@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to Nigeria
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.235
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Volgograd to Tsinghai
1 armour moved from Tambov to Kazakhstan
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Egypt
1 armour moved from Bryansk to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Novgorod to Karelia
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 3 destroyers and 1 fighter
British defend with 4 destroyers
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 3 destroyers and 1 fighter remaining. Battle score for attacker is 32
Casualties for British: 4 destroyers
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 6 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 4 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in Tsinghai
Germans attack with 3 armour
Chinese defend with 2 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Germans
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from Denmark to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 factory_minor placed in Persia
3 infantry placed in France
1 fighter placed in Western Germany
3 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
The game said I had won, having enough VC’s. But my interpretation of the rules is you have 1 round to liberate a city from the turn i took the last one, which is Japan’s turn. Now that I think about it, with Russia out of the way, i guess I do indeed win.
Go ahead with Japan. I think you are correct, and I think just because Russia falls it doesnt mean the war is won…I think its just getting good and I’m enjoying playing a lot of different people, they’ve all been great.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 5 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Chahar to Anhwe
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Russia to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Russia to Archangel
Japanese take Archangel from Russians
1 armour moved from Russia to Kazakhstan
2 artilleries moved from Russia to Samara
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 2 transports
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Chinese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2,6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 43 PUs (6 lost to blockades); end with 45 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Caroline Islands
Battle in Southern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 2/4 hits
Italians roll dice for 2 aaGuns and 2 artilleries in Southern Italy, round 2 : 0/2 hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 3 : 1/4 hits
Italians roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
Americans captures 21PUs while taking Italians capital
Americans win, taking Caroline Islands from Japanese, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 aaGuns and 2 artilleries
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 battleship, 1 carrier, 5 destroyers, 3 fighters, 1 submarine and 3 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship, 1 carrier, 5 destroyers, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 2/10 hits
2 submarines owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 5 destroyers, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,6,5,6,3
Americans collect 58 PUs (3 lost to blockades); end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.796
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Germans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.545
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Shensi
1 infantry placed in Sikang
1 artillery placed in Hunan
1 artillery placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.768
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 56
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Germans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.545
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to India
Combat - British
British creates battle in territory 43 Sea Zone
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 2 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
British collect 25 PUs (2 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 4 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.736
Median : 4.000
Variance : 1.019
Standard Deviation : 1.010
Total rolls : 53
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Germans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.545
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Chinese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Italians
2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
Combat - Italians
Battle in French Madagascar
Battle in 96 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Italians win, taking French Madagascar from French with 2 destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Italians
Turn Complete - Italians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Guam to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Guam to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to India
Place Units - ANZAC
1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from Nigeria to Union of South Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from Nigeria to Union of South Africa
Non Combat Move - French
Turn Complete - French
I’m off to F.M.G.'s event in Oshawa this weekend, so from thurs-sun I wont be posting
Tanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Egypt to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Tsinghai to Sikang
1 armour moved from Kazakhstan to Sikang
3 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Karelia to Finland
1 armour moved from Eastern Poland to Bryansk
3 infantry moved from Volgograd to Kazakhstan
4 armour moved from Caucasus to Persia
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Sikang
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
2 fighters moved from 97 Sea Zone to France
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
Place Units - Germans
1 carrier placed in 93 Sea Zone
5 armour, 1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Volgograd
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kazakhstan to Kansu
1 mech_infantry moved from Archangel to Urals
2 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsi to Chahar
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Persia to Alexandria
3 artilleries moved from Samara to Novosibirsk
1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 infantry moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alexandria
Japanese attack with 1 bomber
French defend with 1 infantry
British win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for French: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery and 2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Caroline Islands
1 carrier moved from 44 Sea Zone to 34 Sea Zone
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
2 submarines moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone