The Chinese had another rough round on Japan 2, I see—but it looks like the dice may finally be starting to turn my way.
Probably too little, too late—but we’ll see how long the Allies can hold the Middle East.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 4 infantry moved from India to 39 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from 80 Sea Zone to Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Korea to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.846
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 carriers, 2 destroyers, 1 factory_minor, 6 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Scotland
2 armour and 2 artilleries moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Egypt to Iraq
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
2 armour moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Sikang
2 armour moved from Szechwan to Yunnan
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Yunnan
Germans attack with 2 armour
British defend with 1 infantry; Chinese defend with 1 infantry; Americans defend with 1 bomber
Chinese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Scotland
Germans attack with 2 armour, 2 artilleries and 1 tactical_bomber
British defend with 1 airfield; Americans defend with 2 infantry
Germans win, taking Scotland from British with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Americans: 2 infantry
Battle in Iceland
Battle in Tsinghai
Germans attack with 2 armour and 1 infantry
Chinese defend with 2 infantry
Germans win, taking Iceland from British, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Germans attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Germans win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 119 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Scotland to 110 Sea Zone
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
3 submarines placed in 93 Sea Zone
2 carriers and 1 destroyer placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour and 4 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 armour, 1 artillery and 2 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Japan to Shantung
Combat - Japanese
Battle in Kwangsi
Japanese attack with 4 infantry
Americans defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 3 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Kweichow to Kiangsu
Place Units - Japanese
1 armour placed in Russia
2 infantry placed in Kwangtung
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,6,2,2,2,5
Japanese collect 24 PUs (8 lost to blockades); end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from Manchuria to Jehol
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Urals to Vologda
Americans take Vologda from Japanese
2 infantry moved from Soviet Far East to Siberia
2 transports moved from 25 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from Manchuria to Jehol
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Urals to Vologda
Americans take Vologda from Japanese
2 infantry moved from Soviet Far East to Siberia
2 transports moved from 25 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in Scotland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour and 1 artillery
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 : 0/3 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Scotland
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 3 : 2/4 hits
Germans roll dice for 1 armour in Scotland, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Americans: 1 infantry
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 carrier, 2 destroyers and 2 fighters; Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/7 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 4 : 3/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 5 : 3/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 2 destroyers
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 infantry placed in Eastern United States
Americans undo move 4.
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.951
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 61
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Germans
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.951
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 61
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Ethiopia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Ethiopia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
Combat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from India to Burma
1 aaGun moved from West India to India
2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
Place Units - UK_Pacific
1 armour, 2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.841
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 69
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 battleship and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Alexandria
2 transports moved from 81 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 1 battleship, 2 destroyers and 1 submarine
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belgian Congo
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Belgian Congo to Egypt
Place Units - Italians
1 factory_minor placed in Greece
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Jehol
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Jehol
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 4 infantry
ANZAC roll dice for 2 armour and 2 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kwangsi
ANZAC roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 1/2 hits
1 armour owned by the ANZAC lost in Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 armour and 2 infantry
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
Place Units - ANZAC
2 armour and 1 infantry placed in Persia
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
2 armour moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Tsinghai to Kansu
1 armour and 1 artillery moved from Sikang to Szechwan
1 armour moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Iraq
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win, taking 109 Sea Zone from Americans with 1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 45
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer and 3 transports
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Shensi
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Kansu
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Scotland
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 artillery
Germans win, taking Scotland from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Battle in Szechwan
Germans attack with 1 armour and 1 artillery
Chinese defend with 3 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - Germans
2 fighters and 1 tactical_bomber placed in 109 Sea Zone
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour and 4 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangtung to Szechwan
1 armour moved from Anhwe to Kweichow
1 armour moved from Shantung to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 armour moved from Russia to Vologda
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Vologda
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese win, taking Vologda from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Sikang
1 fighter moved from Hunan to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,2,1
Japanese collect 20 PUs (14 lost to blockades); end with 21 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Shantung
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shantung, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Siberia to Amur
Place Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 infantry placed in Eastern United States
4 destroyers and 4 submarines placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.708
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 24
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17