infantry
Tobruk : 1 armour, 1 artillery and 1 infantry
Albania : 1 artillery and 3 infantry
Northern Italy : 1 aaGun and 1 factory_major
Libya : 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 3 infantry
97 Sea Zone : 2 transports
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
Yugoslavia : 1 aaGun
98 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 47 / 55
Russians : 37 / 37
Japanese : 51 / 64
Americans : 53 / 73
Chinese : 7 / 10
British : 29 / 36
UK_Pacific : 9 / 9
Italians : 15 / 33
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.657
Median : 3.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35
French Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.050
Median : 4.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20
I think i still have the chances. Italians and the rest of the axis crew are still alive :)
Interesting game so far. 8-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 destroyers
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Shan State
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,6
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
yes a very good game. :-)