G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Borneo
                2 carriers moved from 37 Sea Zone to 43 Sea Zone
                2 transports moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                2 armour and 1 infantry moved from Kwangtung to Kwangsi
                1 armour, 3 artilleries and 3 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Urals to Vologda
                1 mech_infantry moved from Kansu to Vologda
                1 bomber moved from Amur to Urals
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter moved from Hunan to Novosibirsk
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Borneo
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour and 3 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Kiangsu to Anhwe
                2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 fighter moved from 45 Sea Zone to 43 Sea Zone
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siberia: 1 aaGun and 2 infantry
                EDIT: Adding units owned by Japanese to Amur: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode
                3 armour placed in Kiangsu
                Japanese undo move 1.
                3 armour placed in Kwangtung
                2 destroyers and 1 transport placed in 19 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 53 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to 54 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to 54 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 fighter and 1 infantry; Italians defend with 3 destroyers and 1 transport
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 3 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win with 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Southern France
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 :  0/4 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 :  0/4 hits
                        Italians roll dice for 2 infantry in Southern France, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 4 :  1/4 hits
                        Italians roll dice for 2 infantry in Southern France, round 4 :  0/2 hits
                        1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 5 :  2/4 hits
                        Italians roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Amur
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Americans roll dice for 1 cruiser in Amur, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 :  2/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Amur, round 2 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.441
            Median : 3.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                3 was rolled 5 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 2.900
            Standard Deviation : 1.703
            Total rolls : 11

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Sikang
                1 infantry placed in Hopei
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.441
            Median : 3.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                3 was rolled 5 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 2.900
            Standard Deviation : 1.703
            Total rolls : 11

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21


  • I didnt scramble the one fighter because I had 3 destroyers and fighters for cover.

  • '20 '18 '17 '15

    and the uk move?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 fighter moved from Burma to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 armour moved from Burma to Kwangsi
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 fighter moved from Burma to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 armour moved from Burma to Kwangsi
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 2 armour and 1 infantry
                    Germans defend with 2 fighters; Italians defend with 1 armour, 1 harbour and 2 infantry
                        British roll dice for 2 armour and 1 infantry in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 1 armour, 2 fighters and 2 infantry in Egypt, round 2 :  1/5 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                        British roll dice for 2 armour in Egypt, round 3 :  2/2 hits
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 3 :  2/4 hits
                        2 armour owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    Italians win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 2 armour and 1 infantry
                    Casualties for Italians: 1 armour and 2 infantry
                Battle in 36 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kwangsi
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/5 hits
                        Japanese roll dice for 2 armour and 3 infantry in Kwangsi, round 2 :  2/5 hits
                        1 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 :  3/3 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 3 :  1/2 hits
                        1 armour owned by the British and 2 armour owned by the Japanese lost in Kwangsi
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 armour and 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in Norway
                    British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 3 artilleries and 2 infantry
                        British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Norway, round 2 :  0/8 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Norway, round 2 :  1/5 hits
                        1 infantry owned by the British lost in Norway
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 3 :  1/7 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Norway, round 3 :  3/5 hits
                        3 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                        British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Norway, round 4 :  2/4 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Norway, round 4 :  2/4 hits
                        1 infantry owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Norway
                        British roll dice for 1 armour and 1 artillery in Norway, round 5 :  1/2 hits
                        Germans roll dice for 2 artilleries in Norway, round 5 :  1/2 hits
                        1 artillery owned by the British and 1 artillery owned by the Germans lost in Norway
                        British roll dice for 1 armour in Norway, round 6 :  1/1 hits
                        Germans roll dice for 1 artillery in Norway, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 artilleries and 2 infantry
                    Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 artillery and 3 infantry moved from India to Burma

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.324
            Median : 3.000
            Variance : 0.478
            Standard Deviation : 0.691
            Total rolls : 68

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    British Combat
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.343
            Median : 3.000
            Variance : 0.794
            Standard Deviation : 0.891
            Total rolls : 35

