use latest
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Yea that sucks when that happens…Too many games going at once, all on the same round and country. At least it was against me and not a high ranked player.
S.A. -
Need OOLs in SZ91. So far there is 1 sub hit, 2 non-sub hits.
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OOL is
Tip CV
DD
CR
SinkCV
FIG
FIG -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 2 destroyers and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
9 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 9 transports moved from 110 Sea Zone to 91 Sea Zone
9 armour moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 fighter moved from France to 95 Sea Zone
2 bombers moved from Libya to 97 Sea Zone
4 artilleries, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 4 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 5 infantry
Germans roll dice for 4 artilleries, 10 infantry and 1 mech_infantry in Romania, round 1 : 1/15 hits
Russians roll dice for 5 infantry in Romania, round 1 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Romania, round 2 : 4/14 hits
Russians roll dice for 4 infantry in Romania, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers in 97 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Germans lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 9 transports
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 0/4 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 2 fighters and 1 transport in 91 Sea Zone, round 4 : 2/2 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 34
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Battle in Morocco
Germans attack with 9 armour
Americans defend with 1 armour
Germans roll dice for 9 armour in Morocco, round 1 : 5/9 hits
Americans roll dice for 1 armour in Morocco, round 1 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 8 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Gibraltar
7 infantry moved from Finland to Norway
3 aaGuns moved from Slovakia Hungary to Germany
3 artilleries, 9 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 artilleries and 1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
2 destroyers placed in 93 Sea Zone
2 infantry placed in United Kingdom
2 bombers and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 34 / 45
Japanese : 48 / 49
Americans : 52 / 73
Chinese : 5 / 7
British : 23 / 0
UK_Pacific : 11 / 7
Italians : 14 / 19
ANZAC : 14 / 23
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 23 times
6 was rolled 20 times
Average roll : 3.860
Median : 4.000
Variance : 1.728
Standard Deviation : 1.315
Total rolls : 93Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.892
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 65British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.273
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
2 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 artillery and 3 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Finland
2 infantry moved from Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
2 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 artillery and 3 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Finland
2 infantry moved from Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 9 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 5/16 hits
Germans roll dice for 3 artilleries, 9 infantry and 2 mech_infantrys in Slovakia Hungary, round 1 : 3/14 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/13 hits
Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 3/9 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/10 hits
Germans roll dice for 3 artilleries and 2 mech_infantrys in Slovakia Hungary, round 3 : 3/5 hits
3 infantry owned by the Russians , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 0/7 hits
Germans roll dice for 2 artilleries in Slovakia Hungary, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 5 : 3/6 hits
Germans roll dice for 2 artilleries in Slovakia Hungary, round 5 : 1/2 hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 artilleries, 9 infantry and 2 mech_infantrys
Casualties for Russians: 10 infantry and 1 mech_infantryNon Combat Move - Russians
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
4 infantry moved from Baltic States to Poland
2 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 artillery and 4 infantry moved from Karelia to Novgorod
1 armour moved from Russia to Western Ukraine
1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 20 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.631
Median : 4.000
Variance : 1.614
Standard Deviation : 1.271
Total rolls : 84Germans Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.406
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32Russians Combat
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.769
Median : 4.000
Variance : 1.098
Standard Deviation : 1.048
Total rolls : 52 -
I need placement of 6 hits on the American fleet off of Borneo.
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Tip BB
Tip CV
SS
Sink CV
CR
Fig
Fig -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 tactical_bomber moved from Amur to 16 Sea Zone
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Amur
3 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Japanese roll dice for 2 submarines in 43 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 1 : 5/11 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 43 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese retreated to 42 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 30
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 1 : 3/11 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 1 : 4/5 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 fighter owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 4 infantry
1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
6 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 destroyer, 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
1 bomber, 1 fighter and 4 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 8 Sea Zone to Japan
1 fighter moved from Amur to Japan
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 48
Japanese : 60 / 66
Americans : 52 / 73
Chinese : 4 / 7
British : 23 / 0
UK_Pacific : 11 / 7
Italians : 14 / 19
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 19 times
Average roll : 3.953
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 64Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.921
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 battleship moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 battleship moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 battleship, 1 carrier and 9 transports
Americans roll dice for 2 destroyers in 91 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship, 1 carrier and 9 transports in 91 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 9 transports in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship and 9 transports in 91 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship and 9 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier
Casualties for Americans: 2 destroyers
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier and 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 1 : 5/11 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -41
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in Celebes
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
2 tactical_bombers owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.935
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 31Japanese Combat
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.935
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 31Japanese Combat
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to 41 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Eastern Persia to West India
1 infantry moved from India to Burma
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to 41 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Eastern Persia to West India
1 infantry moved from India to Burma
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 1 : 5/8 hits
1 battleship owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship and 1 destroyerNon Combat Move - British
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from 41 Sea Zone to India
2 aaGuns moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.738
Median : 3.500
Variance : 1.366
Standard Deviation : 1.169
Total rolls : 42Japanese Combat
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 24Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
I need to request you redo the UK turn. In the battle vs. the USA, I would have taken the loss of a second DD or Sub over damage to a Carrier for exactly the attack you did- I need to be prepared for hits against both a UK attack and the ANZAC fleet. With the damage from the first US roll so light I had no reason to sacrifice my defense by taking a Carrier hit so early.
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I should also mention it goes without saying that if you still want the UK to attack the Java fleet, that I will want to pick my losses.
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Would an edit of the battle work for you?
Restore the CV and put the planes back on it, and take the loss with the SS or DD.
I think the U.K. had just 1 hit. but I need to go look
Sorry for the inconvenience…working 3 tens for the Holiday and a 4 day weekend.
I have been worn out and making tired mistakes. Sorry
S.A.