I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from Manchuria to Jehol
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Urals to Vologda
Americans take Vologda from Japanese
2 infantry moved from Soviet Far East to Siberia
2 transports moved from 25 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from Manchuria to Jehol
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Urals to Vologda
Americans take Vologda from Japanese
2 infantry moved from Soviet Far East to Siberia
2 transports moved from 25 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in Scotland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour and 1 artillery
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 : 0/3 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Scotland
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 3 : 2/4 hits
Germans roll dice for 1 armour in Scotland, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Americans: 1 infantry
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 carrier, 2 destroyers and 2 fighters; Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/7 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 4 : 3/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 5 : 3/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 2 destroyers
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarinesNon Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 41 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 infantry placed in Eastern United States
Americans undo move 4.
2 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.951
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 61Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.951
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 61Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Ethiopia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Ethiopia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern PersiaCombat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from India to Burma
1 aaGun moved from West India to India
2 artilleries and 2 infantry moved from Union of South Africa to RhodesiaPlace Units - UK_Pacific
1 armour, 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.841
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 69Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 battleship and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Alexandria
2 transports moved from 81 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 battleship, 2 destroyers and 1 submarine
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belgian Congo
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Belgian Congo to EgyptPlace Units - Italians
1 factory_minor placed in Greece
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Jehol
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Jehol
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 4 infantry
ANZAC roll dice for 2 armour and 2 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kwangsi
ANZAC roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 1/2 hits
1 armour owned by the ANZAC lost in Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 armour and 2 infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from 80 Sea Zone to PersiaPlace Units - ANZAC
2 armour and 1 infantry placed in Persia
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 3 transports
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
2 armour moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Tsinghai to Kansu
1 armour and 1 artillery moved from Sikang to Szechwan
1 armour moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Iraq
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win, taking 109 Sea Zone from Americans with 1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 45
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer and 3 transports
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Shensi
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Kansu
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Scotland
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 artillery
Germans win, taking Scotland from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Battle in Szechwan
Germans attack with 1 armour and 1 artillery
Chinese defend with 3 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Germans
2 fighters and 1 tactical_bomber placed in 109 Sea Zone
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Caucasus
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour and 4 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangtung to Szechwan
1 armour moved from Anhwe to Kweichow
1 armour moved from Shantung to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 armour moved from Russia to Vologda
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kwangtung to KiangsiCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Vologda
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese win, taking Vologda from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Sikang
1 fighter moved from Hunan to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Hopei to KiangsuPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,2,1
Japanese collect 20 PUs (14 lost to blockades); end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Shantung
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shantung, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Siberia to AmurPlace Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 infantry placed in Eastern United States
4 destroyers and 4 submarines placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.708
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.708
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
2 artilleries and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
2 artilleries and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery moved from Eastern Persia to PersiaCombat - British
Battle in Belgian Congo
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 3 : 2/3 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Iraq
British attack with 2 artilleries and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iraq
British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantryDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.000
Median : 3.000
Variance : 1.659
Standard Deviation : 1.288
Total rolls : 45Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Egypt to Tobruk
1 battleship, 2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Tobruk from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Tobruk to EgyptPlace Units - Italians
3 infantry placed in Egypt
Italians undo move 1.
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Greece
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs





