@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 14 artilleries, 23 infantry and 5 mech_infantrys moved from Slovakia Hungary to Poland
10 armour moved from Germany to Poland
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
2 bombers moved from Southern France to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 14 artilleries, 23 infantry and 5 mech_infantrys moved from Slovakia Hungary to Poland
10 armour moved from Germany to Poland
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
2 bombers moved from Southern France to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Poland
Germans attack with 19 armour, 14 artilleries, 23 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 6 artilleries, 41 infantry and 3 mech_infantrys
Germans win, taking Poland from Russians with 19 armour and 2 artilleries remaining. Battle score for attacker is 50
Casualties for Germans: 12 artilleries, 23 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 6 artilleries, 41 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Southern France to France
1 aaGun moved from France to Western Germany
6 infantry moved from Karelia to Vyborg
1 bomber moved from United Kingdom to France
1 bomber moved from Egypt to France
Place Units - Germans
3 artilleries placed in France
1 infantry and 6 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Poland : 1 aaGun, 19 armour and 2 artilleries
Germany : 1 factory_major, 1 infantry and 6 mech_infantrys
Ethiopia : 1 armour
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 7 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
man did you have some good rolls or what.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Vyborg
Russians attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Vyborg from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Vyborg to Novgorod
2 fighters moved from Vyborg to Novgorod
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Romania to Bessarabia
3 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
1 infantry moved from Kazakhstan to Novosibirsk
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,3
Russians collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
man did you have some good rolls or what.
more units, bigger attack power and better rolls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Jehol to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Jehol to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Battle in Korea
Japanese attack with 3 artilleries, 1 infantry and 2 tactical_bombers
Americans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific, taking Korea from Americans with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Jehol to Suiyuyan
1 aaGun moved from Anhwe to Hopei
2 artilleries moved from Yunnan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 artilleries placed in Malaya
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Korea : 3 artilleries, 1 factory_minor and 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries
Shensi : 1 flag
Yunnan : 1 flag, 4 mech_infantrys
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 artilleries
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 aaGun
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
38 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 submarines, 2 tactical_bombers and 4 transports
Urals : 1 flag, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Yenisey to Urals
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Yenisey to Urals
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Southern France
Battle in Urals
Americans attack with 1 armour
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win, taking Northern Italy from Italians, taking Southern France from Germans with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
2 infantry moved from Amur to Siberia
1 mech_infantry moved from Amur to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Algeria
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
Americans undo move 3.
1 artillery, 4 infantry and 2 mech_infantrys placed in Western United States
1 armour placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 infantry moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 23 PUs;
British buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 infantry moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from West India to India
1 infantry moved from West India to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Morocco to Algeria
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
Place Units - British
3 infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 carrier and 3 submarines moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
1 armour moved from Persia to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 carrier and 3 submarines moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
1 armour moved from Persia to Eastern Persia
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Italians attack with 1 armour
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 carrier, 2 destroyers and 3 submarines
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Italians
Italians win with 1 carrier, 2 destroyers and 3 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
3 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Iraq to Persia
3 aaGuns and 2 infantry moved from Libya to Tobruk
1 aaGun moved from Greater Southern Germany to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 cruiser and 1 submarine placed in 95 Sea Zone
1 factory_minor placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
Syria : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 3 aaGuns and 2 infantry
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 3 transports
94 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French