@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Trans-Jordan
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
4 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to NovgorodCombat - Germans
Battle in Rostov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 6 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Bryansk from Russians with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bryansk to Ukraine
2 artilleries and 1 infantry moved from Finland to 115 Sea Zone
2 artilleries and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in France
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Rostov
1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour and 2 infantry moved from Smolensk to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Rostov
1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour and 2 infantry moved from Smolensk to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 6 armour
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Bryansk, round 2 : 3/11 hits
Germans roll dice for 6 armour in Bryansk, round 2 : 4/6 hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bryansk, round 3 : 2/7 hits
Germans roll dice for 3 armour in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bryansk, round 4 : 0/6 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 5 : 3/5 hits
Germans roll dice for 1 armour in Bryansk, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 armour
Casualties for Russians: 7 infantry
Battle in Rostov
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/4 hits
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 14 times
Average roll : 3.585
Median : 4.000
Variance : 1.288
Standard Deviation : 1.135
Total rolls : 53Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.649
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 4 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 2 infantry moved from Yenisey to Timguska
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Dzavhan to Suiyuyan
1 armour moved from Timguska to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 artillery moved from Timguska to Novosibirsk
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Kiangsu to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kwangsi to 34 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 34 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 armour; Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour
Casualties for Chinese: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 2 destroyers
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship and 1 cruiser
Japanese win with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Kweichow
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Kwangtung to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 3 Sea Zone to Siberia
1 artillery and 3 infantry moved from Amur to SiberiaPlace Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 fighter and 1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Kiangsu to defend against the attack in 19 Sea Zone
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 2 : 2/3 hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 1/3 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 3 infantry in Southern Italy, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 3 infantry in Southern Italy, round 4 : 2/3 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 aaGuns and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 6 : 1/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 6 : 0/1 hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Americans attack with 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Moving scrambled unit from 19 Sea Zone back to originating territory: KiangsuNon Combat Move - Americans
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.680
Median : 4.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 50Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.680
Median : 4.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 50Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Java to Burma
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Libya to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Java to Burma
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Libya to AlexandriaCombat - British
Battle in Borneo
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 artilleries
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries and 6 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 3 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Norway
Battle in Trans-Jordan
British attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 armour and 1 infantry
British roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/5 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries in Trans-Jordan, round 3 : 1/2 hits
Italians roll dice for 2 fighters in Trans-Jordan, round 3 : 2/2 hits
2 artilleries owned by the British and 1 fighter owned by the Germans lost in Trans-Jordan
Italians win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Malaya to Shan StatePlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 2 infantry placed in United Kingdom
1 armour and 1 infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.508
Median : 3.500
Variance : 0.120
Standard Deviation : 0.346
Total rolls : 118Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18British Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.710
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 7 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 2 armour, 1 harbour and 1 infantry
French roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
Italians roll dice for 2 armour and 1 infantry in Egypt, round 2 : 2/3 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
French attack with 1 infantry
Germans defend with 1 fighter
French roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6French Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Sorry about not posting for a while.
I always go to my oldest post, page 5 usually and work back thru the days.
Also been busy with the nice weather and my 4.6, 2002GT. With the Mass Air Flow and the larger Throttle Body, its just fun to drive!
Tanks
S.A.





