Suprise Attack (Allies +9) Vs. Eggman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - British
                2 artilleries and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Ethiopia
                1 artillery and 3 infantry moved from West India to India
                1 artillery and 2 infantry moved from Burma to India
                1 transport moved from 79 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 artilleries and 1 infantry in Alexandria, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Alexandria
                        British roll dice for 2 artilleries in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                        British roll dice for 2 artilleries and 5 infantry in India, round 1 :  3/7 hits
                        Japanese roll dice for 1 artillery and 4 infantry in India, round 1 :  2/5 hits
                        2 infantry owned by the British and 3 infantry owned by the Japanese lost in India
                        British roll dice for 2 artilleries and 3 infantry in India, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the British lost in India
                        British roll dice for 2 artilleries and 2 infantry in India, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                        British roll dice for 2 artilleries and 1 infantry in India, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in India, round 4 :  0/1 hits
                        British roll dice for 2 artilleries and 1 infantry in India, round 5 :  2/3 hits
                        Japanese roll dice for 1 artillery in India, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 infantry moved from Persia to Eastern Persia

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,2,6,2,2,1,4,6,6
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 17 times
                3 was rolled 9 times
                4 was rolled 15 times
                5 was rolled 6 times
                6 was rolled 20 times
            Average roll : 3.292
            Median : 3.000
            Variance : 2.261
            Standard Deviation : 1.504
            Total rolls : 89

    Null / Other
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 3.308
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 26

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 3.308
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 26

    British Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
                3 infantry moved from Bulgaria to Romania
                1 bomber moved from Southern Italy to Romania

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 2 artilleries
                        Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 :  2/4 hits
                        British roll dice for 2 artilleries in Alexandria, round 1 :  1/2 hits
                        2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 armour, 2 artilleries, 1 bomber and 6 infantry
                    Russians defend with 1 armour and 3 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 6 infantry in Romania, round 1 :  2/10 hits
                        Russians roll dice for 1 armour and 3 infantry in Romania, round 1 :  3/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Romania
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Romania, round 2 :  3/7 hits
                        Russians roll dice for 1 armour and 1 infantry in Romania, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour and 3 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Southern Italy

    Place Units - Italians
                2 destroyers and 1 transport placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 40 / 56
        Japanese : 55 / 85
        Americans : 56 / 76
        Chinese : 4 / 6
        British : 21 / 0
        UK_Pacific : 11 / 8
        Italians : 14 / 24
        ANZAC : 10 / 21
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 11 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.379
            Median : 3.000
            Variance : 2.107
            Standard Deviation : 1.452
            Total rolls : 29

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.650
            Standard Deviation : 1.285
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                1 armour moved from Gold Coast to 82 Sea Zone
                1 armour moved from French West Africa to 82 Sea Zone
                2 armour and 8 transports moved from 82 Sea Zone to 71 Sea Zone
                2 armour moved from 71 Sea Zone to Union of South Africa
                1 destroyer moved from 91 Sea Zone to 87 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 87 Sea Zone
                12 infantry moved from Germany to Slovakia Hungary
                3 bombers moved from Western Germany to Slovakia Hungary
                8 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies

    Combat - Germans
                Battle in 87 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 87 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Americans lost in 87 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Slovakia Hungary
                    Germans attack with 3 bombers and 12 infantry
                    Russians defend with 3 armour, 4 artilleries and 5 infantry
                        Germans roll dice for 3 bombers and 12 infantry in Slovakia Hungary, round 1 :  5/15 hits
                        Russians roll dice for 3 armour, 4 artilleries and 5 infantry in Slovakia Hungary, round 1 :  4/12 hits
                        5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 3 bombers and 8 infantry in Slovakia Hungary, round 2 :  3/11 hits
                        Russians roll dice for 3 armour and 4 artilleries in Slovakia Hungary, round 2 :  3/7 hits
                        3 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Slovakia Hungary
                        Germans roll dice for 3 bombers and 5 infantry in Slovakia Hungary, round 3 :  5/8 hits
                        Russians roll dice for 3 armour and 1 artillery in Slovakia Hungary, round 3 :  1/4 hits
                        3 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 3 bombers and 4 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 3 armour, 4 artilleries and 5 infantry
                Battle in Union of South Africa
                Battle in Anglo Egyptian Sudan
                    Germans attack with 6 armour
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 6 armour in Anglo Egyptian Sudan, round 1 :  2/6 hits
                        British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Union of South Africa from British, taking Anglo Egyptian Sudan from British with 5 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 87 Sea Zone to Gibraltar
                2 destroyers moved from 93 Sea Zone to 91 Sea Zone
                5 infantry moved from Western Germany to Germany
                3 bombers moved from Slovakia Hungary to Germany

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                2 destroyers placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 bomber
                EDIT: Removing units owned by Germans from Germany: 1 bomber
                EDIT: Removing units owned by Germans from Germany: 1 bomber
                EDIT: Adding units owned by Germans to Western Germany: 3 bombers
                EDIT: Turning off Edit Mode
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 57 / 62
        Russians : 35 / 56
        Japanese : 55 / 85
        Americans : 56 / 76
        Chinese : 4 / 6
        British : 18 / 0
        UK_Pacific : 11 / 8
        Italians : 14 / 24
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 15 times
                3 was rolled 5 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 9 times
            Average roll : 3.391
            Median : 4.000
            Variance : 1.074
            Standard Deviation : 1.036
            Total rolls : 69

    Germans Combat
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.209
            Median : 3.000
            Variance : 0.976
            Standard Deviation : 0.988
            Total rolls : 43

    British Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.696
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Vyborg
                2 infantry moved from Novgorod to Karelia
                2 artilleries and 2 infantry moved from Bessarabia to Romania
                2 artilleries and 4 infantry moved from Eastern Poland to Romania
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
                1 armour moved from Sakha to Siberia
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Timguska to Yenisey
                1 infantry moved from Samara to Novosibirsk
                1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Russia to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Vyborg
                2 infantry moved from Novgorod to Karelia
                2 artilleries and 2 infantry moved from Bessarabia to Romania
                2 artilleries and 4 infantry moved from Eastern Poland to Romania
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
                1 armour moved from Sakha to Siberia
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Timguska to Yenisey
                1 infantry moved from Samara to Novosibirsk
                1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Siberia
                    Russians attack with 1 armour
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Romania
                    Russians attack with 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries and 3 infantry
                        Russians roll dice for 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Romania, round 1 :  4/13 hits
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Romania, round 1 :  1/6 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Romania
                        Russians roll dice for 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Romania, round 2 :  7/12 hits
                        Germans roll dice for 1 armour and 1 artillery in Romania, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Romania to Novgorod
                1 artillery and 2 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 1 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Volgograd
                1 armour placed in Russia
                1 armour placed in Volgograd
                1 infantry placed in Novgorod
                1 infantry placed in Ukraine
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.424
            Median : 4.000
            Variance : 0.406
            Standard Deviation : 0.637
            Total rolls : 33

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.240
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                3 infantry moved from French Indo China to Yunnan
                1 armour moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                1 armour moved from Sakha to Siberia
                2 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Kansu to Shensi
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from French Indo China to India
                1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to Siberia
                1 bomber moved from Manchuria to Shensi
                1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers in 41 Sea Zone, round 1 :  4/7 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers in 41 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 43
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 tactical_bombers in 42 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Strategic bombing raid in India
                        AA guns fire in India :  0/1 hits
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 3 submarines and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 armour, 2 fighters and 1 infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Siberia, round 1 :  1/4 hits
                        Russians roll dice for 1 armour in Siberia, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Yunnan
                    Japanese attack with 3 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry and 2 tactical_bombers in Yunnan, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 battleship and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
                4 transports moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 3 tactical_bombers moved from 41 Sea Zone to French Indo China
                2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from Siberia to Buryatia
                1 bomber moved from Shensi to Hunan
                2 tactical_bombers moved from Yunnan to French Indo China
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 factory_minor placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Manchuria
                4 infantry placed in Japan
                3 destroyers and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 36 / 45
        Japanese : 58 / 58
        Americans : 56 / 76
        Chinese : 3 / 6
        British : 18 / 0
        UK_Pacific : 11 / 8
        Italians : 14 / 24
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 18 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 8 times
            Average roll : 3.329
            Median : 3.000
            Variance : 0.840
            Standard Deviation : 0.916
            Total rolls : 82

    Null / Other
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 35

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 35

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 87 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Midway to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 87 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Midway to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 submarines
                    Japanese defend with 2 submarines
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in 87 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 87 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 87 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 87 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 25 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                3 destroyers and 1 fighter placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,1,2,3,5
                Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 70 Sea Zone
                2 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Malaya to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 5 factory_minors; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 70 Sea Zone
                2 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Malaya to Shan State

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 infantry
                    Germans defend with 5 armour
                        British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        Germans roll dice for 5 armour in Anglo Egyptian Sudan, round 1 :  1/5 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Germans roll dice for 4 armour in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Anglo Egyptian Sudan
                    Germans win with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - British

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,2,6
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '12

    Whoops- I just did a weird thing.  Just as I clicked to start the battle in Egypt, I noticed that I forgot to bring in the men from Alexandria.  I’m going to reload the game to fight that battle and edit in the results of these other battles.  Let me know if you have any issues with that.  Attached is the results up to my mistake.


  • No problem bro…been there, done that, got the t-shirt to prove it.
    I’m here to enjoy the games and make friends
    Hows that saying go To error is human to forgive is against corporate policy.
    S.A.

  • '12

    @suprise:

    No problem bro…been there, done that, got the t-shirt to prove it.

    Ok, thank you.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
                EDIT: Changing ownership of 98 Sea Zone from Neutral to Italians
                EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
                EDIT: Removing units owned by Americans from 103 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 bomber moved from Southern Italy to Egypt
                2 artilleries and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries, 1 bomber and 3 infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Egypt, round 1 :  1/6 hits
                        British roll dice for 4 infantry in Egypt, round 1 :  1/4 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Egypt, round 2 :  2/5 hits
                        British roll dice for 3 infantry in Egypt, round 2 :  2/3 hits
                        1 infantry owned by the French , 1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 artilleries and 1 bomber in Egypt, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Egypt, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Libya
                1 infantry moved from Yugoslavia to Albania
                1 artillery moved from Northern Italy to Greater Southern Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 36 / 45
        Japanese : 57 / 58
        Americans : 56 / 72
        Chinese : 4 / 4
        British : 17 / 0
        UK_Pacific : 11 / 8
        Italians : 16 / 32
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

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