Oh you’re right. Delete the mech in Egypt.
Suprise Attack (Allies +9) Vs. Eggman
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Just the one Brit hit
I’ll ask for OOl when Anzac is up
S.A.- -
@suprise:
Would an edit of the battle work for you?
Ok, I’ll edit it for the Italian turn. No worries. Hopefully your work is paying off with a nice relaxing weekend. I was off Thursday but then back on Friday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from Southern Italy to Gibraltar
3 infantry moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 48
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 23 / 0
UK_Pacific : 11 / 11
Italians : 14 / 33
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone -
OOL for S.Z. 42 if you would please sir.
Yes it was a good 4 day weekend, I was able to see the fire works between the heavy rains, My mechanic was able to do 2 oil changes for me and a water pump and T-stat that car runs great now, and he helped me with a cold air induction system and a bigger throttle body for my 2002 GT…WOW what a performance boost!!!
The best thing is that on the 18th I’m off to Hawaii for a 10 day cruise on Norwegian I cant wait to see the Arizona mem. and Pearl Harbor. I should P.M. Cow and see if he knows some good sites to see.
On a different note It’s sad that in the 69 years of the Normandy landing anniversary every president has gone and paid their respects to our fallen hero’s, the only one that hasn’t gone is our current one.
IT IS TRULY A SAD DAY
Tanks
S.A. -
Please go ahead and roll the dice for the first round of battle. Since this won’t be a clear-cut win for you I’m going to want to see what shakes out round by round.
The Normandy things is pretty sad but probably inevitable. As time goes on we just won’t hold these things with the same level of reverence, even though we probably should.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 1 : 4/5 hits
1 carrier owned by the Japanese , 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/8 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -28
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 1 carrier, 1 destroyer, 3 fighters and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.087
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.824
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17ANZAC Combat
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.087
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.824
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17ANZAC Combat
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
I don’t know how to save between dice rolls, Please feel free to edit if I choose wrong for hits.
Sorry for any problems this may have caused you, I’m very green when it comes to computer use, I need to get my computer friend over to show me. The thing is when he comes over there are 4 others and we do a Global game….about 50 out of 52 weeks a year, so theres not time
Again sorry for any inconvenience
S.A. -
I’m on vacation from the 18th-29th, I don’t know if I told ya or not
S.A. -
@suprise:
I don’t know how to save between dice rolls, Please feel free to edit if I choose wrong for hits.
Sorry for any problems this may have caused you, I’m very green when it comes to computer use, I need to get my computer friend over to show me. The thing is when he comes over there are 4 others and we do a Global game….about 50 out of 52 weeks a year, so theres not time
Again sorry for any inconvenience
S.A.Ok, I’ll take a look.
You’re actually allowed to save the game any time you like, no matter what dialogue box is up at the moment (as far as I know). Just use the menu interface as you would normally. I’ll take note of the vacation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
4 artilleries, 8 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
8 infantry moved from Germany to Poland
2 bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from Southern Italy to 113 Sea Zone
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to Scotland
8 armour moved from Morocco to 91 Sea Zone
8 armour and 8 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to French West Africa
1 armour moved from 82 Sea Zone to Gold Coast
1 armour moved from 82 Sea Zone to Nigeria
5 armour moved from 82 Sea Zone to French Equatorial AfricaCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in 113 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 113 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win, taking 93 Sea Zone from British with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Nigeria
Battle in French Equatorial Africa
Battle in French West Africa
Battle in Gold Coast
Battle in Slovakia Hungary
Germans attack with 4 artilleries, 8 infantry and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 4 artilleries, 8 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 3/13 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 1 : 0/2 hits
2 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Nigeria from British, taking French Equatorial Africa from French, taking French West Africa from French, taking Gold Coast from British, taking Slovakia Hungary from Russians with 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Poland
Germans attack with 8 infantry
Russians defend with 4 infantry
Germans roll dice for 8 infantry in Poland, round 1 : 1/8 hits
Russians roll dice for 4 infantry in Poland, round 1 : 3/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Poland, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Poland
Germans roll dice for 3 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits
1 infantry owned by the Germans lost in Poland
2 infantry owned by the Germans retreated to Germany
Russians win with 3 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 6 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 4 artilleries and 1 mech_infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 bombers moved from 113 Sea Zone to Western Germany
2 destroyers moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
10 infantry placed in Germany
2 destroyers placed in 93 Sea Zone
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 52 / 57
Russians : 36 / 48
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 21 / 0
UK_Pacific : 11 / 11
Italians : 14 / 33
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 46Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.606
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 33Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
Well that was a bad move by Germany… for some reason I thought I could strafe Poland and move those troops into Hungary. I didn’t realize that was wrong until it was too late.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from Finland to Norway
8 infantry moved from Eastern Poland to Slovakia Hungary
4 artilleries moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
2 armour moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Western Ukraine to Slovakia Hungary
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Yakut S.S.R. to Sakha
Russians take Sakha from Japanese
1 infantry moved from Urals to Timguska
2 infantry moved from Kazakhstan to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from Finland to Norway
8 infantry moved from Eastern Poland to Slovakia Hungary
4 artilleries moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
2 armour moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Western Ukraine to Slovakia Hungary
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Yakut S.S.R. to Sakha
Russians take Sakha from Japanese
1 infantry moved from Urals to Timguska
2 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Slovakia Hungary
Russians attack with 3 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 8 artilleries, 8 infantry and 2 mech_infantrys
AA guns fire in Slovakia Hungary : 0/3 hits
Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 10/20 hits
Germans roll dice for 3 aaGuns, 8 artilleries, 8 infantry and 2 mech_infantrys in Slovakia Hungary, round 1 : 2/18 hits
2 infantry owned by the Russians , 7 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 8/18 hits
Germans roll dice for 8 artilleries, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/11 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 7/16 hits
Germans roll dice for 3 artilleries in Slovakia Hungary, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour, 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Germans: 3 aaGuns, 8 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Romania
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 4 infantry
Germans defend with 9 infantry
Russians roll dice for 1 artillery and 4 infantry in Norway, round 1 : 1/5 hits
Germans roll dice for 9 infantry in Norway, round 1 : 7/9 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Norway
Germans win with 8 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser
Germans defend with 1 destroyer
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
3 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.545
Median : 3.500
Variance : 0.216
Standard Deviation : 0.465
Total rolls : 112Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.681
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 47Russians Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.446
Median : 3.000
Variance : 0.672
Standard Deviation : 0.820
Total rolls : 65 -
Welcome back from vacation!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 infantry moved from Amur to Buryatia
1 bomber moved from Japan to Buryatia
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
6 infantry moved from French Indo China to 36 Sea Zone
6 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
6 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to India
3 tactical_bombers moved from French Indo China to Yunnan -
Scramble off India?
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No scramble off India