Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
forgot to noncom my sub in the south atlantic…use this map please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 3 fighters, 28 infantry and 2 tactical_bombers
Tambov : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 56 / 80
Russians : 13 / 14
Japanese : 52 / 58
Americans : 50 / 71
Chinese : 5 / 13
British : 32 / 36
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 21 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
need scramble orders out of Guam
No scramble
Apparently I cannot land all my planes. I am not sure why it let me move them if that was the case :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Guam
1 fighter moved from Anhwe to 21 Sea Zone
1 fighter moved from Japan to Guam
1 tactical_bomber moved from Anhwe to 21 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Sikang to Samara
Japanese take Kazakhstan from Russians
Japanese take Samara from Russians
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from 21 Sea Zone to Guam
3 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Anhwe to 45 Sea Zone
2 mech_infantrys moved from Kwangtung to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 destroyers, 4 fighters, 5 submarines and 5 tactical_bombers
Americans defend with 4 battleships, 3 cruisers, 4 destroyers, 1 submarine and 3 transports
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 destroyers, 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 8/13 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 4 battleships, 3 cruisers, 4 destroyers and 3 transports in 33 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 4 destroyers owned by the Americans , 1 cruiser owned by the Americans and 4 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 3 destroyers, 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 6/13 hits
Americans roll dice for 4 battleships, 2 cruisers and 3 transports in 33 Sea Zone, round 3 : 4/6 hits
4 battleships owned by the Americans , 2 cruisers owned by the Americans , 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Japanese: 3 destroyers and 5 submarines
Casualties for Americans: 4 battleships, 3 cruisers, 4 destroyers, 1 submarine and 3 transports
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 5 fighters and 1 tactical_bomber
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 2/8 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in Guam, round 2 : 4/6 hits
2 fighters owned by the Americans , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 artillery owned by the Japanese lost in Guam
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Guam, round 3 : 2/4 hits
Americans roll dice for 3 fighters in Guam, round 3 : 2/3 hits
2 fighters owned by the Americans , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Guam
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 4 : 1/2 hits
Americans roll dice for 1 fighter in Guam, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Guam
Japanese win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Americans: 5 fighters and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 bomber in Celebes, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Guam: 1 fighter
EDIT: Adding units owned by Japanese to Guam: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Guam: 1 armour
EDIT: Adding units owned by Japanese to Guam: 1 fighter
EDIT: Turning off Edit Mode
1 fighter could not land in Guam and was removed
1 tactical_bomber could not land in 33 Sea Zone and was removed
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from Kwangsi to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 carrier moved from 21 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 4 transports placed in 6 Sea Zone
3 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Territory Summary for Japanese :
Paulau Island : 1 fighter and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag, 2 mech_infantrys
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 1 infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 cruiser and 1 transport
33 Sea Zone : 1 battleship
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
34 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
21 Sea Zone : 1 cruiser and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Samara : 1 flag, 1 armour
Production/PUs Summary :
Germans : 56 / 80
Russians : 9 / 14
Japanese : 63 / 63
Americans : 50 / 71
Chinese : 2 / 13
British : 32 / 36
UK_Pacific : 9 / 10
Italians : 16 / 26
ANZAC : 18 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/11 hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/9 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys in Gibraltar, round 4 : 3/8 hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Battle in 33 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship
Casualties for Americans: 2 destroyers
Non Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship and 1 destroyer
10 Sea Zone : 3 destroyers and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 2 infantry and 3 mech_infantrys
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 6 transports
Production/PUs Summary :
Germans : 56 / 80
Russians : 9 / 14
Japanese : 63 / 63
Americans : 50 / 71
Chinese : 2 / 13
British : 32 / 36
UK_Pacific : 9 / 10
Italians : 16 / 26
ANZAC : 18 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
6 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 12 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 12 infantry in Hunan, round 2 : 1/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 11 infantry in Hunan, round 3 : 1/11 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Kweichow : 6 infantry
Hunan : 1 artillery and 13 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 56 / 80
Russians : 9 / 14
Japanese : 59 / 63
Americans : 50 / 71
Chinese : 6 / 12
British : 32 / 36
UK_Pacific : 9 / 10
Italians : 16 / 26
ANZAC : 18 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
8 artilleries and 10 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to Shan State
2 artilleries and 3 infantry moved from Burma to Shan State
2 cruisers moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 tactical_bomber moved from Siam to Malaya
2 fighters moved from India to Malaya
2 armour and 2 mech_infantrys moved from India to Shan State
1 infantry moved from India to Burma
3 armour moved from Persia to Iraq
1 carrier moved from 80 Sea Zone to 39 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Morocco to Malta
1 bomber moved from Morocco to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
Combat - British
Battle in 44 Sea Zone
British attack with 2 cruisers
Japanese defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 2 cruisers in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 cruiser owned by the Japanese lost in 44 Sea Zone
British roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 44 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser
Casualties for British: 2 cruisers
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in Shan State
British attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Shan State, round 2 : 3/10 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 8 artilleries and 11 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 8 artilleries and 11 infantry in Kwangsi, round 2 : 6/19 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 8 artilleries and 11 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Iraq
British attack with 5 armour, 4 fighters and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 5 armour, 4 fighters and 1 mech_infantry in Iraq, round 2 : 5/10 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 armour owned by the British , 3 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 4 armour and 4 fighters remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
4 fighters moved from Iraq to Persia
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - British
3 armour placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British, UK_Pacific :
Kwangsi : 8 artilleries and 11 infantry
Siam : 1 flag
Yunnan : 3 aaGuns, 1 fighter and 1 tactical_bomber
Shan State : 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Burma : 1 infantry
British Columbia : 1 artillery and 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
New South Wales : 2 infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag
39 Sea Zone : 1 carrier
62 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 bomber
Morocco : 1 armour and 1 infantry
80 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer
86 Sea Zone : 1 transport
Iraq : 1 flag, 4 armour
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
79 Sea Zone : 1 battleship
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 armour, 1 factory_minor and 4 fighters
91 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 56 / 80
Russians : 9 / 14
Japanese : 57 / 63
Americans : 50 / 71
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 18 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If your luck doesn’t fade you got the game next round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits
French roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Morocco
Italians win, taking Algeria from French, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 56 / 80
Russians : 9 / 14
Japanese : 57 / 63
Americans : 50 / 71
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 18 / 24
ANZAC : 18 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Hunan : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
62 Sea Zone : 1 battleship, 5 destroyers and 1 submarine
Production/PUs Summary :
Germans : 56 / 80
Russians : 9 / 14
Japanese : 57 / 63
Americans : 50 / 71
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 18 / 24
ANZAC : 18 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 56 / 80
Russians : 9 / 14
Japanese : 57 / 63
Americans : 50 / 71
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 18 / 24
ANZAC : 18 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
4 armour and 3 mech_infantrys moved from Caucasus to Volgograd
2 armour moved from Ukraine to Tambov
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Ukraine to Tambov
1 fighter moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 2 : 1/7 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 3 : 4/7 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 5 tactical_bombers
British defend with 2 destroyers; Americans defend with 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 6/11 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 6 destroyers, 1 fighter and 6 transports in 91 Sea Zone, round 2 : 5/8 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans , 1 fighter owned by the Germans , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 fighters and 5 tactical_bombers in 91 Sea Zone, round 3 : 7/8 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 6 transports in 91 Sea Zone, round 3 : 2/5 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 transports owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 6 transports
Battle in Tambov
Germans attack with 3 armour
Russians defend with 2 infantry
Germans roll dice for 3 armour in Tambov, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Smolensk to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Belarus
2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 5 infantry moved from France to Western Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to Western Germany
1 fighter and 5 tactical_bombers moved from 91 Sea Zone to Morocco
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Bryansk to Western Ukraine
Place Units - Germans
3 transports placed in 112 Sea Zone
5 artilleries and 1 infantry placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Germans :
Morocco : 1 fighter and 5 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 10 infantry
Germany : 1 factory_major
Belarus : 1 flag, 2 aaGuns, 4 armour, 3 artilleries and 7 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 7 armour, 1 artillery, 1 bomber, 9 infantry and 7 mech_infantrys
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 4 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer and 6 transports
125 Sea Zone : 1 flag
67 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 81
Russians : 4 / 14
Japanese : 57 / 63
Americans : 50 / 71
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 18 / 24
ANZAC : 18 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter in Vologda, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Vologda
Germans win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 tactical_bomber in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 tactical_bomber owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Russians: 1 infantry and 1 tactical_bomber
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 8 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Russia : 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 26 infantry and 1 tactical_bomber
Tambov : 1 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 60 / 81
Russians : 6 / 8
Japanese : 56 / 63
Americans : 50 / 71
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 18 / 24
ANZAC : 18 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That was the last straw, that Russian turn summed up this game. I knew after you took France with almost no casualities it was going to be and uphill battle. I was hoping you luck would of faded but it got stronger as the game went on. Re match?
Sure, I will play another if you like. Do you want to start the bidding?
12
I will bid 10
Allies are yours for +10, where about?