I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
9 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
9 armour, 8 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
9 armour and 9 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 93 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 1 artillery and 10 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Germans roll dice for 9 armour, 1 artillery and 10 infantry in United Kingdom, round 1 : 5/20 hits
British roll dice for 5 aaGuns, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in United Kingdom, round 1 : 5/12 hits
1 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 1 artillery and 5 infantry in United Kingdom, round 2 : 3/15 hits
British roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/11 hits
2 infantry owned by the British , 1 infantry owned by the French and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 9 armour, 1 artillery and 3 infantry in United Kingdom, round 3 : 8/13 hits
British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/8 hits
4 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British , 2 artilleries owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 9 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 93 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 93 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 98 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Libya
1 bomber moved from 98 Sea Zone to Libya
2 tactical_bombers moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from Western Germany to France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
2 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 artilleries and 7 infantry placed in Germany
2 destroyers placed in 110 Sea Zone
1 fighter placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 51 / 90
Russians : 33 / 36
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 8 / 14
British : 23 / 0
UK_Pacific : 17 / 17
Italians : 15 / 20
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 23 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.625
Median : 4.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 88Germans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.618
Median : 4.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 55British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33 -
Let me know if you would have preferred to Scramble, I assumed you wouldn’t since it just gives you worse odds all around. I’ll redo the UK battle if you want to Scramble.
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Also as another heads-up, you should now be allowed to DoW with Russia and the USA if you want, I don’t think TripleA will automatically do it for you.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Karelia
5 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
4 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Archangel to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Karelia
5 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
4 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Archangel to NovgorodCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hitsNon Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kansu to ShensiPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsDice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Amur to Buryatia
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery moved from Hopei to Chahar
1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to Chahar
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to Szechwan
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Shensi
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 5 infantry
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 4 fighters and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Amur
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 bomber moved from Kwangtung to Japan
1 bomber moved from Chahar to Kwangsi
1 fighter moved from Amur to Japan
1 tactical_bomber moved from 37 Sea Zone to KwangsiPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalProduction/PUs Summary :
Germans : 46 / 90
Russians : 37 / 45
Japanese : 49 / 49
Americans : 50 / 52
Chinese : 5 / 14
British : 23 / 0
UK_Pacific : 10 / 17
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 17 times
Average roll : 3.629
Median : 4.000
Variance : 0.260
Standard Deviation : 0.510
Total rolls : 97Japanese Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.657
Median : 4.000
Variance : 0.652
Standard Deviation : 0.807
Total rolls : 67ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.200
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Burma to SzechwanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.200
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
2 artilleries and 4 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
2 artilleries and 4 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 3 infantry
British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/8 hits
Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 1 : 3/6 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 2/2 hits
1 artillery owned by the British , 1 fighter owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
British win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 2 artilleries, 1 fighter and 4 infantry
Battle in 97 Sea Zone
British attack with 1 cruiser
Italians defend with 1 submarine and 2 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 20
Casualties for Italians: 1 submarine and 2 transports
Battle in Northern Italy
British converts factory_major into different units
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 1 : 0/3 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 2/2 hits
2 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 artillery and 4 infantry moved from India to Burma
1 tactical_bomber moved from Yunnan to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from French Indo China to Burma
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerDice Statistics:
Total
1 was rolled 21 times
2 was rolled 16 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 2.848
Median : 2.000
Variance : 3.077
Standard Deviation : 1.754
Total rolls : 66Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.529
Median : 2.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.529
Median : 2.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Italians Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
I used the ss for defense, if you got a hit your tt’s would have lived…you rolled 2’s
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@suprise:
I used the ss for defense, if you got a hit your tt’s would have lived…you rolled 2’s
Wow that was a serious tactical error there, I didn’t account for the fact that you had range 3 on that Cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from Libya to Tobruk
1 bomber moved from Gibraltar to 86 Sea Zone
2 armour moved from Greece to Romania
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Northern Italy
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tobruk
Italians attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Tobruk, round 1 : 2/6 hits
British roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 armour and 2 infantry
Russians defend with 5 infantry
Italians roll dice for 2 armour and 2 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 5 infantry in Romania, round 1 : 3/5 hits
1 armour owned by the Italians and 2 infantry owned by the Italians lost in Romania
1 armour owned by the Italians retreated to Yugoslavia
Russians win with 5 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour and 2 infantry
Battle in Northern Italy
Italians attack with 2 artilleries and 4 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 1 : 1/6 hits
British roll dice for 2 infantry in Northern Italy, round 1 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/6 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from 86 Sea Zone to Gibraltar
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 46 / 90
Russians : 37 / 45
Japanese : 48 / 49
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 0
UK_Pacific : 11 / 7
Italians : 14 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.757
Median : 4.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.818
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
Man that Italian debacle is really getting to me… that is probably one of the worst moves I’ve made in any game I’ve played.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Yea that sucks when that happens…Too many games going at once, all on the same round and country. At least it was against me and not a high ranked player.
S.A. -
Need OOLs in SZ91. So far there is 1 sub hit, 2 non-sub hits.