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • I thought I posted it. Weird
    S.A.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                3 destroyers moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in 98 Sea Zone
                    Germans loiter and taunt with 1 infantry; Italians attack with 3 destroyers and 1 transport
                    Americans defend with 1 submarine
                    Italians win, taking 98 Sea Zone from Americans with 3 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Trans-Jordan

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 airfield placed in Egypt

    Turn Complete - Italians
                Italians collect 14 PUs; end with 21 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 carrier, 3 destroyers and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 carrier, 3 destroyers and 2 fighters in 45 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Eastern Poland
                      Germans take Western Ukraine from Russians
                1 armour moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Tambov
                3 infantry moved from France to Southern France
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Western Germany to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 armour moved from Caucasus to Persia
                      Germans take Northwest Persia from British
                      Germans take Persia from British
                1 armour moved from Volgograd to Samara
                1 tactical_bomber moved from Ukraine to Eastern Poland
                1 armour moved from Volgograd to Bryansk
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 3 infantry moved from 113 Sea Zone to Norway

    Combat - Germans
                Battle in Southern France
                    Germans attack with 1 artillery and 6 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Germans win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Norway
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 armour
                    Germans win, taking Norway from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Samara
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour
                    Russians defend with 1 aaGun
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Bryansk
                    Germans attack with 2 armour
                    Russians defend with 1 artillery
                    Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Eastern Poland
                    Germans attack with 1 armour and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in 95 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer
                    Germans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from 95 Sea Zone to Egypt
                1 tactical_bomber moved from Eastern Poland to Ukraine
                3 infantry moved from Denmark to Western Germany
                1 artillery moved from Denmark to Western Germany
                2 artilleries and 1 infantry moved from Holland Belgium to France

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 destroyer placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Denmark: 3 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in France
                2 artilleries, 1 fighter and 2 infantry placed in Western Germany
                Germans undo move 5.
                1 artillery and 1 infantry placed in Novgorod
                1 artillery, 1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Archangel to Vologda
                2 artilleries and 2 infantry moved from Russia to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Archangel to Vologda
                2 artilleries and 2 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 artilleries and 2 infantry
                    Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                        Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 :  0/5 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 :  3/9 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                    2 artilleries owned by the Russians retreated to Russia
                    Japanese win with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 armour moved from Vologda to Smolensk
                      Japanese take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                3 artilleries and 4 infantry moved from Vologda to Russia
                1 bomber moved from Urals to Russia
                1 mech_infantry moved from Vologda to Russia
                1 fighter moved from Novosibirsk to Persia
                3 destroyers moved from 19 Sea Zone to 5 Sea Zone
                1 carrier moved from 20 Sea Zone to 5 Sea Zone
                2 carriers, 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                3 infantry moved from Anhwe to Chahar
                2 armour moved from Kwangtung to French Indo China
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 transport moved from 20 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 carrier, 3 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the ANZAC
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    2 transports owned by the Japanese and 1 carrier owned by the Japanese retreated to 44 Sea Zone
                    ANZAC win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -45
                    Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers
                Battle in French Indo China
                    Japanese attack with 2 armour
                    British defend with 1 fighter
                    Japanese win, taking French Indo China from UK_Pacific with 2 armour remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                Battle in Russia
                    Japanese attack with 1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                    Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major and 3 infantry
                    Japanese captures 10PUs while taking Russians capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Russia from Russians with 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry
                Battle in Celebes
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 5 Sea Zone
                    Japanese attack with 1 carrier and 3 destroyers
                    Americans defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                    2 fighters owned by the ANZAC forced to land in Dutch New Guinea

    Non Combat Move - Japanese
                2 fighters moved from 45 Sea Zone to 44 Sea Zone
                1 bomber moved from Russia to Persia

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                1 armour and 2 infantry placed in Kwangtung
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 70 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
                1 carrier moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 artillery moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt

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