Suprise Attack (Allies +9) Vs. Eggman


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 77 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 77 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 38 / 67
        Russians : 35 / 37
        Japanese : 31 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 31 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 20
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 submarine moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Southern France to Holland Belgium
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Northern Italy to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from 112 Sea Zone to 111 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to Scotland
                1 mech_infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 111 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 111 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Scotland
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 airfield and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Scotland, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 :  4/6 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 110 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        2 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/6 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 :  0/3 hits
                        1 cruiser owned by the British , 1 destroyer owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 :  2/5 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        1 transport owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Holland Belgium, round 1 :  1/6 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 :  3/6 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  3/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter could not land in 110 Sea Zone and was removed
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 fighter moved from 111 Sea Zone to Western Germany
                1 bomber moved from Scotland to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                10 infantry moved from Germany to Western Germany
                5 armour and 1 mech_infantry moved from France to Western Germany
                1 armour moved from Southern France to Western Germany
                1 armour moved from Slovakia Hungary to Western Germany
                2 armour moved from Yugoslavia to Western Germany
                2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
                3 infantry moved from Poland to Slovakia Hungary

    Place Units - Germans
                9 transports placed in 112 Sea Zone
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 35 / 37
        Japanese : 31 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 26 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 20
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 23 times
                6 was rolled 15 times
            Average roll : 3.816
            Median : 4.000
            Variance : 1.640
            Standard Deviation : 1.280
            Total rolls : 87

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.950
            Median : 4.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Germans Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.711
            Median : 4.000
            Variance : 0.341
            Standard Deviation : 0.584
            Total rolls : 45

    French Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.950
            Median : 4.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

  • '12

    I forgot that I needed to take a Fighter loss in the last round of combat in SZ 100, I should have taken the Fighter over the Cruiser.  It’s your call on if I can fix that or not.


  • Yes go ahead and fix it, it happens to me some times…usually right after I think that I havnt forgot something in a long while and feeling like I might know something and then it happens, you know what I’m saying
    S.A.

  • '12

    Ok, thanks.  You can make the fix just by dropping a Cruiser into SZ 110 when you do the Russian turn.

    I have a bit of a problem with seeing things that are important, then forgetting them when I actually make my move several days later.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Karelia to Novgorod
                2 infantry moved from Bessarabia to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Karelia to Novgorod
                2 infantry moved from Bessarabia to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Urals to Yenisey
                2 aaGuns moved from Sakha to Buryatia

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 35 / 36
        Japanese : 27 / 43
        Americans : 52 / 53
        Chinese : 13 / 15
        British : 26 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 20
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Sakha
                      Japanese take Siberia from Russians
                      Japanese take Sakha from Russians
                3 tactical_bombers moved from Korea to 36 Sea Zone
                3 fighters moved from Korea to 36 Sea Zone
                1 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery moved from Amur to Manchuria
                1 artillery moved from Amur to Manchuria
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Amur to Manchuria
                1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 battleship moved from 5 Sea Zone to 19 Sea Zone
                2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from Kiangsi to Kwangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                2 fighters and 1 tactical_bomber moved from Shantung to Yunnan
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 artillery and 4 infantry moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Hopei
                1 mech_infantry moved from Chahar to Hopei
                2 infantry moved from Chahar to Jehol
                1 battleship moved from 5 Sea Zone to 19 Sea Zone
                1 bomber moved from Kwangsi to Jehol
                1 bomber moved from Kwangsi to Jehol
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to Jehol
                1 fighter moved from Korea to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 artilleries, 1 fighter and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 battleships in Manchuria, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 :  2/6 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 6 infantry
                        Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 :  8/12 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 1 :  2/6 hits
                        1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Japanese
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Jehol to Kwangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Siam
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from Jehol to Amur
                1 infantry moved from Kiangsi to Kwangsi

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 harbour placed in Kwangsi

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 33 / 36
        Japanese : 36 / 46
        Americans : 52 / 53
        Chinese : 6 / 15
        British : 26 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 20
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.634
            Standard Deviation : 0.796
            Total rolls : 42

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.129
            Median : 3.000
            Variance : 1.033
            Standard Deviation : 1.017
            Total rolls : 31

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.455
            Median : 5.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                3 infantry placed in Szechwan
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British
                1 bomber moved from Syria to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from 97 Sea Zone to 93 Sea Zone
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from Shan State to Malaya
                3 infantry moved from Burma to Shan State
                3 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Syria to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from 97 Sea Zone to 93 Sea Zone
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from Shan State to Malaya
                3 infantry moved from Burma to Shan State
                3 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians defend with 1 cruiser and 1 destroyer
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the British lost in 93 Sea Zone
                        British roll dice for 1 carrier, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  2/2 hits
                        1 carrier owned by the British lost in 93 Sea Zone
                        British roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                        British roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 4 :  1/2 hits
                        Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 cruiser owned by the Italians lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is -14
                    Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Kenya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 92 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malaya to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.808
            Median : 4.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • '12

    I was curious to see if you would totally stack London or save some builds to fight another day.  I didn’t see anything you could produce that would give me less than 90% odds on London, it seemed an interesting question as to if it should be defended at all.  Have to do something I suppose, it wouldn’t do to just let me walk in.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Greece
                1 armour and 4 infantry moved from Bulgaria to Greece
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 bomber moved from Northern Italy to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 2 infantry; British defend with 1 bomber
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 1 bomber and 2 infantry in Morocco, round 1 :  0/3 hits
                        1 bomber owned by the British and 1 infantry owned by the French lost in Morocco
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for French: 2 infantry
                    Casualties for British: 1 bomber
                Battle in Greece
                    Italians attack with 2 armour and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour and 6 infantry in Greece, round 1 :  4/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  3/4 hits
                        4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 bomber moved from Morocco to Gibraltar
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 33 / 36
        Japanese : 34 / 46
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 29 / 29
        UK_Pacific : 17 / 17
        Italians : 15 / 20
        ANZAC : 14 / 16
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    French Combat
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.250
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Italians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from Queensland to 62 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from Queensland to 62 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

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