I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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I’m sorry, i could really speed things up if I’d remember the Russian’s don’t have a turn any more. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to 5 Sea Zone
1 mech_infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,6,1,3,5
Japanese collect 24 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
1 armour moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 armour moved from Yenisey to Timguska
Americans take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
2 mech_infantrys moved from Yenisey to Evenkiyskiy
2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
1 armour moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 armour moved from Yenisey to Timguska
Americans take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
2 mech_infantrys moved from Yenisey to Evenkiyskiy
2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Shantung
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Shantung, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Americans lost in Anhwe
Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Evenkiyskiy
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Americans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Evenkiyskiy
Americans win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 aaGun moved from Eastern United States to Quebec
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2,1,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,2,4,3,2,4,6,3,5,3,6,1,5,4
Americans collect 42 PUs (20 lost to blockades); end with 42 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.697
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 infantry moved from Hopei to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.697
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 artillery and 1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 artillery moved from Belgian Congo to Kenya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 artillery and 1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 artillery moved from Belgian Congo to KenyaNon Combat Move - British
1 artillery moved from 80 Sea Zone to Persia
1 infantry moved from 80 Sea Zone to PersiaPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.697
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Syria
3 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 3 infantry
British defend with 1 artillery
Italians win, taking Belgian Congo from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians win, taking Syria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Syria to Egypt
1 transport moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Greece
1 armour and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
6 transports moved from 45 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
6 transports moved from 45 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Northwest Persia
ANZAC attack with 4 armour and 1 mech_infantry
Germans defend with 6 armour and 1 infantry
ANZAC roll dice for 4 armour and 1 mech_infantry in Northwest Persia, round 2 : 5/5 hits
Germans roll dice for 6 armour and 1 infantry in Northwest Persia, round 2 : 4/7 hits
1 infantry owned by the Germans , 4 armour owned by the Germans , 3 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northwest Persia
ANZAC roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Germans roll dice for 2 armour in Northwest Persia, round 3 : 1/2 hits
1 armour owned by the ANZAC lost in Northwest Persia
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 4 armour and 1 infantry
Casualties for ANZAC: 4 armour and 1 mech_infantry
Battle in Kwangsi
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
3 armour placed in Persia
3 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.417
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.417
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to French Guiana
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 armour moved from Brazil to 86 Sea Zone
1 armour and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
1 carrier, 2 destroyers and 1 fighter moved from 89 Sea Zone to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from 101 Sea Zone to Quebec
1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
1 transport moved from 118 Sea Zone to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 117 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 105 Sea Zone to 88 Sea Zone
1 artillery and 2 infantry moved from 88 Sea Zone to Suriname
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from France to United Kingdom
1 transport moved from 112 Sea Zone to 105 Sea Zone
3 armour moved from Caucasus to Persia
2 armour moved from Northwest Persia to Persia
1 bomber moved from Greece to Persia
3 infantry moved from Caucasus to Northwest Persia
3 armour moved from Kazakhstan to Northwest Persia
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Samara to Novosibirsk
3 armour moved from Vologda to Timguska
Germans take Timguska from Americans
2 infantry moved from Novosibirsk to Timguska
1 fighter moved from Nenetsia to Timguska
1 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Ukraine to Northwest PersiaCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 battleship, 4 carriers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Germans win with 1 battleship, 4 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 2 destroyers and 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Battle in Southeast Mexico
Battle in French Guiana
Battle in Persia
Germans attack with 5 armour and 1 bomber
ANZAC defend with 3 armour and 1 factory_minor; British defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Southeast Mexico from Americans, taking French Guiana from French, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 3 armour
Casualties for Germans: 4 armour and 1 bomber
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in Suriname
Battle in Quebec
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor; Americans defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Suriname from Dutch, taking Quebec from British with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
Battle in British Guiana
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from Timguska to Novosibirsk
2 fighters and 2 tactical_bombers moved from Quebec to 101 Sea ZonePlace Units - Germans
1 factory_minor placed in Brazil
1 bomber, 1 fighter and 1 tactical_bomber placed in United Kingdom
1 armour and 1 infantry placed in Normandy Bordeaux
1 transport placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Caucasus
3 infantry placed in Volgograd
1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 78 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to KiangsuNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,6,5,4,5
Japanese collect 17 PUs (8 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
I’m still kickin, not ready to say uncle yet
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to KiangsuNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 fighter placed in Kiangsu
2 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,6,5,4,3
Japanese collect 15 PUs (10 lost to blockades); end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Korea to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Jehol to Anhwe
2 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Anhwe
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Korea to Buryatia
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Korea to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Jehol to Anhwe
2 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Anhwe
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Korea to Buryatia
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to LibyaCombat - Americans
Battle in Kwangtung
Americans attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Kwangtung, round 2 : 2/7 hits
Japanese roll dice for 2 armour and 4 infantry in Kwangtung, round 2 : 3/6 hits
2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 2 armour and 2 artilleries in Kwangtung, round 3 : 3/4 hits
Japanese roll dice for 2 armour and 2 infantry in Kwangtung, round 3 : 2/4 hits
2 artilleries owned by the Americans , 1 armour owned by the Japanese and 2 infantry owned by the Japanese lost in Kwangtung
Americans roll dice for 2 armour in Kwangtung, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour and 4 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Libya
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans roll dice for 2 artilleries and 1 infantry in Libya, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 3 : 2/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Libya
1 artillery owned by the Americans retreated to Tunisia
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Quebec
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Quebec, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 2 infantry in Quebec, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Quebec
Americans roll dice for 1 artillery and 2 infantry in Quebec, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Quebec, round 3 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Quebec
Americans roll dice for 1 artillery in Quebec, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Quebec, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Quebec, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Quebec, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Quebec, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Quebec, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Quebec, round 7 : 1/1 hits
Germans roll dice for 1 artillery in Quebec, round 7 : 0/1 hits
1 artillery owned by the Germans lost in Quebec
Americans win, taking Quebec from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour moved from Evenkiyskiy to YeniseyPlace Units - Americans
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 armour and 2 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Mexico: 1 aaGun
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1,3,4,5,5,1,1,1,5,2,5,5,6,2,6,6
Americans collect 48 PUs (14 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 23 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 17 times
Average roll : 3.612
Median : 4.000
Variance : 1.108
Standard Deviation : 1.053
Total rolls : 103Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Italians Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.645
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kiangsi
3 infantry moved from Anhwe to Kiangsi
3 infantry moved from Yunnan to Hunan





