The Chinese had another rough round on Japan 2, I see—but it looks like the dice may finally be starting to turn my way.
Probably too little, too late—but we’ll see how long the Allies can hold the Middle East.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Place Units - Italians
3 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 96 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 artilleries and 1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Germany to 113 Sea Zone
5 infantry moved from 113 Sea Zone to Denmark
1 artillery moved from Western Germany to Denmark
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour and 1 tactical_bomber moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 artilleries and 3 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 infantry; Italians loiter and taunt with
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 96 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans winAmericans win with no units remaining with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 5 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 armour and 1 artillery
Russians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Volgograd to Ukraine
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Western Germany to Denmark
2 aaGuns moved from Germany to Western Germany
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Egypt
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
3 armour placed in Ukraine
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 artillery moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Russia to Tambov
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Borneo
2 carriers moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 armour and 1 infantry moved from Kwangtung to Kwangsi
1 armour, 3 artilleries and 3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Kansu to Vologda
1 bomber moved from Amur to Urals
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from Hunan to Novosibirsk
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour and 3 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Amur: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
3 armour placed in Kiangsu
Japanese undo move 1.
3 armour placed in Kwangtung
2 destroyers and 1 transport placed in 19 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter and 1 infantry; Italians defend with 3 destroyers and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 4 : 1/4 hits
Italians roll dice for 2 infantry in Southern France, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 5 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 5 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 5 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
I didnt scramble the one fighter because I had 3 destroyers and fighters for cover.
and the uk move?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Combat - British
Battle in Egypt
British attack with 2 armour and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 armour, 1 harbour and 2 infantry
British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour in Egypt, round 3 : 2/2 hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits
2 armour owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 2 armour and 3 infantry in Kwangsi, round 2 : 2/5 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Japanese lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour and 3 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Norway
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 2 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/8 hits
Germans roll dice for 3 artilleries and 2 infantry in Norway, round 2 : 1/5 hits
1 infantry owned by the British lost in Norway
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 3 : 1/7 hits
Germans roll dice for 3 artilleries and 2 infantry in Norway, round 3 : 3/5 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Norway, round 4 : 2/4 hits
Germans roll dice for 3 artilleries and 1 infantry in Norway, round 4 : 2/4 hits
1 infantry owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Norway
British roll dice for 1 armour and 1 artillery in Norway, round 5 : 1/2 hits
Germans roll dice for 2 artilleries in Norway, round 5 : 1/2 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 6 : 1/1 hits
Germans roll dice for 1 artillery in Norway, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery and 3 infantry moved from India to Burma
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.324
Median : 3.000
Variance : 0.478
Standard Deviation : 0.691
Total rolls : 68
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
British Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.343
Median : 3.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
I thought I posted it. Weird
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 7 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 destroyers moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 98 Sea Zone
Germans loiter and taunt with 1 infantry; Italians attack with 3 destroyers and 1 transport
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 airfield placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 21 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 3 destroyers and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5