@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Borneo
2 carriers moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 armour and 1 infantry moved from Kwangtung to Kwangsi
1 armour, 3 artilleries and 3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Kansu to Vologda
1 bomber moved from Amur to Urals
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from Hunan to Novosibirsk
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour and 3 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Amur: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
3 armour placed in Kiangsu
Japanese undo move 1.
3 armour placed in Kwangtung
2 destroyers and 1 transport placed in 19 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter and 1 infantry; Italians defend with 3 destroyers and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 4 : 1/4 hits
Italians roll dice for 2 infantry in Southern France, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 5 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 5 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 5 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
I didnt scramble the one fighter because I had 3 destroyers and fighters for cover.
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and the uk move?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 2 armour and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 armour, 1 harbour and 2 infantry
British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour in Egypt, round 3 : 2/2 hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits
2 armour owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 2 armour and 3 infantry in Kwangsi, round 2 : 2/5 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Japanese lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour and 3 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Norway
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 2 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/8 hits
Germans roll dice for 3 artilleries and 2 infantry in Norway, round 2 : 1/5 hits
1 infantry owned by the British lost in Norway
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 3 : 1/7 hits
Germans roll dice for 3 artilleries and 2 infantry in Norway, round 3 : 3/5 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Norway, round 4 : 2/4 hits
Germans roll dice for 3 artilleries and 1 infantry in Norway, round 4 : 2/4 hits
1 infantry owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Norway
British roll dice for 1 armour and 1 artillery in Norway, round 5 : 1/2 hits
Germans roll dice for 2 artilleries in Norway, round 5 : 1/2 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 6 : 1/1 hits
Germans roll dice for 1 artillery in Norway, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery and 3 infantry moved from India to BurmaPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.324
Median : 3.000
Variance : 0.478
Standard Deviation : 0.691
Total rolls : 68Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17British Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.343
Median : 3.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
I thought I posted it. Weird
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 7 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 destroyers moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 mech_infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 98 Sea Zone
Germans loiter and taunt with 1 infantry; Italians attack with 3 destroyers and 1 transport
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-JordanNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 3 destroyers and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Eastern Poland
Germans take Western Ukraine from Russians
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Tambov
3 infantry moved from France to Southern France
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 armour moved from Volgograd to Samara
1 tactical_bomber moved from Ukraine to Eastern Poland
1 armour moved from Volgograd to Bryansk
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Southern France
Germans attack with 1 artillery and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery and 3 infantry
British defend with 1 armour
Germans win, taking Norway from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Samara
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in 95 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to Egypt
1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
2 artilleries and 1 infantry moved from Holland Belgium to FrancePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Denmark: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
2 artilleries, 1 fighter and 2 infantry placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to Vologda
2 artilleries and 2 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 2 infantry
Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 : 0/5 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 3/9 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
2 artilleries owned by the Russians retreated to Russia
Japanese win with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 armour moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Russia
3 artilleries and 4 infantry moved from Vologda to Russia
1 bomber moved from Urals to Russia
1 mech_infantry moved from Vologda to Russia
1 fighter moved from Novosibirsk to Persia
3 destroyers moved from 19 Sea Zone to 5 Sea Zone
1 carrier moved from 20 Sea Zone to 5 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 45 Sea Zone
3 infantry moved from Anhwe to Chahar
2 armour moved from Kwangtung to French Indo China
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 43 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
ANZAC defend with 1 carrier, 3 destroyers and 2 fighters
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
2 transports owned by the Japanese and 1 carrier owned by the Japanese retreated to 44 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -45
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers
Battle in French Indo China
Japanese attack with 2 armour
British defend with 1 fighter
Japanese win, taking French Indo China from UK_Pacific with 2 armour remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Russia
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major and 3 infantry
Japanese captures 10PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 carrier and 3 destroyers
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 destroyers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
2 fighters owned by the ANZAC forced to land in Dutch New GuineaNon Combat Move - Japanese
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from Russia to PersiaPlace Units - Japanese
2 armour and 1 infantry placed in Kiangsu
1 armour and 2 infantry placed in Kwangtung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 70 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt





