@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
13L G40 blastherfast (allies+11) vs Amon-Sul (axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Queensland to Western Australia
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Queensland to Western Australia
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South WalesCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 mech_infantry placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 armour; Italians defend with 1 harbour
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 1 PUs;Combat Move - Germans
3 submarines moved from 105 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
1 bomber moved from France to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern France to 109 Sea Zone -
the sub fights or submerges?
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fight
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 1 PUs;Combat Move - Germans
3 submarines moved from 105 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
1 bomber moved from France to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern France to 109 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Romania from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 1 bomber
British defend with 2 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers and 4 submarines
British defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Germans retreated to 104 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 5
Casualties for Germans: 3 submarines
Casualties for British: 2 destroyers and 1 transportNon Combat Move - Germans
6 infantry moved from Germany to Slovakia Hungary
2 bombers moved from 109 Sea Zone to Southern France
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Egypt : 1 bomber
Anglo Egyptian Sudan : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 9 armour, 14 artilleries, 23 infantry and 5 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 artilleries
Poland : 1 artillery and 2 infantry
Germany : 10 armour and 1 factory_major
Karelia : 1 flag, 7 infantry
Vyborg : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 6 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 6 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to RomaniaCombat - Russians
Battle in Kazakhstan
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Romania
Russians attack with 5 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Russians win, taking Romania from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 3 armour, 6 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Poland from Germans with 3 armour, 6 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Poland to Baltic States
2 fighters moved from Poland to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 aaGuns moved from Eastern Poland to Poland
3 infantry moved from Baltic States to Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Poland
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to NovgorodPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 2 mech_infantrys moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
2 artilleries moved from Shan State to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Siam
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 20 Sea Zone to Jehol
1 infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Yenisey to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 2 mech_infantrys moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
2 artilleries moved from Shan State to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Siam
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 20 Sea Zone to Jehol
1 infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Yenisey to UralsCombat - Japanese
Battle in Urals
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Battle in Jehol
Japanese attack with 1 artillery, 5 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 fighter
Japanese win, taking Siam from UK_Pacific, taking Jehol from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 mech_infantrys
Casualties for Americans: 1 armour and 1 fighter
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 aaGun; Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry; Americans defend with 1 factory_minor
Japanese win, taking Korea from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Jehol to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Shantung to AnhwePlace Units - Japanese
1 battleship, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Korea : 1 artillery, 1 factory_minor and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 1 mech_infantry
Siam : 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 2 artilleries
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 fighter and 2 tactical_bombers
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier and 1 transport
36 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 2 submarines, 2 tactical_bombers and 5 transports
Urals : 1 flag, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Sakha to Korea
1 mech_infantry moved from Sakha to Korea
1 armour moved from Buryatia to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Sakha to Korea
1 mech_infantry moved from Sakha to Korea
1 armour moved from Buryatia to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in Korea
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Americans win, taking Korea from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports
Italians defend with 4 submarines
Americans win with 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 24
Casualties for Italians: 4 submarinesNon Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,6,4,4,5,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
British take 109 Sea Zone from Germans
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
British take 109 Sea Zone from Germans
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in 104 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
British win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 tactical_bombers
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from India to West India
1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
2 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 99 Sea ZoneNon Combat Move - Italians
1 aaGun and 3 infantry moved from Syria to 99 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 aaGuns and 3 infantry moved from 96 Sea Zone to Libya
1 carrier and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
4 submarines moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Syria to Iraq
1 armour moved from Eastern Persia to Persia
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Greater Southern GermanyPlace Units - Italians
3 artilleries placed in Southern Italy
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Anglo Egyptian Sudan : 1 armour
Syria : 1 flag
Greater Southern Germany : 1 aaGun
Northern Italy : 1 factory_major
Libya : 3 aaGuns and 3 infantry
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 carrier, 2 fighters, 4 submarines and 3 transports
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 1 submarine
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier and 1 transport
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total