I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
-
scramble in 110?
-
Churchill says
“SEND EM UP!!!” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Northern Italy to Southern Italy
2 armour moved from Western Germany to Southern Italy
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Sikang to Turkmenistan
2 mech_infantrys moved from Volgograd to Turkmenistan
1 armour moved from Bryansk to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Germans take Ethiopia from British
2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from France to 95 Sea Zone
1 fighter moved from France to 110 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 5 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 carrier, 2 destroyers, 4 fighters and 5 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Germans: 3 destroyers and 1 submarine
Casualties for French: 2 infantry
Casualties for British: 1 carrier, 2 destroyers, 4 fighters and 5 transports
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 3 transports
Germans win with 2 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 artilleries and 6 infantry
British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Battle in Southern Italy
Germans attack with 3 armour and 4 infantry
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 3 armourNon Combat Move - Germans
2 fighters moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Finland to NorwayPlace Units - Germans
2 destroyers and 1 transport placed in 93 Sea Zone
3 fighters placed in Persia
3 armour placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Novgorod
Germans undo move 5.
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
Japan is up, Russia has no moves
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Urals to Tsinghai
1 armour moved from Chahar to Manchuria
1 fighter moved from Kiangsu to Manchuria
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Chahar to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Kansu to SuiyuyanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
ANZAC defend with 1 cruiser and 2 destroyers; Americans defend with 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -43
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 5 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 armour
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Suiyuyan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from Manchuria to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 34 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
OOL for 110 if you would please,and any scramble in 6?
Tanks
S.A. -
no scramble in 6.
sub hit goes to a dd, any plane hits will take out my planes, then bb, carrier hit, on down
-
Forgot to ask about Kami"s in S.Z. 6
S.A. -
2 on the cruiser, 1 on each destroyer
-
Cool Thanks.
Been out cruising till late so look for my move Thur.s
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers and 1 submarineNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to Iwo JimaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Hopei to Kweichow
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kiangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Hopei to Kweichow
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kiangsi to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery placed in Hunan
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from South West Africa to Union of South Africa
1 armour, 1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
3 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Burma to Yunnan
1 destroyer moved from 41 Sea Zone to 39 Sea ZoneCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 fighter; Germans defend with 1 factory_minor and 3 fighters
British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits
Germans roll dice for 4 fighters in Persia, round 2 : 1/4 hits
1 infantry owned by the British , 1 fighter owned by the Japanese and 1 fighter owned by the Germans lost in Persia
British roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 3 : 0/3 hits
Germans roll dice for 2 fighters in Persia, round 3 : 1/2 hits
1 infantry owned by the British lost in Persia
British roll dice for 1 armour and 1 artillery in Persia, round 4 : 0/2 hits
Germans roll dice for 2 fighters in Persia, round 4 : 2/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Persia
Germans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Germans: 1 fighter
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 aaGun moved from India to West IndiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1
British collect 23 PUs (1 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.853
Median : 4.000
Variance : 0.970
Standard Deviation : 0.985
Total rolls : 34Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.071
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Italians
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
Italians take Kenya from British
1 destroyer and 1 transport moved from 70 Sea Zone to 72 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Kenya to EthiopiaTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to ShantungCombat - ANZAC
Japanese scrambles 1 units out of Kiangsu to defend against the attack in 19 Sea Zone
Japanese scrambles to create a battle in territory 19 Sea Zone
Battle in 19 Sea Zone
ANZAC attack with 1 transport
Japanese defend with 1 fighter
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC retreated to 6 Sea Zone
Moving scrambled unit from 19 Sea Zone back to originating territory: KiangsuNon Combat Move - ANZAC
3 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 3 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 infantry moved from Turkmenistan to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Turkmenistan to Sikang
1 armour moved from Caucasus to Sikang
3 armour moved from Volgograd to Sikang
1 artillery and 2 infantry moved from Ukraine to Rostov
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Persia
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Western Germany
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Western Germany
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 3 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer, 2 submarines and 3 transports
Battle in Eastern Persia
Germans attack with 2 fighters and 3 infantry
British defend with 3 infantry
retreated to Eastern Persia
British win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 5 armour and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Germans win, taking Sikang from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Persia to Persia
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
2 aaGuns moved from Holland Belgium to Western Germany
1 infantry moved from Kazakhstan to SikangPlace Units - Germans
1 destroyer and 2 transports placed in 110 Sea Zone
3 transports placed in 113 Sea Zone
2 armour and 1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 armour
EDIT: Adding units owned by Germans to Western Germany: 2 armour
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Volgograd
Germans undo move 4.
1 infantry placed in Volgograd
2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs





