TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Caroline Islands
Battle in Southern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 2/4 hits
Italians roll dice for 2 aaGuns and 2 artilleries in Southern Italy, round 2 : 0/2 hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 3 : 1/4 hits
Italians roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
Americans captures 21PUs while taking Italians capital
Americans win, taking Caroline Islands from Japanese, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 aaGuns and 2 artilleries
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 battleship, 1 carrier, 5 destroyers, 3 fighters, 1 submarine and 3 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship, 1 carrier, 5 destroyers, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 2/10 hits
2 submarines owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 5 destroyers, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,6,5,6,3
Americans collect 58 PUs (3 lost to blockades); end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.796
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Germans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.545
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17