@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
L13 G40 - toan6ca (Allies) +10 v JWW (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Syria to Alexandria
1 fighter moved from Syria to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 airfield and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/6 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
4 fighters and 1 tactical_bomber moved from Syria to West India
3 aaGuns, 7 artilleries and 20 infantry moved from India to West India
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Alexandria to Iraq
1 fighter moved from Bryansk to Iraq
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Syria to Iraq
2 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
2 submarines placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
West India : 3 aaGuns, 7 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Alexandria : 1 airfield and 2 infantry
Gibraltar : 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield and 6 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag
Bryansk : 4 fighters
119 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 2 submarines
Iraq : 1 flag, 2 fighters and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 2 carriers, 3 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 36 / 47
Russians : 24 / 30
Japanese : 71 / 81
Americans : 55 / 68
Chinese : 3 / 6
British : 33 / 38
UK_Pacific : 5 / 3
Italians : 23 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 infantry moved from Belarus to Archangel
Italians take Archangel from RussiansCombat - Italians
Battle in Morocco
Battle in Alexandria
Italians attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 airfield and 2 infantry
Italians win, taking Morocco from Americans, taking Alexandria from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 infantry moved from Eastern Poland to Belarus
2 aaGuns, 2 armour and 2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Alexandria to TobrukPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 airfield, 2 artilleries and 1 infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 aaGun, 1 armour, 1 bomber and 1 mech_infantry
Northern Italy : 1 armour, 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Belarus : 1 flag, 1 infantry
Rostov : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 3 armour, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 1 infantry
95 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 36 / 47
Russians : 21 / 30
Japanese : 71 / 81
Americans : 54 / 68
Chinese : 3 / 6
British : 33 / 38
UK_Pacific : 5 / 3
Italians : 27 / 37
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from India to Iraq
1 artillery and 2 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to New Zealand
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 fighter and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
South Australia : 2 aaGuns, 3 artilleries and 7 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser and 3 destroyers
Egypt : 2 infantry
Iraq : 2 fightersProduction/PUs Summary :
Germans : 36 / 47
Russians : 21 / 30
Japanese : 71 / 81
Americans : 54 / 68
Chinese : 3 / 6
British : 33 / 38
UK_Pacific : 5 / 3
Italians : 27 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Novgorod to BryanskTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Bryansk : 1 fighterProduction/PUs Summary :
Germans : 36 / 47
Russians : 21 / 30
Japanese : 71 / 81
Americans : 54 / 68
Chinese : 3 / 6
British : 33 / 38
UK_Pacific : 5 / 3
Italians : 27 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Ukraine to Russia
2 bombers moved from Western Ukraine to Volgograd
1 submarine moved from 95 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Ukraine to Russia
2 bombers moved from Western Ukraine to Volgograd
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
3 aaGuns, 17 armour, 7 artilleries, 3 fighters, 30 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Bessarabia
3 armour moved from Germany to Eastern Poland
5 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Ukraine
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Russia to Ukraine
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
1 artillery, 3 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys
Poland : 4 infantry and 3 mech_infantrys
Germany : 1 armour, 1 factory_major and 5 mech_infantrys
Southern Italy : 1 fighter
Baltic States : 1 flag, 1 infantry
Eastern Poland : 3 armour and 5 infantry
Bessarabia : 1 mech_infantry
Ukraine : 3 aaGuns, 17 armour, 7 artilleries, 2 bombers, 5 fighters, 30 infantry, 13 mech_infantrys and 4 tactical_bombers
95 Sea Zone : 2 fighters and 5 submarines
Yugoslavia : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 36 / 36
Russians : 21 / 30
Japanese : 71 / 81
Americans : 54 / 68
Chinese : 3 / 6
British : 33 / 38
UK_Pacific : 5 / 3
Italians : 27 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks. Tied up for the rest of the day now, so will do Russia tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Vologda from Japanese
Russians take Urals from Japanese
1 mech_infantry moved from Novosibirsk to Timguska
1 fighter moved from Yenisey to Timguska
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 submarine moved from 91 Sea Zone to 92 Sea Zone
17 infantry moved from Manchuria to Jehol
1 fighter moved from Bryansk to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Volgograd to Belarus
1 fighter moved from Novgorod to Baltic States
1 artillery moved from Novgorod to ArchangelCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Timguska
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Timguska, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
6 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Finland to Karelia
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Timguska to NenetsiaPlace Units - Russians
3 fighters placed in NovgorodTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Jehol : 2 aaGuns and 18 infantry
Timguska : 1 mech_infantry
Kazakhstan : 1 mech_infantry
Belarus : 2 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 23 artilleries, 2 fighters, 31 infantry, 17 mech_infantrys and 1 tactical_bomber
Nenetsia : 1 fighter
Urals : 1 armour
Archangel : 2 artilleries and 2 infantry
Russia : 1 airfield and 1 factory_major
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
92 Sea Zone : 1 submarine
Northwest Persia : 2 infantry and 2 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 35 / 36
Russians : 28 / 31
Japanese : 66 / 81
Americans : 54 / 68
Chinese : 4 / 6
British : 33 / 38
UK_Pacific : 5 / 3
Italians : 25 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just wondering when I can expect your move, for planning purposes?
