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Suprise Attack (Allies +9) Vs. Eggman
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 battleship moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 battleship moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 battleship, 1 carrier and 9 transports
Americans roll dice for 2 destroyers in 91 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship, 1 carrier and 9 transports in 91 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 9 transports in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship and 9 transports in 91 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship and 9 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier
Casualties for Americans: 2 destroyers
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier and 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 1 : 5/11 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -41
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in Celebes
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
2 tactical_bombers owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.935
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 31Japanese Combat
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.935
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 31Japanese Combat
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to 41 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Eastern Persia to West India
1 infantry moved from India to Burma
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to 41 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Eastern Persia to West India
1 infantry moved from India to Burma
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 1 : 5/8 hits
1 battleship owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship and 1 destroyerNon Combat Move - British
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from 41 Sea Zone to India
2 aaGuns moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.738
Median : 3.500
Variance : 1.366
Standard Deviation : 1.169
Total rolls : 42Japanese Combat
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 24Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
I need to request you redo the UK turn. In the battle vs. the USA, I would have taken the loss of a second DD or Sub over damage to a Carrier for exactly the attack you did- I need to be prepared for hits against both a UK attack and the ANZAC fleet. With the damage from the first US roll so light I had no reason to sacrifice my defense by taking a Carrier hit so early.
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I should also mention it goes without saying that if you still want the UK to attack the Java fleet, that I will want to pick my losses.
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Would an edit of the battle work for you?
Restore the CV and put the planes back on it, and take the loss with the SS or DD.
I think the U.K. had just 1 hit. but I need to go look
Sorry for the inconvenience…working 3 tens for the Holiday and a 4 day weekend.
I have been worn out and making tired mistakes. Sorry
S.A. -
Just the one Brit hit
I’ll ask for OOl when Anzac is up
S.A.- -
@suprise:
Would an edit of the battle work for you?
Ok, I’ll edit it for the Italian turn. No worries. Hopefully your work is paying off with a nice relaxing weekend. I was off Thursday but then back on Friday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from Southern Italy to Gibraltar
3 infantry moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 48
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 23 / 0
UK_Pacific : 11 / 11
Italians : 14 / 33
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone -
OOL for S.Z. 42 if you would please sir.
Yes it was a good 4 day weekend, I was able to see the fire works between the heavy rains, My mechanic was able to do 2 oil changes for me and a water pump and T-stat that car runs great now, and he helped me with a cold air induction system and a bigger throttle body for my 2002 GT…WOW what a performance boost!!!
The best thing is that on the 18th I’m off to Hawaii for a 10 day cruise on Norwegian I cant wait to see the Arizona mem. and Pearl Harbor. I should P.M. Cow and see if he knows some good sites to see.
On a different note It’s sad that in the 69 years of the Normandy landing anniversary every president has gone and paid their respects to our fallen hero’s, the only one that hasn’t gone is our current one.
IT IS TRULY A SAD DAY
Tanks
S.A. -
Please go ahead and roll the dice for the first round of battle. Since this won’t be a clear-cut win for you I’m going to want to see what shakes out round by round.
The Normandy things is pretty sad but probably inevitable. As time goes on we just won’t hold these things with the same level of reverence, even though we probably should.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 1 : 4/5 hits
1 carrier owned by the Japanese , 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/8 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -28
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 1 carrier, 1 destroyer, 3 fighters and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.087
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.824
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17ANZAC Combat
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.087
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.824
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17ANZAC Combat
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
I don’t know how to save between dice rolls, Please feel free to edit if I choose wrong for hits.
Sorry for any problems this may have caused you, I’m very green when it comes to computer use, I need to get my computer friend over to show me. The thing is when he comes over there are 4 others and we do a Global game….about 50 out of 52 weeks a year, so theres not time
Again sorry for any inconvenience
S.A. -
I’m on vacation from the 18th-29th, I don’t know if I told ya or not
S.A. -
@suprise:
I don’t know how to save between dice rolls, Please feel free to edit if I choose wrong for hits.
Sorry for any problems this may have caused you, I’m very green when it comes to computer use, I need to get my computer friend over to show me. The thing is when he comes over there are 4 others and we do a Global game….about 50 out of 52 weeks a year, so theres not time
Again sorry for any inconvenience
S.A.Ok, I’ll take a look.
You’re actually allowed to save the game any time you like, no matter what dialogue box is up at the moment (as far as I know). Just use the menu interface as you would normally. I’ll take note of the vacation.