I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 3 destroyers and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Eastern Poland
Germans take Western Ukraine from Russians
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Tambov
3 infantry moved from France to Southern France
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 armour moved from Volgograd to Samara
1 tactical_bomber moved from Ukraine to Eastern Poland
1 armour moved from Volgograd to Bryansk
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Southern France
Germans attack with 1 artillery and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery and 3 infantry
British defend with 1 armour
Germans win, taking Norway from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Samara
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in 95 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to Egypt
1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
2 artilleries and 1 infantry moved from Holland Belgium to FrancePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Denmark: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
2 artilleries, 1 fighter and 2 infantry placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to Vologda
2 artilleries and 2 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 2 infantry
Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 : 0/5 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 3/9 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
2 artilleries owned by the Russians retreated to Russia
Japanese win with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 armour moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Russia
3 artilleries and 4 infantry moved from Vologda to Russia
1 bomber moved from Urals to Russia
1 mech_infantry moved from Vologda to Russia
1 fighter moved from Novosibirsk to Persia
3 destroyers moved from 19 Sea Zone to 5 Sea Zone
1 carrier moved from 20 Sea Zone to 5 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 45 Sea Zone
3 infantry moved from Anhwe to Chahar
2 armour moved from Kwangtung to French Indo China
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 43 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
ANZAC defend with 1 carrier, 3 destroyers and 2 fighters
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
2 transports owned by the Japanese and 1 carrier owned by the Japanese retreated to 44 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -45
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers
Battle in French Indo China
Japanese attack with 2 armour
British defend with 1 fighter
Japanese win, taking French Indo China from UK_Pacific with 2 armour remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Russia
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major and 3 infantry
Japanese captures 10PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 carrier and 3 destroyers
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 destroyers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
2 fighters owned by the ANZAC forced to land in Dutch New GuineaNon Combat Move - Japanese
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from Russia to PersiaPlace Units - Japanese
2 armour and 1 infantry placed in Kiangsu
1 armour and 2 infantry placed in Kwangtung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 70 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 armour and 1 infantry
Germans defend with 4 fighters and 1 infantry; Italians defend with 1 airfield and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 4 fighters and 1 infantry in Egypt, round 2 : 3/5 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Egypt
Italians win with 4 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 3 transports
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 44 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 44 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 44 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 fighter and 3 transports in 44 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 carrier and 1 fighter in 44 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 fighter and 3 transports in 44 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in 44 Sea Zone
3 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier, 2 fighters and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter
Battle in Northern Italy
Americans converts factory_major into different unitsNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.853
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 34Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.730
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from India to West India
1 armour moved from India to West India
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from India to West India
1 armour moved from India to West India
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Japanese lost in French Indo China
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 37 Sea Zone to 43 Sea ZonePlace Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.705
Median : 4.000
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 44Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.867
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15British Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
5 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea ZoneCombat - Italians
Battle in Northern Italy
Italians attack with 5 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to Celebes
1 fighter moved from Dutch New Guinea to Guam
1 carrier moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to Celebes
1 fighter moved from Dutch New Guinea to Guam
1 carrier moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 fighter in Celebes, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Celebes, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Celebes
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Celebes to 44 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.235
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to NigeriaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.235
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Volgograd to Tsinghai
1 armour moved from Tambov to Kazakhstan
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Egypt
1 armour moved from Bryansk to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Novgorod to KareliaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 3 destroyers and 1 fighter
British defend with 4 destroyers
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 3 destroyers and 1 fighter remaining. Battle score for attacker is 32
Casualties for British: 4 destroyers
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 6 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 4 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in Tsinghai
Germans attack with 3 armour
Chinese defend with 2 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Chinese: 2 infantryNon Combat Move - Germans
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from Denmark to Western Germany
2 aaGuns moved from Western Germany to Holland BelgiumPlace Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 factory_minor placed in Persia
3 infantry placed in France
1 fighter placed in Western Germany
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
The game said I had won, having enough VC’s. But my interpretation of the rules is you have 1 round to liberate a city from the turn i took the last one, which is Japan’s turn. Now that I think about it, with Russia out of the way, i guess I do indeed win.