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sorry brother, your up right now!!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 fighters, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 artilleries, 13 infantry and 4 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship moved from 42 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 fighters, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 artilleries, 13 infantry and 4 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in India
Japanese attack with 5 artilleries, 18 infantry and 4 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from Burma to 39 Sea Zone
2 aaGuns moved from Burma to India
3 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Shantung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Burma to MalayaPlace Units - Japanese
2 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 infantry placed in Shantung
5 fighters and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4,2,3,3,3,4,2,4
Japanese collect 72 PUs (1 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 factory_minor, 3 fighters, 8 infantry and 2 tactical_bombers
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries
Burma : 1 flag
India : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 6 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 carrier, 1 cruiser and 3 transports
39 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
19 Sea Zone : 1 carrier, 1 submarine and 2 transports
2 Sea Zone : 1 submarine
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 35 / 36
Russians : 27 / 31
Japanese : 73 / 90
Americans : 54 / 68
Chinese : 1 / 6
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 25 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot to move my unused trn from z37 to z19. edit
I really blew it not holding HAW……That might have won me the game right there…
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I’m not sure that holding Hawaii for this round would have really helped you that much, apart from getting the 5 IPC bonus (and denying me 5 IPC’s) for one more round. I would have amassed my fleet this round off Johnston Island, including additional transports from the Europe map if I really needed them, then taken Hawaii back next round. I think I’ve got 85% odds of taking back India this round (if I want to), so apart from the 15% chance of holding India, I don’t see how you could have won the game just on holding Hawaii alone.
Obviously it was costly for you not to back off of Hawaii last turn and this was an oversight, but as mentioned previously, in IPC terms you only lost that battle by 12. If you would have blocked with the destroyer, that’s a loss of 8 IPC’s right there (assuming you don’t hit back).
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I’m not sure that holding Hawaii for this round would have really helped you that much, apart from getting the 5 IPC bonus (and denying me 5 IPC’s) for one more round. I would have amassed my fleet this round off Johnston Island, including additional transports from the Europe map if I really needed them, then taken Hawaii back next round. I think I’ve got 85% odds of taking back India this round (if I want to), so apart from the 15% chance of holding India, I don’t see how you could have won the game just on holding Hawaii alone.
Obviously it was costly for you not to back off of Hawaii last turn and this was an oversight, but as mentioned previously, in IPC terms you only lost that battle by 12. If you would have blocked with the destroyer, that’s a loss of 8 IPC’s right there (assuming you don’t hit back).
I thought, perhaps I am wrong, that if Japan held HAW and IND through (until) their next turn (meaning USA or one of the allies would have to liberate the isle’s (OR IND) this turn) then the game would be over due to Japan’s VC count? In fact, the trn’s I bought the turn before were going to be used to land 8 plus land units along with fgt’s into HAW to ensure it was held through their next turn. Am I mistaken?
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You are absolutely correct. But my earlier comment was already factoring this in. I’m saying that you could not have held Hawaii and India for a complete turn, because I have an 85% chance of liberating India this turn with the UK. Then, I would liberate Hawaii next turn.
Good point on the 8 more infantry this turn though… I was saying that I would compensate for this by moving all my guys from Gibraltar to Mexico this turn so they could take part in the amphibious assault next turn, but it’s conceivable that you could have then blocked those transports with destroyers… would have to look at the map again to see what I could have done, but you may actually be right.
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If I wasn’t able to liberate Hawaii next turn, it’s conceivable that I might have been able to liberate India twice in a row. Leave a couple infantry behind in West India from the first attack so that I could attack with them (plus a lot of planes) after you re-took India next turn. Not sure how many land units you could attack India with the second time, so I might have had barely enough to re-take it twice
Sorry I’m typing this from work so may be way off, but from my memory this doesn’t see too far fetched.
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If I wasn’t able to liberate Hawaii next turn, it’s conceivable that I might have been able to liberate India twice in a row. Leave a couple infantry behind in West India from the first attack so that I could attack with them (plus a lot of planes) after you re-took India next turn. Not sure how many land units you could attack India with the second time, so I might have had barely enough to re-take it twice
Sorry I’m typing this from work so may be way off, but from my memory this doesn’t see too far fetched.
far fetched is my typical strategy!!





